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bad_mojo (DayZ)

Stockpiled weapons

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Something that has always kind of bothered me about the mod is the military equipment and how it is distributed. Realistically if there was a zombie apocalypse you could walk into a military base and find more stuff than you could ever possibly hope to carry. There would be rifles and ammo stock piled. Some of the rarer stuff like machine guns and sniper rifles would be taken quickly by looters, but chances are good that you're going to at least find an m16/m4 type assault rifle, it may be lacking the ammo & magazine, but still a rifle. I mean, why would a group take 5 identical rifles each, right?

So, why isn't this done in DayZ? I'm not talking about the fire halls & military tents, I'm only talking about established military installations like the NWAF barracks & maybe the Balota medical base(might be too close to spawn). Places like those should have excessive amounts of military gear. More than even a group could possibly carry. Again, I'm not saying every weapon and ammo type, just a nice stockpile of m4/m16 & ak varients.

It's done in a similar fashion for medical supplies. I've yet to ever see a hospital without some supplies left. Why? Because people take what they want and there's still ample left over. So why not do the same with military gear, instead of rifles spawning on the ground in loot piles, have cases of assault rifles spawn. Instead of a couple magazines spawning, have a case of ammo spawn. You can't pick up the case, so even if you empty it, you can't farm that loot spawn.(because you need to clear all the loot in a pile) So there's even the possibility that it'll make the rare military gear even harder to get, because the loot spawns won't get cleared as much as they do now.

Am I mad? Won't that make DayZ even more PVP focused? I don't think so. I think it would level the playing field for experienced players. You wouldn't have to run around to every hot spot on the map looking for a half decent weapon to defend yourself with. The ones running around to all the hotspots would be the people looking for AS50 ammo or NVGs, bigger risks, bigger rewards. Those people would most likely avoid the high yielding barracks since there would be more of a chance of running into armed people with nothing to lose. It's already a hotspot, why do we want to reward that effort and danger with tin cans?

This is kind of a suggestion. But, I wanted to hear what people think of the idea, so I posted it here for discussion.

TL;DR? Add more standard military gear to the barracks. More than you can carry.

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Would just make the game feel pointless knowing you could walk into a base and get a gun whenever we feel like it. The point is people have 'already' looted these places before you got there. Thats why they are rare, and not to mention powerful. Should we just add tons of food cause 'thats what grocery stores should have in an apocolypse?

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I don't think this is a bad idea, a bit less than the ordinary "I want the best gun to be a winchester" type of threads. It would seem like a breath of fresh air, but i think its fine the way it is. I mean think about what will happen when the server restarts, lol a deathmatch of axemen. and if you play on a server that restarts frequently it would be sort of a bad idea.

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What would stop a large enough group from simply driving a ural up and loading all the weapons into it? They would have a massive advantage from getting 50+ guns and ammo.

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Thanks for the feedback.

Would just make the game feel pointless knowing you could walk into a base and get a gun whenever we feel like it. The point is people have 'already' looted these places before you got there. Thats why they are rare, and not to mention powerful. Should we just add tons of food cause 'thats what grocery stores should have in an apocolypse?

Grocery stores already have tons of food in my experience. Unless I'm trying to regain blood, I've never had a problem finding a meal, or two or three when I've visited grocery stores. In fact I've stopped filling my backpack with canned food because the reality is I can walk into just about anywhere and get a meal if I really needed it.

I don't think this is a bad idea, a bit less than the ordinary "I want the best gun to be a winchester" type of threads. It would seem like a breath of fresh air, but i think its fine the way it is. I mean think about what will happen when the server restarts, lol a deathmatch of axemen. and if you play on a server that restarts frequently it would be sort of a bad idea.

The idea is to put more weapons than players can use between restarts. So the weapon crates are getting nearly empty by the time a populated server restarts.

What would stop a large enough group from simply driving a ural up and loading all the weapons into it? They would have a massive advantage from getting 50+ guns and ammo.

Nothing. Shouldn't they have an advantage for doing that work? It would be kind of scary and thrilling to go to a barracks full of empty weapon & ammo crates, knowing it was done by human hand.

It wouldn't be such a huge advantage considering those weapons would be plentiful at the barracks. Why waste the space in the urals/tents? Why not just take what you or your group needs rather than hoarding a bunch of weapons you can get at any time. It's like stockpiling morphine & bloodbags, only a big group would waste their time & effort. And, it doesn't offer much of a tactical advantage, ten morphine won't help you in the same way that ten assault rifles won't, you can only use one at a time.

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I like this idea. A weapons rack with 10 random ak or m16 variants and 50 stanag mags isn't that bad. It would make sense for ARs to be fairly common. I'm definitely against the same concept with snipers. But considering the increased zed difficulty I think its fair. Why go to NW if its only going to have a couple of measly ass spawns per barracks and 100+ crazed meth addicts to deal with.

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Realistically, weapons and ammo, wouldn't just be stacked up in a barracks or a hanger, or a control tower, they would be under lock and key in a box/crate in an armory also under lock and key (and before Z Day, with a guard if the military was competent). Now Id say the reason why we find guns in such places is because this is months to years after the intial infection. The Army/Police would have armed themselves at the armories (emptying or nearly emptying them). Nonimmune survivors pick up/loot guns from military bases, or check points, get infected, die and drop their guns where they died. However by this reasoning places where it looks like the military put up a fight should be LOADED with weapons (Cherno's trainyard looks like a 'last stand' point).

Now, not to say there can't be still a few Armories that haven't been looted yet, or say a 'random' event (think chopper crashes) where a destroyed Military Ural will have crates of supplies/ammo/guns/gear in the back. These would be rare, and wouldn't have the telltale signs that choper crashes have (smoke, fire, ect). Randomly generated at server restart along or near roads with A LOT of random gear in them (one or two item types only) ranging from MREs, Boots, Ammo, guns, entrenching tools, sandbags, barbwire, ect (Some lucky bastard might find a crate of NVGs one day). This should be something very rare however (and gear type would change on rarity as well, the crate of NVGs might NEVER happen on a server at all due to bad RNGs), but something that would make you fall to your knees and thank your chosen Deity(ies), or scratch your head and wonder why the Army was transporting 20 boxes of snow shoes during a zombie Apocalypse during summer.

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Why would people take 10 weapons they don't need, you ask? Because they can. This is a game about survival and psychology. Only the strongest will survive, is not necessarily true. It's those who adapt that will survive. If there's 10 guns in a barracks, and they have the chance to get to it before you, they'd probably take all of the guns. While you might be on a level playing field with them without the guns, with the guns they would be stronger, with all the guns they would ensure their dominance. And true it might not be necessary, but they don't know how close behind the next person is to getting to the barracks. They don't know if that person is a bandit or not. And even if they were close and said they were friendly, there could be no guaranteeing that. As proved by psychology, you can never truly know someone, and you will die alone whetherb it be in the game or in real life. In the end, you need to think about yourself and survival.

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Except, Military style weapons are quite easy to get already. It really doesn't take long, even if your unlucky with loot spawns, to find an assault rifle.

Besides, whats the point of the game then? PvP? Take 10 minutes, run to base grab an arsenal of weapons then go at it...... No thanks.

Honestly, I think super pew-pew death guns should be more difficult to find. Finding a M-14 should be a "holy crap!" moment. Don't get me wrong, I like a ton of different weapons ingame. Its fun, but the last thing the game needs is the numbers of each weapon inflated more than they already are.

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Why would people take 10 weapons they don't need, you ask? Because they can. This is a game about survival and psychology. Only the strongest will survive, is not necessarily true. It's those who adapt that will survive. If there's 10 guns in a barracks, and they have the chance to get to it before you, they'd probably take all of the guns. While you might be on a level playing field with them without the guns, with the guns they would be stronger, with all the guns they would ensure their dominance. And true it might not be necessary, but they don't know how close behind the next person is to getting to the barracks. They don't know if that person is a bandit or not. And even if they were close and said they were friendly, there could be no guaranteeing that. As proved by psychology, you can never truly know someone, and you will die alone whetherb it be in the game or in real life. In the end, you need to think about yourself and survival.

why does it matter that they took a bunch of rifles? People already camp and farm the barracks, at least with cases of assault rifles that'd be limited to just the basic rifles and not a bunch of sniper rifles, machine guns, sidearms & rocket launchers,

I would go as far as saying this would hurt big groups with vehicles because those people usually aren't looking for the basic assault rifles.

Except, Military style weapons are quite easy to get already. It really doesn't take long, even if your unlucky with loot spawns, to find an assault rifle.

Besides, whats the point of the game then? PvP? Take 10 minutes, run to base grab an arsenal of weapons then go at it...... No thanks.

Honestly, I think super pew-pew death guns should be more difficult to find. Finding a M-14 should be a "holy crap!" moment. Don't get me wrong, I like a ton of different weapons ingame. Its fun, but the last thing the game needs is the numbers of each weapon inflated more than they already are.

Exactly, you can already find a basic assault rifle in less time than it takes to run to NWAF. So what's the huge problem with having more of them at the barracks? It's not about making it easier, it's about putting guns where guns would logically be.

Also, I never said the m14 should be stockpiled. The M14 is a marksman rifle, which wouldn't be stockpiled like the basic assault rifles would be.

M16, M4 & AKS (not even the grenade launching, silenced or scoped versions, just ironsighted 5.56/5.45mm assault rifles)

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I'd like to see snipers like 100x rarer!!! The game is sniper only right now.

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