Trizzo 632 Posted February 5, 2013 (edited) Hey!Been thinking about a little change which would mix up looting, gear and make micomagament all the more painfull but furfilling. If that doesn't appeal to you it would make player killers go to more effort, i think!Why this idea makes senseMagazines, contary to what 99% of games FPS show are precious, expensive and not simply thrown away on the to ground and left forgotten. Magazines can be pretty expensive and most civilian gun owners don't pick up loads of them. Think in games when you have 10 rounds for your sidearm, loaded with two magazines. In most games can shoot 1 round, reload, and be left with a full magazine. You can do this each shot until you are left with 0 rounds. In reality you only have two magazines and each shot you take you lessens each magazine.ARMA implelments this system, you don't have full magazines with each reload BUT they left something out...In a survival situation you wouldn't discard a magazine for your weapon. The magazine is the basis of reapeat fire weapons. Magazines are gold. Whoever has more wins the fight. Here is what I would tweak if i had control of everything!There are always more bullets than magazines, when hunting or target shooting you always have to reload your mags. We should encounter this speed hump.Three Pronged Idea* Ammunition boxes replace loaded magazines where it makes more sense to do so. Essentially bullets and magazines are sperate enteties. You might find a leenfield, two 10 round packets of .303 ammunition and an empty 10 round magazine. This means you have 10 rounds in your mag, 10 spare and when you shot the first magzine you have to take time out to reload your bullets into your magazine. It makes it harder to go toe to toe with zombies in a pithced battle or players, players tweak their setup based on how they like to play.* Magazines still spawn but at less quantity, perhaps equivalent rariety to the gun.* Magazines are not discard once they are exhusted, currently they dissapear into a blackhole. Instead you keep empty magazines as loot, realoading them from cases/tins of ammo. Why bother? This requires a more thought out approach to gunplay. Are you a player that would keep 1 magazine and more spare bullets to reload it because you survive off the land and pick off the occasial threat OR do you load up on surplus magazines to hunt players, which takes up space for bulk ammunition.You might say "whats the difference between one 10 round Magazine + one 10 round Packet and two 10 round Magazines?" Space and inventory. Magazines are bulky and take up space. If you saw the DevBlog Video today Rocket discussed pockets and pouches. This has good potential for micomanagment. Exmple: You can fit two packets of X bullets (x=10) into your pocket OR One Y Magazine (y=10).Summary: You carry less rounds overall if you carry more magazines due to their bulk. It seems nit picky but its acutally a huge consideration with firearms! Edited February 5, 2013 by Trizzo 3 Share this post Link to post Share on other sites
radivmoe 47 Posted February 5, 2013 YOU HAZ BEANS BRAH! BRAH! YOLOSWAG!!?!?!?!?!?!??!??!?!?!?!!?!??!?!?!?!?!?!??!?!?!?!this idea has been suggested around 2957 times before though, BRACE FOR TOPIC LOCK! Share this post Link to post Share on other sites
CreepySalad 108 Posted February 5, 2013 Yeah, I think this is already being implemented. Share this post Link to post Share on other sites
nerd3d 3 Posted February 8, 2013 Yeah, I think this is already being implemented.This is true! And I'm so excited! Here is a quote from the stand alone blog from the "Customizing your Weapon" section!Quote:"You must load the magazine with ammunition and then it is considered an attachment to the weapon. The quantity and condition of your magazines will be particularly important in the standalone. Look after them!" Share this post Link to post Share on other sites