kumando 199 Posted February 6, 2013 Just want to thank you guys for the new patch, it really made the zombies claim their spot in dayz again like back in the day, i hope you ignore all the QQ that is going on and dont nerf nothing in the enxt patches, in fact i hope you will make the game even more difficult, im loving this patch.Thanks!PS: To all the QQers complaining about the game being difficult, go play warz or cod. 1 Share this post Link to post Share on other sites
Masterfocker 103 Posted February 6, 2013 God, what narrow-minded thinking. While the overall patch is good, there are definitely some things wrong with it, and not acknowledging that is just ignorance. Plain and simple Share this post Link to post Share on other sites
kumando 199 Posted February 6, 2013 (edited) What is wrong? Zombies are harder, the survival aspect increased what is wrong? Maybe this game is not for you. Edited February 6, 2013 by Kumando Share this post Link to post Share on other sites
Masterfocker 103 Posted February 7, 2013 (edited) What is wrong? Zombies are harder, the survival aspect increased what is wrong? Maybe this game is not for you.Still with the narrow-minded thinking. I made a post here: http://dayzmod.com/f...e/page__st__480Read it and hopefully it'll open your eyes Edited February 7, 2013 by Masterfocker 1 Share this post Link to post Share on other sites
janus0104 212 Posted February 7, 2013 (edited) Maybe you should actually read some of the threads that list the problems instead of replying "you all QQ, everything perfect" to the OP. Edited February 7, 2013 by Elvaron Share this post Link to post Share on other sites
Dreygar (DayZ) 178 Posted February 7, 2013 Heeeey yooooou guuuuuys. :P Sums up the op I think. Sorry for being mean, I can't help it. :'( Share this post Link to post Share on other sites
bad_mojo (DayZ) 1204 Posted February 7, 2013 Still with the narrow-minded thinking. I made a post here: http://dayzmod.com/f...e/page__st__480Read it and hopefully it'll open your eyesYou just state your opinion on how you think the game should be done. How is it narrow minded thinking when someone likes the changes they made to the mod? Do they have to debate each and every point of yours before you'll accept their enjoyment?I'm not saying the patch is 100% perfect. But, it's stupid to call people narrow minded for enjoying the changes and calling complainers, complainers. 1 Share this post Link to post Share on other sites
Hetstaine 10852 Posted February 7, 2013 Thread will possibly not deliver. 1 Share this post Link to post Share on other sites
janus0104 212 Posted February 7, 2013 (edited) How is it narrow minded thinking when someone likes the changes they made to the mod?It's narrow minded when you blindly praise releasing an update of such quality that professional developers would get fired for.It's an alpha mod driven by community effort, so it's fine that there are bugs and no elaborate quality assurance, but that also necessitates player feedback on what didnt quite work out.Calling that whining, again, is narrow minded.Inb4 getting flamed at for being brutally honest. Edited February 7, 2013 by Elvaron 1 Share this post Link to post Share on other sites
bad_mojo (DayZ) 1204 Posted February 7, 2013 (edited) It's narrow minded when you blindly praiseNobody is blindly praising here. The OP (and I) played the patch and enjoyed the changes.player feedback on what didnt quite work out.Calling that whining, again, is narrow minded.The problem is we'd have to analyze each and every complaint to determine its worth. Reading through the patch thread shows some bug reporting and criticism, but there is a great deal of straight up whining about it being too hard. THOSE are the QQers the OP is speaking of.Edit: since we're on the topic of narrow minded...releasing an update of such quality that professional developers would get fired for.That seems a bit naive. Have you seen some of the patches that "professional" developers have released for other games? Like ones that completely break games and require immediate hot fixes. Or how about the ones that totally fuck over a large part of the game because they're too lazy to fix an exploit. Maybe you need to expand your thinking a bit before making such bold statements. Edited February 7, 2013 by bad_mojo Share this post Link to post Share on other sites
janus0104 212 Posted February 7, 2013 (edited) That seems a bit naive. Have you seen some of the patches that "professional" developers have released for other games? Like ones that completely break games and require immediate hot fixes. Or how about the ones that totally fuck over a large part of the game because they're too lazy to fix an exploit. Maybe you need to expand your thinking a bit before making such bold statements.Not naive, I am a professional developer. I know the atrocious scams colleagues of mine get away with and it's a disgrace to our industry.Let me rephrase it though, "should get fired for". Yeah, I like that better.As for completely break games... that's kinda why we started making SWGEmu back when... but that's a story for a different time.The problem is we'd have to analyze each and every complaint to determine its worth.What you're saying is there should be an official bug/issue tracker for the mod. I'm sure that could be done, or if there already is one, please point us to it.However, I think this thread has been derailed far enough. Lots of threads themed towards discussing what aspects of the current state of the game require a fix and which are fine. Edited February 7, 2013 by Elvaron Share this post Link to post Share on other sites
Masterfocker 103 Posted February 7, 2013 You just state your opinion on how you think the game should be done. How is it narrow minded thinking when someone likes the changes they made to the mod? Do they have to debate each and every point of yours before you'll accept their enjoyment?I'm not saying the patch is 100% perfect. But, it's stupid to call people narrow minded for enjoying the changes and calling complainers, complainers.I stated my opinion on how they could fix those things that were broken. And I know they're broken. How do I know? Everybody is complaining about them. I never even mentioned the now (apparantly) ridiculous zombie aggro, among other things. Oh, and the leaky chopper when broken glass glitch. It's ridiculous how that's a known glitch, and they still decide to add an unneccessary combat roll... Share this post Link to post Share on other sites
pmjkerr 76 Posted February 7, 2013 Bad mojo has made vaild points. It's all a matter of opinion, whether you like the changes or not (there will always be the usual and unusual bugs and glitches that come with each version)It seems as though people are straight up ignoring the positives about the new update and focusing way too heavily on the negatives (as always).I cant be fucked trawling through the main thread but can someone list some of the major problems with the new update? Not those like Masterfocker listed in the other thread as they were simply opinions on gameplay that he/she didnt like. Share this post Link to post Share on other sites
bad_mojo (DayZ) 1204 Posted February 7, 2013 that's a known glitch, and they still decide to add an unneccessary combat roll...By that logic they should stop adding anything new or developing current systems any further until 100% of the bugs are fixed?FUCK THAT! Share this post Link to post Share on other sites
janus0104 212 Posted February 7, 2013 (edited) Not ignoring the good of the update. Stagnation is bad for the game, and quite frankly zombies have been a joke in the past version.I highly welcome anything that makes them more challenging as a force of nature and an adversary.Here's what I personally have a problem with in this newest version, just because you asked (don't want to feed the same old same old in every other thread just to annoy people):1.) Giving zombies the ability to attack vehicles was prematurely released considering remaining bugs with it's implementation and the existing vehicle system, namely:- when zombies attack a car and when they dont seems deliberate, sometimes they ignore a stationary vehicle filled with players, otherwise they happily swing at a car going 120km/h that should be running them over- an enclosed vehicle is, as per patch notes, supposed to be safe until the car's windows get smashed in by the zombies, then they start hitting you. this is currently bugged and they can just hit you right away if they want to- helicopters don't have a working fuel tank, as soon as a window gets smashed in the fuel starts to leak. that should simply be fixed2.) Endless waves of zombies. This one's the biggie, even those who write love poems to the latest patch find it questionable:- whether it's a recent change in the actual spawning behavior or just a result of increased aggro - something that i support, mind you -, it breaks immersion to the point of being ridiculous. having a horde of zombies come at you is fun. using all your resources to dispatch them just to see them respawn at 20m distance pretty much instantly isn't.- if it's a recent change, tweak it to a sensible point, if it's a result of a heightened aggro range due to zed-to-zed communication, add a respawn cooldown of 30-60 seconds.- whether the changed aggro is fine or has glitches aswell remains to be seen and is hard to gauge by players' experiences and their portrayals3.) Logout countdown:- Not talking about the improved combat lock, that thing is fine- However, even if you just spawned a second ago on a server and havent even had the time to blink your eyes yet, when you hit escape to get to the menu, you have to wait for a countdown to go from 30 down to 1, mind you each step taking 2~3 seconds, before you can actually click Abort. Again, just so we're clear, not tied into combat locking, it's just there so you can't log out as soon as you see someone else but nothing worthy of combat lock has happened yet. A ~1 minute waiting period to log out of a game when there's nothing and noone around is silly and annoying, you should be able to log out right away when you're stationary, no zombies or players are nearby and you're not in combat lockAll the other changes are sorta fine. None of them seem like they were needed when compared to the big bugs (see http://dayzmod.com/f...60#entry1162826 ), but like I said, stagnation is worse Edited February 7, 2013 by Elvaron Share this post Link to post Share on other sites
Masterfocker 103 Posted February 7, 2013 By that logic they should stop adding anything new or developing current systems any further until 100% of the bugs are fixed?FUCK THAT!I never said that, but when the bugs are game breaking, you should fix those instead of adding useless shit. Sure, the leaky chopper isn't game breaking to most people, but it is to some, and that's enough.And about the zombies being buffed in the latest patch - there's nothing wrong with that. However, when they walk through walls, and aggro through walls, even when you're going slow, it's extremely broken. They shouldn't buff zombies before they fix them.It's called priority, and these community fixes don't have them. I appreciate the things they do, how much work they do, but it's ridiculous. Share this post Link to post Share on other sites
boatie 34 Posted February 7, 2013 This patch reminds me of 1.4.1, which defined clusterfuck for all those who did not know. We didn't quickly get to 1.4.4 because 1.4.1 was so great. 1 Share this post Link to post Share on other sites
janus0104 212 Posted February 7, 2013 It's called priority, and these community fixes don't have them. I appreciate the things they do, how much work they do, but it's ridiculous.Exactly. Share this post Link to post Share on other sites
Masterfocker 103 Posted February 7, 2013 This patch reminds me of 1.4.1, which defined clusterfuck for all those who did not know. We didn't quickly get to 1.4.4 because 1.4.1 was so great.I wasn't here for 1.4.1, what was wrong with it? Share this post Link to post Share on other sites
bad_mojo (DayZ) 1204 Posted February 7, 2013 (edited) I don't even want to debate the level of awesomness needed to give thanks to community developed MODs.Thanks RAz0r49 & the other community Devs! Love the increased difficulty this patch has brought, accidental or otherwise. it's always good when new stuff is added to my free games. Edited February 7, 2013 by bad_mojo Share this post Link to post Share on other sites
Apina (DayZ) 32 Posted February 7, 2013 My Experience with zombies after the patch is... Not yet found situation where I were overrun by them, I did killed quite a few with myy PDW at berenzino miltents and at NE airfield and they did not instantly respawn and aggro. Tho I did see couple players pulling the zombietrain(toot toot) and getting overrun by them.I did not dare to fire my main anywhere near town tho because I carry M24. Did not find any trouble with the patch on the non vehicular playstyle, learned fast to obey the new zombie aggro behaviour and continue my sneaky ways. Easy to take them down, just need to be more carefull. Share this post Link to post Share on other sites
boatie 34 Posted February 7, 2013 (edited) I wasn't here for 1.4.1, what was wrong with it?I don't recall all the details but it broke more things than it fixed, such as tents. It also introduce things that either didn't work or that made things worse (artifacts with wire). It also had superzombies, which everyone and their dead grandma hated and which rocket restored to old. In any case, 1.4.2 came out really fast. 1.4.3 fixed even more stuff. It wasn't a stable and decent build until 1.4.4 and now we are back again at another version of 1.4.1. Edited February 7, 2013 by boatie Share this post Link to post Share on other sites
Michaelvoodoo25 3120 Posted February 7, 2013 Some people sound so Ungratefull, Perhaps you should leave and play games where their devs don't communicate let alone update. Pathetic, never look a gift horse in the mouth. You'd moan if they stopped. and might I add, You paid nothing for DayZ.I for one am thankful DayZ dosen't stay in one incarnation, faults or no faults. everything can be changed and fixed if you raise your voice high enough, Look how It worked in the past. One change, people contacted mods and changes were implimented. Share this post Link to post Share on other sites
Masterfocker 103 Posted February 7, 2013 I don't recall all the details but it broke more things than it fixed, such as tents. It also introduce things that either didn't work or that made things worse (artifacts with wire). It also had superzombies, which everyone and their dead grandma hated and which rocket restored to old. In any case, 1.4.2 came out really fast. 1.4.3 fixed even more stuff. It wasn't a stable and decent build until 1.4.4 and now we are back again at another version of 1.4.1.Damn, that sounds terrible. I don't think this patch is THAT bad, but I can't say, since I wasn't there for it.However, Razor is testing a hotfix, so we'll see what comes out of that. Share this post Link to post Share on other sites
vonlinchen 26 Posted February 7, 2013 I just wish they could fix the zombies -_-Driving in car past a zombie at 50 mph, zombie hits me, I'm unconscious & bleeding in the car... seems legit... :/ Share this post Link to post Share on other sites