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SA Animations

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I've just seen the new SA video ( http://dayzdev.tumblr.com/ ), love all the improvement, but i was expecting a little more in regard of Animations (Idle/moving) and Movement Speed. I would like to know if it's possible to use Arma III animations or if they're planning to improve it in another way. At this point, with all the goodness that's coming with the SA, i feel like animations are what really could give the game a radical, positive change. Just curious of what you think about it. (Sorry about my english .-. )

Edited by Tristane
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I've just seen the new SA video, love all the improvement, but i was expecting a little more in regard of Animations (Idle/moving) and Movement Speed. I would like to know if it's possible to use Arma III animations or if they're planning to improve it in another way. At this point, with all the goodness that's coming with the SA, i feel like animations are what really could give the game a radical, positive change. Just curious of what you think about it. (Sorry about my english .-. )

You gotta remember that it's in a very early testing stage. Things like animations will probably come later.

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You gotta remember that it's in a very early testing stage. Things like animations will probably come later.

You're right, i just want to make sure that this aspect isn't underestimated, it has a huge impact in almost every aspect of the game.

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You're right, i just want to make sure that this aspect isn't underestimated, it has a huge impact in almost every aspect of the game.

I agree but I also disagree with idle animations. Things like this can't be stopped if you're trying to lay still in a bush waiting to pounce. I prefer to be static instead of moving around and being spotted.

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Honestly id be happy if SA came out pretty soon and fancy animations came out in patches or something.

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I've just seen the new SA video, ...

Link, please?

Edit: Nevermind, found it by myself. For everyone wondering what video he is talking about, it's probably this one: http://dayzdev.tumblr.com/

Edited by Aranthir

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Looks like it takes a lot of time to fix animations, as Rcket said ( http://www.reddit.co...d_great_but_im/ ). Perhaps minor improvements like reducing acceleration when starting movements would help.

Rocket did mention that animations were going to be tightened up for a much smoother experience. Hopefully eliminating the clunkiness in the process.

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