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Death BAN servers (super hardcore mode leads to value of life?)

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Hi Everyone! I know this has be suggested before, but I think I've added a twist that I haven't seen proposed yet.

I'd like to present another option that may be considered an addition to "valuing life concepts" like those presented by GodOfGrain (in his post about micro-skills) and Nuigurumi (his post about world-banning). Please check out their post as they are very well presented, but in summary they are both attempting to address the same issue. In the long run, death really has no meaning in DayZ. (Especially those who play with friends who can save your loot).

Quick summary of Nuigurumi's World-BAN idea:

- I like the way Nuigurumi looks at the problem from another perspective. He suggests that when a player dies, he is effectively "banned" from the world he was in and has no access to the gear or friends he left behind. I view this as a purest approach. (IRL we find that re-spawning is not an option. Perhaps that is why we developed a sense of empathy as a species. The world will become a lonely place if we killed everyone we met.) However, immediate concerns from the community regard "accidental deaths" (Like glitch death). These would be just as punishing. And requiring your friends to all start over because one of you tripped off a curb would be potentially infuriating.

Short version of my idea:

- Provide "perma-death" servers as an option to the players. Perhaps only hardcore players would chose this mode.

- All deaths are NOT considered "permanent". Only loot range "executions" will be "permanent". (Executions are a wheel option, like hide body)

- The level of "permanent" can be decided by the server (perhaps a "timed BAN", or a permanent "zombie character" if that gets implemented)

Longer version of the idea:

- Perma-death servers would have to be a separate "instance" of your character to make this idea work. You don't want people starting this server already geared up.

- Upon death, your corpse stays in the world for a short period of time (which can be sped up by "hiding" the body). During this time, the player cannot log back in.

- The corpse is completely loot-able as normal. The hide option is still present. But a new "execute" option becomes available.

- The "execute" option triggers the servers specified "perma-death" penalty which can range from a "timed BAN" to a "BAN until server reset" to.. enter your own idea here.

- When the players penalty is lifted, they may join back in as a bambi on the beach and off they bound!

- Note: logging out shouldn't remove the body from the world.

What this may do to the "value of life":

- I suspect that a potential for a "severe" setback from dieing is what lends to such an adrenaline pumping engagement. (Which I love about this game!)

- This will most likely NOT affect the "Shoot on Sight" mentality, but it may have an effect on peoples decision making process as they stand over the helpless corpse of their rival. "They aren't a threat anymore. I have access to all of their loot if I want it. Do they deserve to be "executed"? If they were a Bambi sniping A**-Hat, maybe so." Note: griefers will likely BAN everyone anyway, and that is their choice. But the point here is it is a conscious decision the player with all the power over another individual has to make.

How will this impact team work:

- Survival in DayZ already has a clear benefit to working in a group. More guns increases survivability, no question. This mode will deepen that bond and benefit from working with others. If a sniper takes one of your buddies out and you get the sniper, you can hide your friends body and they get to log right back in!

How will this affect beach Bambi snipers or griefers:

- Short answer, it wont.

- However, most likely snipers will stay in their roost and your body will auto-hide and you'll be right back in. You're back at it, and they got their target practice. Minimal harm done! (but say goodbye to your gear).

- Griefers will "want" to BAN you right away to cause you the most grief possible.. but.. were you alone? What if they go down to "execute" you and your hidden friend gets some revenge? Would they want to risk that to the possibility that your friend (who might not even be there) will "execute" them instead?

Basically I think this idea would be a good idea for the "social experiment" aspect of DayZ. If you get gunned down with no warning, maybe you'll find that your respawn comes up sooner than you expected (eg. they hid your body instead of executing you). Maybe you can take comfort that it wasn't personal. You were perceived as a threat, and they were too scared to say "stay back". Or maybe they just wanted your beans.

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I like the "time-out card" aspect of this, aswell as making it a choice. Realistically, unless server owners want to run empty servers all the time, it would be somewhere around a 1-hour tempban or s.th. like that.

A straight, in your face "nope, you're done here for now".

What would happen when you reconnect though? Say you die, you click disconnect, click okay again ... it kicks you saying "you're still dead, wait until your body disappears or someone either executes or hides your body" ?

Won't that spam the server chat horribly?

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What would happen when you reconnect though? Say you die, you click disconnect, click okay again ... it kicks you saying "you're still dead, wait until your body disappears or someone either executes or hides your body" ?

Won't that spam the server chat horribly?

That's a good point. Without knowing exactly how their code works for server info query and joining, I think it wouldn't be too far off to have the server reject you with such a message like (you can join again in X minutes) before actually getting in far enough to spam the chat and lag the server. But I may be wrong about that.

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I think that just banning someone until their body disappears would be sufficient. No looting your own corpse, and you wouldn't know where everyone from your past life is.

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I think that just banning someone until their body disappears would be sufficient. No looting your own corpse, and you wouldn't know where everyone from your past life is.

Not being able to loot your own corpse has been suggested before. But that really only affects the players that play solo. Players that play with friends (over teamspeak or skype) will just get their stuff for them.

However, a longer ban time really won't stop that either... hm... okay, good point.

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