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logan23

Limiting number of times you can use a Matchbook but then Matchbooks can be less rare

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Hey,

Was wondering if using the method of soda removal and give tin can code- and use it on matchbooks so they only have 1 or 2 times you can use.

This will allow matches to be a little less rare but also the player must be careful on when to use them since you might have one or 2 matches in the book.

Make match book Value1 and match book Value2 with slightly different icons/or add number 1/2 to it.

When player use matchbook Value2- it is destroyed and you receive matchbook Value1. Once Value one is used then you have no matches and the item is gone. The number of uses could be higher if you want- just using 1,2 as an example.

The concept is to make matches less rare especially since fire is being used for more things, but also make the player decide wither to use their last match now or later.

This would could also be used with Antibiotics, if you want to make players need to take 2 dosages or more over time to get ride of the infection.

To make this work there needs to be a clear way to know when the antibiotics is wearing off and need another dosage.

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Adding other ways to start fires would be acceptable to not having as many matches. (So many ways I don't even want to try and list them, but we always got the good ole 'Two sticks' trick, or say a battery and some wiring on kindling)

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use search feature, this is almost posted as much as when is the SA coming out

Understandable but my post actually shows how using existing code(soda can-tin can) in the DayZ mod to allow this to be possible.

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