Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

korsakik

Setting up the official server. "dayz_code" requires addon "CABuildingParts"

Recommended Posts

Hello, my application check and add the server IP to the white list, I decided to configure the server, I did everything according to the instructions that I received a letter (September 2012), but when the server shows me the error:

post-144825-0-30726400-1359850255_thumb.

A dialog box is a server is as follows:

post-144825-0-19674900-1359850256_thumb.

Server Startup Options include:


Expansion\beta\arma2oaserver.exe -mod=EXPANSION\beta;EXPANSION\beta\Expansion;EXPANSION;ca;@dayz;@hive -ip=87.226.175.155 -port=2302 -profiles=cfgdayz -config=cfgdayz\server_119.cfg -cfg=cfgdayz\arma2.cfg -name=119 -world=Chernarus -cpuCount=2 -exThreads=1 -noSound

How fix it?

Edited by korsakik

Share this post


Link to post
Share on other sites

I download DayZ server into my server machine and console say:

post-144825-0-26346300-1359860160_thumb.

But an error when running shows.

Also, I use on my website monitoring LGSL, it shows that my server is down, using monitoring gametracker - it is on the same server in the list to be seen.

And now, server (in status) worked, but in servers list, i not found him (DayZ Commander).

Edited by korsakik

Share this post


Link to post
Share on other sites

it sometimes takes a little while to show up on dayzcommander

post you sever config

Share this post


Link to post
Share on other sites
//

// server.cfg

//

// comments are written with "//" in front of them.

// GLOBAL SETTINGS

hostname = "DayZ RU 119 (v1.7.4.4/Beta 101334) [VETERAN|3DP:ON|CH:ON][GMT+11] dayzmod.com - hosted by DT-Games.RU"; // The name of the server that shall be displayed in the public server list

password = ""; // Password for joining, eg connecting to the server

passwordAdmin = "***"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'

reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead

logFile = "cfgdayz\server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called

// WELCOME MESSAGE ("message of the day")

// It can be several lines, separated by comma

// Empty messages "" will not be displayed at all but are only for increasing the interval

motd[] = {

"Server provided for DayZ community!",

"The DAYZ team are hugely appreciative of the hoster of this server!",

"DayZ is in alpha and as such bugs and frequent server restarts may occur!",

};

motdInterval = 5; // Time interval (in seconds) between each message

// JOINING RULES

maxPlayers = 50; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.

kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.

verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).

equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.

requiredBuild = 101334; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect

// VOTING

voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.

voteThreshold = 1; // 33% or more players need to vote for something, for example an admin or a new map, to become effective

// INGAME SETTINGS

disableVoN = 0; // If set to 1, Voice over Net will not be available

vonCodecQuality = 10; // Quality from 1 to 10

persistent = 1; // If 1, missions still run on even after the last player disconnected.

timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".

BattlEye = 1; // Server to use BattlEye system

// SCRIPTING ISSUES

onUserConnected = ""; //

onUserDisconnected = ""; //

doubleIdDetected = ""; //

regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. Causes heavy I/O, uncomment to disable feature

// SIGNATURE VERIFICATION

onUnsignedData = "kick (_this select 0)"; // unsigned data detected

onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected

onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected

// MISSIONS CYCLE (see below)

class Missions

{

class DayZ {

template = dayz_****.Chernarus;

difficulty = "veteran"; // change this for other difficulty settings, regular, expert is valid

};

};

Share this post


Link to post
Share on other sites

yeah your cfg looks ok it should be up on commander soon it can take up to 24 hours to be cached so it will show up.

edit looks like it is up now

Edited by AmberHelios

Share this post


Link to post
Share on other sites

I reinstalled the game through Steam on the server, but it did not help, the error remains the same and I think that this is the whole problem.

Done.

Edited by korsakik

Share this post


Link to post
Share on other sites

×