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m.w. vindicator

Clothing Durability & On ground models.

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indeed, even with a drysuit and full undersuit gear you would be freezing in waters that cold (assuming that you stay close to the surface).

Edit: the only reason that Norwegian waters are possible to dive in during the winter is that it often gets colder close to the surface than at the bottom. i am talking -4 degrees C in surface waters - 5-8 degrees C below the 10 metre mark.

My family loves to vacation in Northern Canada. The lake water is frigid cold and I believe it is only around 60 Fahrenheit. That feels really cold. I would bet that the waters of a Soviet Bloc country in the fall and winter would be cold as hell. Swimming to the islands in Dayz should be equivalent to suicide.

The only way it would be possible is if you:

Had a water proof bag. One that you could put all your stuff in. It would have to remain very light, so you could swim. You would have to strip down and put all your clothes in the bag. Then you would have to quickly swim across the channel, using your body heat and movement to keep you alive. Upon your arrival at the island, you would have to quickly, dry off and put your clothes on. That would be possible, but would require planning and effort. I feel that it would work in DayZ.

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On the subject of crafting and repair, It'd be very easy for such a mechanic to cause a very authentic idea to feel totally forced and artificial.

Bear with me on this.

If a weapon has degraded to a very poor condition, it's still only the sum of its parts.

Using the best-functioning pieces from two of the same model of weapon isn't going to get you a "perfect" weapon, since both will have been used to some degree and will have suffered wear and tear.

I would welcome the added ability to repair/maintain all my gear, but if weapons can be fixed in a Fallout 3 style "combine to repair" system, it's not going to be a very realistic portrayal of weapon maintenance.

EDIT:

I think the way it's going to be handled in SA will probably involve cleaning your gun and doing your best to avoid weapon degradation in the first place, rather than fixing up broken guns.

Disclaimer: There's a good chance I imagined that rather than heard it.

/EDIT

The very same system would work perfectly for clothing and backpacks. You'd just need a needle and thread. And probably a knife or scissors.

Edited by Chabowski

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I'd only like the idea of clothing durability if at 0 durability it just became useless instead of simply disappearing.

For example, once a pair of jeans hits 0, they couldn't hold any items, and any other passive effects are lost until replaced or repaired.

This is because I don't think it'd be very logical (although very funny) for a zombie to run up to me and literally punch my shirt off. If you must have this, at least let me keep the item so I can repair it and wear it again.

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On the subject of crafting and repair, It'd be very easy for such a mechanic to cause a very authentic idea to feel totally forced and artificial.

Bear with me on this.

If a weapon has degraded to a very poor condition, it's still only the sum of its parts.

Using the best-functioning pieces from two of the same model of weapon isn't going to get you a "perfect" weapon, since both will have been used to some degree and will have suffered wear and tear.

I would welcome the added ability to repair/maintain all my gear, but if weapons can be fixed in a Fallout 3 style "combine to repair" system, it's not going to be a very realistic portrayal of weapon maintenance.

EDIT:

I think the way it's going to be handled in SA will probably involve cleaning your gun and doing your best to avoid weapon degradation in the first place, rather than fixing up broken guns.

Disclaimer: There's a good chance I imagined that rather than heard it.

/EDIT

The very same system would work perfectly for clothing and backpacks. You'd just need a needle and thread. And probably a knife or scissors.

I see what you mean. Taking parts from one rifle to fix another wouldn't necessarily make the gun perfectly new. It could improve the weapon though.

Let's say you bust up the stick of your M16 during a zed "interaction". You could take the stock of another weapon to reticle the situation. Full weapon over haul would be implausible but minor adjustments could work.

I'd only like the idea of clothing durability if at 0 durability it just became useless instead of simply disappearing.

For example, once a pair of jeans hits 0, they couldn't hold any items, and any other passive effects are lost until replaced or repaired.

This is because I don't think it'd be very logical (although very funny) for a zombie to run up to me and literally punch my shirt off. If you must have this, at least let me keep the item so I can repair it and wear it again.

I agree. You should keep useless items.

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lol after reading this, I had a image of a bandit going down to the stream, covered in blood, calmly washing his clothes, COMPLETLY ignoring the heap of corpses behind him

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lol after reading this, I had a image of a bandit going down to the stream, covered in blood, calmly washing his clothes, COMPLETLY ignoring the heap of corpses behind him

That water would probably have tons of diseases in it if rotting corpses were sitting in it!

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I like your Idea Vindicator!

Maybe the devs could add some protection gear like Wristguards or Kneepads.

With Kneepads someone could run and then slide on the ground. A good solution to pass a obstacle quickly.

Also it would look cool if you combine it with some mil. clothing.

Reminds me on madmax or so. :D

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I like your Idea Vindicator!

Maybe the devs could add some protection gear like Wristguards or Kneepads.

With Kneepads someone could run and then slide on the ground. A good solution to pass a obstacle quickly.

Also it would look cool if you combine it with some mil. clothing.

Reminds me on madmax or so. :D

I didn't think of that. Knee pads, and wrist guards could be very useful. Don't want to slide on the ground without knee pads cause then you'll a cut, which has a chance to infect you :D

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Those whiskey bottles should finally be full! For disinfectent purposes of course!

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It should be so that certain actions would cause certain effects on clothing. Such as skinning an animal makes your clothes bloody and getting shot/scratched/chopped at would have the same effect. Running thru a pond would most likely make your boots & pants all dirty and muddy. These could be applied as different textures for the same items which shouldn't be too complicated to implement.

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It should be so that certain actions would cause certain effects on clothing. Such as skinning an animal makes your clothes bloody and getting shot/scratched/chopped at would have the same effect. Running thru a pond would most likely make your boots & pants all dirty and muddy. These could be applied as different textures for the same items which shouldn't be too complicated to implement.

That what I said in the post. Bloody, wet clothes etc. you read it all bro?

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