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Inventory management and 'Tetris physics'

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I'm going to use Joeyslucky22 UI design as reference because we have reason to believe SA will mimic it...

I noticed in his post, the backpack (for exp) is a 3x3 square... see. http://dayzmod.com/forum/index.php?/topic/79641-inventory-ui-concept-design-v21-window-based/ ('back' on picture two)

This got me thinking about inventory management... If you had a empty backpack, then threw something in it... say a can of beans... then later you threw a glock in it, it would be on-top of the beans.

(using the num-pad as reference) 1,2 and 3 would be filled up by default 1st... then as you put more stuff in it, unless you manage the inventory space, it will be on top of the things in those spots.

Now since things 'fall to the bottom' of the pack, things that are at the bottom will take a sec longer to get out if there are things on top.

Say it takes 1 sec to move a mountain dew from your pack to your body by default... Well if that mountain dew is in spot (1) and there is something in spot (4) and (7) then it will take 3 seconds to get the mountain dew out.

This seems rather confusing.. Just think of it as Tetris, but if you where trying to move a block at the bottom you can't cause there's shit on top of it.

This will cause people to manage their invent better... put the more impotent things on top, and the less impotent things on the bottom.

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well, if it was life or death, you would simply dig through the backpack quickly to get the item you need out, you wouldn't bother with taking everything in&out...

rocket said multiple times his inventory would be like original xcom, so more something like this?

19062011_inventory.png

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well, if it was life or death, you would simply dig through the backpack quickly to get the item you need out, you wouldn't bother with taking everything in&out...

rocket said multiple times his inventory would be like original xcom, so more something like this?

Not asking to take shit out of it just to get to the bottom, saying it takes a second (or so) longer to get to the bottom cause shits in the way. if your life is on the line, shit's not going to grow legs and make a path for you to get to the glock at the bottom, you should of done some inventory management before it.

I'd like to see a drop from bookbag feature.. So you can just toss it to speed things up..

Also Joey design is much like the Xcom one, so we're still in the same realm ;)

Edited by Bullfrog

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:D sounds liek we're building a honest zombie apocolypse simulator, shits getting real

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:D sounds liek we're building a honest zombie apocolypse simulator, shits getting real

I can see that the game is going to be amazing ;) Far pass what the mod was originally going to be

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I've always referred to this as the stratigraphic filing system, old things on the bottom young things on top, and I've been using it to organize my desk for years.

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Amazingly good idea.

I always did think using the numpad to turn your head was stupidly linear and not nearly as good as simply pressing Alt.

Beans to you my good sir

Edited by Ghass2

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Amazingly good idea.

I always did think using the numpad to turn your head was stupidly linear and not nearly as good as simply pressing Alt.

Beans to you my good sir

Num pad is just as a refrence it isn't really a mechanic in my idea lol

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I think you're thinking a little too outside of the box.
You can stay in the box if you like, I think this is the direction DayZ should be heading.

Making inventory management into a system where, a little thought and preparation could save your life.

EDIT:

It's sounding like, for SA, we're going to have pockets on clothes too. Which is awesome.

You'd be able to bypass the hassle of searching your backpack by having ammo and bandages in useful pockets, just in case.

Edited by Chabowski

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You can stay in the box if you like, I think this is the direction DayZ should be heading.

Making inventory management into a system where, a little thought and preparation could save your life.

EDIT:

It's sounding like, for SA, we're going to have pockets on clothes too. Which is awesome.

You'd be able to bypass the hassle of searching your backpack by having ammo and bandages in useful pockets, just in case.

Little preparation should go a long way.

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