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luke.ringler@yahoo.com

Zombie Spawn (1.7.5.1)

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Let's get this out of the way: No, I do not believe the game is "too hard" since the patch.

It certainly is more difficult, but it was needed and is a step in the right direction (barring some frustrating zombie mechanic bugs).

However, I have a question about the new zombie spawn rules/mechanics. I've searched the patch notes and forums, but havent really found an answer.

Immediately after the patch, I logged in near Cherno. Near-fresh spawn on a new private hive (GSC, check it out). Did my usual, semi-sneaking through town. Got the grocery store in sight and sprinted through the door, knowing full well I'd aggro 2 or 3 zombies. Sure enough, they come swaggering in the front door and, as per the old routine, I pop em each in the head. This is where I learned that shooting a gun in a city is no longer a good idea. I dont recall how many zombies came running to the door, but I know I ran out of ammo and there was still a HUGE wave in-coming.

I then read the patch notes and learned that zombies were no longer deaf. And, when u aggro one, he calls his buddy 80m away. The problem I thought was that a zombie would add a buddy 80m away. Then THAT zombie would add a buddy 80m away, so on and so on. But, this isnt even the real issue I have.

Fast forward a bit. Im running through the wilderness and come upon two buildings, both enterable. One is a warehouse type. The one with the metal stairs that go up to a cat-walk, and around the building to a little office-type room. The other building is just a small storage shed. I scout it out and spot 3 zombies. Typical spawn I think, for only 2 buildings (the next closest building is at least 400m away). I manage to aggro a zombie on my way in the warehouse. I head inside and the three of them shortly lose interest. As Im waiting or them to wander further away, I notice a 4th zombie outside. No biggie I think. But this is where things get wtf-ish.

I continue to wait and, a few seconds later, I notice a 5th zombie I hadnt seen before. Im kneeling, perfectly still other than moving my head side to side. Then, as Im staring across at the doorway to the small storage shed, two zombies appear out of thin air. They wait a second then start limping toward the warehouse where the other zombies are circling. About 30 seconds later, another zombie spawns in the same doorway and begins on the same path. Now Im up to 8 zombies. Mind you, other than initially aggro-ing the first 3 briefly, I havent moved. Another 2 spawn, then another, and another.

I sat motionless and timed it. Every 20-40 seconds a zombie (sometimes 2) would spawn in that doorway. I sat long enough to count 23 zombies. Yes...23 friggin zombies...for 1 player and 2 structures out in the middle of nowhere.

I wonder how many would have spawned if I hadnt logged out?

My question is: Is this a new feature of the patch. Will a literal endless wave of zombies continue to spawn as long as a player is within x distance of a specific spawn trigger?

Is it no longer possible to, at least temporarily, clear a certain area of zombies?

I prefer Dayz to be more difficult than it was. Beans to ya guys. But a non-stop, infinite amount of zombies spawning at a remote area with only 2 buildings within 400 meters?

Not so sure about that.

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There shouldn't be an endless wave of respawning zombies just because you sit there for 10 minutes.

Whatever happened to zombies spawning - you kill them and then a little while later they can spawn again?

I used to commonly find areas where players had just been as it had only dead zombies - now you see dead zombies and a shitload of respawned zombies. At present it isn't possible to clear out an area, even a small one.

A bug.

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I must say Im relieved that this is not "working as intended". I suppose I should move, or reference this thread in the Bug Reporting section.

Hopefully they get it fixed. I believe it should still at least be possible to temporarily clear an area. Especially a small one.

Thanks for the reply.

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I think in the hotfix they are changing the respawn timers. Hopefully this is then fixed and the onslaught, though great, is not never ending.

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I think the amount of zombies being spawned is ridiculous. The game should be about surviving hunger, thirst, and disease. The creators of DayZ should make the food and drink bars go down faster and make getting diseases a lot more getable. And come on. This takes place in Russia. It should be somewhat colder.

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