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Thorsblood

New self-use healing method?

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Ok so I like how the game is headed more towards co-op play, however some people are just lone-wolfs. So I purpose as self-use Medkit. Now for starters it won't replace the normal bloodpack.

I believe 5k Blood would be a good fit and have it spawn 50% less the bloodpacks so there a bit rarer but almost always at least 1 at a hospital. I chose 5k becuase it's just under half your HP and also half of what the bloodpack give's keeping the Bloodpacks advantage.

As a side suggestion remove infection chance on bloodpacks and add them to medkits, making bloodpacks even more preferred but still not your only option.

I just don't think using bunny's as a single player heal source really fits...or how a small rabbit feeds you the same as a steak but that's another story xD

IF you have any thing to add positive or negative feel free, just keep it civil please :D

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As a side suggestion remove infection chance on bloodpacks and add them to medkits, making bloodpacks even more preferred but still not your only option.

What ? That doesn't make any sense.

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What ? That doesn't make any sense.

It's basically to punish solo players but not an over the top punisment, and to stop punishing groups lol.

* referring to Medkits with chance at infection and bloodpacks no longer having chance of infection*

Edited by Thorsblood

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We need a Healing class :D

I note your trying to be funny but it's not helping my case lol... INB4 people saying this isn't COD...

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I'm a lone wolf and I just keep 3-4 steaks on me, works well enough.

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I'm a lone wolf and I just keep 3-4 steaks on me, works well enough.

That's only 2.4k HP though you'd need 20 steaks to go from *dead* to full HP.

Example-killing a bandit who shot you, but you were able to shoot him dead before passing in and out, leaving you at 1.7K HP (random number) getting 2.4k HP isn't going to help much.

It's really just a quality of life improvement that doesn't go against realism, but also won't unbalance the game much.

(I say much, do to the fact you never really know how something will turn out until it's been done)

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It's basically to punish solo players but not an over the top punisment, and to stop punishing groups lol.

* referring to Medkits with chance at infection and bloodpacks no longer having chance of infection*

It doesnt make any sense, because the infection risk is atleast quite realistic with the blood bag, as you need to stick a needle in your vein. With a standard medkit, this wouldnt be the case. Or if it would, you would again need 2 players doing the transfusion.

So from where, exactly, does the infection come from whilst using the medkit?

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It doesnt make any sense, because the infection risk is atleast quite realistic with the blood bag, as you need to stick a needle in your vein. With a standard medkit, this wouldnt be the case. Or if it would, you would again need 2 players doing the transfusion.

So from where, exactly, does the infection come from whilst using the medkit?

I suppose that is true...though I guess we could use some other form of solo medical treatment... any suggestions?

Oh and if not I suppose your medkit is missing disinfectant :D

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I've never quite liked those overpowered bloodbags. It's usually life-threatening to lose half your blood, let's just go for simple approximations, 6L blood on you, 3L left and you're at 0 blood in terms of the game.

So 3L equals 12.000 blood points, 1L 4.000 points. A single blood bag contains around 0.5-0.7L of donor blood. That would equal 2.000-3.000 points, not 12.000 points!

On top of that, blood bags are sterile and non-pyrogenetic, meaning you don't get infected and you don't get a fever from using them! You get serious infections if hemolysis has started to degrade the blood bag's quality (something that should happen when people store them in vehicles or tents for several days, and should color the blood bag visibly distinct) or streptococcus or similar bacteria have contaminated the sample (which should also be visible on the blood bag, maybe with an inspect action?). On the other hand, severe blood loss and trauma would often be treated with blood plasma (yellow liquid in the bag) instead.

I'd like to see the following changes:

You don't find full blood bags, you find:

- Empty blood containers (they could be 10 an item slot, like flares and such, or 1 per item slot)

- Surgical set (basically a medical toolbox), containing a field guide on blood transfusions and such (fluff for why the characters can use them), those small bandages you put on when you pull the IV needle out, sterile needles and the tubes required to set an IV. You use different needles so there's no infection risk there, but you'd have to wash the tubes in boiled water to clean them - but they still wouldn't be sterile. Here we finally have reasonable grounds to add the random infection chance.

You can donate blood plasma into an empty bag only once a day (time compression, only once in two weeks would be ridiculous) and only within a hospital, since you need the machines to extract the plasma. For the sake of still having a game, let's just assume the backup generators in hospitals still have enough juice for that since noone really uses them, let SA introduce power generators and such.

You can donate raw blood multiple times a day but it drops your food and thirst bars down to 10% when you donate. You can give yourself your own donated blood/plasma at any point of time as long as you have that IV set with you with a very low infection risk, it's your own blood, just make sure it's fresh.

You can't donate blood if your blood is below 6.000, you need the remaining blood.

Blood bags give 4.000 points of blood back, blood plasma 8.000 points of blood.

One of each would fill you up, but with the restrictions on blood donating it wouldn't succumb to making blood refreshment no longer a worry.

Blood bags go bad after 3 days, blood plasma goes bad after a day.

If you have a friend with you, he can donate the blood directly without the use of a bloodbag, but the same limits on donation still apply.

When donating person to person, the infection chance is slightly higher, but it skyrockets if you havent cleaned those IV tubes after the last use.

This would make blood donation less unrealistic and less of an item game, requiring either empty containers + a tool on your belt or a friend + a tool on your belt. Of course, you wouldn't be able to donate blood and give it to yourself right away when you need it, you need to think ahead. Also, technically the donor should lose the blood points he donates, but that would be a pain in the ass so I went for requiring food/drinks afterwards instead.

In most situations, people would try and get to a hospital before they drop under 6.000, look for an IV kit and some empty blood bags and package some blood and plasma for later use right away. But then they need food and drinks twice each since you donated twice. The blood plasma bags would become an item of real value.

I'd also like to see blood types, but I guess that's a little bit extreme. Not everyone in the world is B+ as the texture of the blood bags makes you believe :D

11561.png

11562.png

Edited by Elvaron
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since you will be the one applying the medkit to yourself,they should add some more stuff than just infection.For example,the amount of blood it gives you it's 5000?If your blood is really low,let's say 1.2k ,then there is a HUGE chance you pass out during the blood transfer and the medkit gets destroyed and you get only 3k instead of 5.Or, some of the bloodbags could be completely useless for you since it's not your blood type or something as Elvaron suggested.Plus,if they add item damage,some of the bloodbags/medkits can get destroyed by a bullet.We really need self medic since some of us lone wolves dont have the ability of killing 5 cows to be full in blood again,we could be low on ammo,or have players and zombies that we dont want to alert

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We really need self medic since some of us lone wolves dont have the ability of killing 5 cows to be full in blood again,we could be low on ammo,or have players and zombies that we dont want to alert

That is literally the entire point. The game isn't supposed to be easy.

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I know a few steaks won't bring you back to life 100% but it gives you a boost so even if you get wrecked you can go hunting and heal fully in time

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This was introduced into a mod of the mod called DayZRedux http://forums.dayzredux.com/ maybe something like this could be introduced,

Chance of nicking an artery has been increased to 33% since this vid was released and you can only convert blood bags in hospitals

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This was introduced into a mod of the mod called DayZRedux http://forums.dayzredux.com/ maybe something like this could be introduced,

Chance of nicking an artery has been increased to 33% since this vid was released and you can only convert blood bags in hospitals

This is pretty much what I was thinking, but maybe instead of having to be in a hospital to convert it AND a chance to basically kill yourself, make it so you HAVE to be in a hospital to use and only is 50% effective? I really don't mind being killed, but killed becuase of bad RNG sucks bollocks D:

Btw thanks for showing me this!

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That is literally the entire point. The game isn't supposed to be easy.

Yea I understand that, but hunting down 5 cows to live is just busywork for the sake of busywork...

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wait... didnt rocket say he didnt want to punish ANYONE for playing a certain way? then why is he punishing solo players?

He wouldn't really be punishing any one, I used the word punish lightly, Basically it's more rewarding then punishing as you can heal yourself, however not as well as you could if you had a partner. Everyone wins right?

Edited by Thorsblood

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That is literally the entire point. The game isn't supposed to be easy.

thing is that back when dayz came out it was easy to find friendly players that were willing to come and give you blood,plus most of them wouldn't shoot on sight.now,they will shoot you just for the fun of it,even if they said they'll come to give you blood,even if you have just a winchester.i love the mod,and i love it because it's not easy,you literaly have to fight in order to survive,but after 30 days of playing with the same character,surviving ambushes,sniper fights in story,desync car crashes and colds,just to fall under 500 blood thanks to ZombieMike Tyson and then get eaten while passed out is annoying!

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This was introduced into a mod of the mod called DayZRedux http://forums.dayzredux.com/ maybe something like this could be introduced,

That looks nice. I also see a bunch of other neat stuff on their (old) change list:

Can no longer abuse blood bags to spam infinite humanity (not sure how they do it, maybe just a fix for an old bug, but sure would be nice to stop bandits from masquerading as heroes/survivors. Maybe only gain humanity from giving the same person blood once / X amount of time - a day or so?)

Chloroform. In an experiment to see how heroes and bandits alike use it, Chloroform now rarely spawn in hospitals. You use it just like a blood bag, and it will knock the person unconscious for 3.5 minutes. You can drag them around, load them into a vehicle, or whatever else sounds fun!

Tents can no longer be placed in or near buildings. They must also be placed on grass or forest (not, for example, concrete)

1st person is now enforced while inside of any vehicle (both for the survival experience improvement and to make locating tents/camps from vehicles more difficult)

If you have a "Box of Matches", you can set tents on fire. This destroys their contents and deletes them from the database so they don't return on restart.

You can no longer force feed yourself. You must be at least 1/4 of the way to blinking food/drink before you can consume food/drink.

You no longer spawn with a backpack of any kind.

Loot spawns even if you're in a vehicle, negating the "park'n'walk" requirement for getting loot.

The "Map" no longer spawns by its lonesome, but with other general loot around it just like all of the other tools.

Ghillie/Cammo removed from residential loot (only spawns in military/barracks/heli crashes now)

Introduced new persistent storage container called "Storage Box". Created using nails, a toolbox, and wood pile. Holds 4 weapon/tools and 20 items. Can be placed ANYWHERE (unlike tents)

All sniper rifles removed EXCEPT for the CZ550 and the M24. The CZ550 now only spawns in Deer Stands and the M24 only with helicopter crashes. Both are very rare. Ammo for these rifles does NOT spawn organically in the game and you only get what you find with the gun itself.

All silenced weapons removed EXCEPT for the M9 SD and MP5 SD. Both spawn only at helicopter crashes. Both are very rare. Ammo for these weapons does NOT spawn organically in the game and you only get what you find with the gun itself.

One LMG removed (M240), the rest (Mk48 Mod 0 and M249) now only spawn at helicopter crashes. Ammo for these guns does NOT spawn organically in the game and you only get what you find with the gun itself.

Lee Enfield and Winchester removed from residential loot. Farm Only.

Zombie density should be slightly higher and therefore cause zombies to become that much more of a nuisance more quickly.

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Just a tip to members of this thread--for purposes of self-healing, apparently rabbit meat (only one per rabbit, though), when cooked, restores 1600(!) blood. So there's that. GO GET EM GUYS

[from http://www.dayzwiki.com/wiki/Changelog just CTRL+F bacon]

  • [NEW] - You can now eat raw meat (low hp add + possible infection), and Cooked meat (high hp add w/o infection)
  • [NEW] - RawMeat blood values (beef-100,rabbit-400,bacon-150,chicken-100,mutton-100).
  • [NEW] - Cookedmeat blood values (beef-600,rabbit-1600,bacon-400,chicken-400,mutton-400).

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Just a tip to members of this thread--for purposes of self-healing, apparently rabbit meat (only one per rabbit, though), when cooked, restores 1600(!) blood. So there's that. GO GET EM GUYS

[from http://www.dayzwiki.com/wiki/Changelog just CTRL+F bacon]

  • [NEW] - You can now eat raw meat (low hp add + possible infection), and Cooked meat (high hp add w/o infection)
  • [NEW] - RawMeat blood values (beef-100,rabbit-400,bacon-150,chicken-100,mutton-100).
  • [NEW] - Cookedmeat blood values (beef-600,rabbit-1600,bacon-400,chicken-400,mutton-400).

We are aware. Not trying to make stuff easier, but more realistic (at least I am).

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matbe you could take blood from yourself (whilst your safe) lose say 5k blood and all that blood goes into a bloodbag for you to use (keeping it cool of course)

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matbe you could take blood from yourself (whilst your safe) lose say 5k blood and all that blood goes into a bloodbag for you to use (keeping it cool of course)

Did you even read past the OP? ...

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