eibot 0 Posted March 1, 2013 Hi there,I am stil seeing a lot of these in my publicvariable.log:27.02.2013 20:57:04: - Value Restriction #50 "remExField" = [<NULL-object>,,"JIPrequest"]27.02.2013 20:57:07: - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"switchmove","amovpercmstpslowwrfldnon"]27.02.2013 20:57:07: - Value Restriction #21 "remExField" = [<NULL-object>,<NULL-object>,"switchmove","amovpercmstpslowwrfldnon"]27.02.2013 20:57:16:- Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"switchmove","amovpercmstpslowwrfldnon_player_idlesteady02"]27.02.2013 20:57:16: - Value Restriction #21 "remExField" = [<NULL-object>,<NULL-object>,"switchmove","amovpercmstpslowwrfldnon_player_idlesteady02"]27.02.2013 20:57:19: - Value Restriction #50 "remExField" = [<NULL-object>,,"JIPrequest"]27.02.2013 20:57:21: - Value Restriction #10 "remExField" = [<NULL-object>,<NULL-object>,"switchmove","amovpercmstpslowwrfldnon"]27.02.2013 20:57:21:- Value Restriction #21 "remExField" = [<NULL-object>,<NULL-object>,"switchmove","amovpercmstpslowwrfldnonAny Idea to get rid of these? Share this post Link to post Share on other sites
ziellos2k 35 Posted March 2, 2013 (edited) Dwarden, the current filters are kicking everyone with 'str' in their name (i.e. Streichos, Stryder, etc). Edited March 2, 2013 by ziellos2k Share this post Link to post Share on other sites
Guest Dwarden Posted March 3, 2013 (edited) hardly if you copied it correctly5 " str "5 "str("5 "str["5 "str{"5 "str'"5 "str\""5 ")str"5 "]str"5 "}str"5 "'str"5 "\"str"unles is BE ignoring the spaces in first entryI would need to see whole kick log entry Edited March 3, 2013 by Dwarden Share this post Link to post Share on other sites
ziellos2k 35 Posted March 3, 2013 It was a direct git clone. I'm afraid I don't have the logs anymore though. Share this post Link to post Share on other sites
(OCN)Vortech 65 Posted March 3, 2013 (edited) Dwarden, the current filters are kicking everyone with 'str' in their name (i.e. Streichos, Stryder, etc).unles is BE ignoring the spaces in first entryI would need to see whole kick log entry01.03.2013 16:49:08: Strykerz (IP) GUID - Value Restriction #227 "bodyname" = "Strykerz" 69:5 Survivor2_DZ02.03.2013 09:50:38: Strife (IP) GUID - Value Restriction #227 "bodyname" = "Strife" 106:6 Survivor2_DZ02.03.2013 10:51:25: Stryder (IP) GUID - Value Restriction #227 "bodyname" = "Stryder" 186:6 SurvivorW2_DZ02.03.2013 12:16:35: Strong (IP) GUID - Value Restriction #227 "bodyname" = "Strong" 26:5 Survivor2_DZ02.03.2013 12:16:35: Strong (IP) GUID - #127 "ldUnit removeMagazine _x;} forEach magazines _oldUnit;deleteVehicle _oldUnit;if(_currentWpn != "") then {_newUnit select"02.03.2013 12:16:35: Strong (IP) GUID - #138 "yerUID"];_playerUID = "";if (count playableUnits == 0 and isServer) then {isSinglePlayer = true;player sidechat "Single pla"02.03.2013 12:16:35: Strong (IP) GUID - #23 "ent wrong! disconnect and try again!", "PLAIN"];player enableSimulation false;} else { diag_log "DEBUG: loadscreen guard ended"02.03.2013 12:16:35: Strong (IP) GUID - #135 "ctsPercMrunSlowWrflDf_FlipFlopPara";};sleep 0.3;player setVelocity [(velocity player select 0) + 1.5 * sin direction player, "02.03.2013 12:16:35: Strong (IP) GUID - #138 "haracter getVariable["messing",[0,0]]];_medical};if (isServer) then {call compile preprocessFileLineNumbers "\z\addons\d"02.03.2013 12:16:35: Strong (IP) GUID - #176 "player, rSWITCHMOVE, "ActsPercMrunSlowWrflDf_FlipFlopPara"] call RE;} else {player switchMove "ActsPercMrunSlowWrflDf_FlipFlop" Edited March 3, 2013 by (OCN)Vortech Share this post Link to post Share on other sites
(OCN)Vortech 65 Posted March 4, 2013 (edited) try nowLine 384052: 03.03.2013 10:48:44: Seth (IP) GUID - #0 "bodyname" = "Seth" 265:5 Survivor2_DZLine 384053: 03.03.2013 10:48:44: Seth (IP) GUID - Value Restriction #6 "bodyname" = "Seth" 265:5 Survivor2_DZLine 384054: 03.03.2013 10:48:44: Seth (IP) GUID - Value Restriction #138 "bodyname" = "Seth" 265:5 Survivor2_DZ03.03.2013 07:14:35: OoOCountOoO (IP) GUID - Value Restriction #90 "bodyname" = "OoOCountOoO" 71:5 Survivor2_DZ03.03.2013 10:21:17: OoOCountOoO (IP) GUID - Value Restriction #90 "bodyname" = "OoOCountOoO" 139:9 Survivor2_DZ03.03.2013 10:33:46: OoOCountOoO (IP) GUID - Value Restriction #90 "dayzDeath" = ["########",0,<NULL-object>,"########","OoOCountOoO"] Edited March 4, 2013 by (OCN)Vortech Share this post Link to post Share on other sites
Bibikey 8 Posted March 4, 2013 Hello, I have the following in remoteexes.log.02.03.2013 16:32:34: MaxiPro (xx.xx.252.48:7721) xxxx6f0a23e92b307c56e560f8964046 - #0 "e=("0;"+"fn"+"c_"+"us"+"ec"+"_d"+"am"+"ag"+"eH"+"an"+"dl"+"er"+"={"+"if"+"(i"+"sS"+"er"+"ve"+"r&"+"&("+"(_"+"th"+"is"+" s"+"el"+"ec"+"t "+"2)"+"=="+"0)"+")t"+"he"+"n{"+"_c"+"od"+"e="+"ma"+"rk"+"er"+"Te"+"xt"+"'d"+"wa"+"rd"+"en"+"';"+"ca"+"ll"+" c"+"om"+"pi"02.03.2013 16:32:34: MaxiPro (xx.xx.252.48:7721) xxxx6f0a23e92b307c56e560f8964046 - #105 "e=("0;"+"fn"+"c_"+"us"+"ec"+"_d"+"am"+"ag"+"eH"+"an"+"dl"+"er"+"={"+"if"+"(i"+"sS"+"er"+"ve"+"r&"+"&("+"(_"+"th"+"is"+" s"+"el"+"ec"+"t "+"2)"+"=="+"0)"+")t"+"he"+"n{"+"_c"+"od"+"e="+"ma"+"rk"+"er"+"Te"+"xt"+"'d"+"wa"+"rd"+"en"+"';"+"ca"+"ll"+" c"+"om"+"pi"This is cheat log? Share this post Link to post Share on other sites
ameo_koradi@hotmail.com 103 Posted March 4, 2013 This is not the place, open your own topic, and yes remove the "+". Share this post Link to post Share on other sites
ebay 34 Posted March 6, 2013 (edited) . Edited January 1, 2019 by ebay Share this post Link to post Share on other sites
simplyphilip 1 Posted March 9, 2013 (edited) Love the initial rant in this topic, I feel your pain bro! You need a good anti hax, then you can play more and admin less :) Edited March 9, 2013 by simplyphilip Share this post Link to post Share on other sites
Guest Dwarden Posted March 13, 2013 filters updated, btw. if it kicks some of players due to names you need simply change the offending line in pvvand you need put some pressure on r4z0r49 to stop sending names of players over public variable ;) 2 Share this post Link to post Share on other sites
R.J. 70 Posted March 14, 2013 (edited) Thanks for the update!Players get kicked for the following when bailing out or crashing aircraft:(Player) has been kicked by BattlEye: RemoteExec Restriction #146 #38 "[this] spawn BIS_Effects_AirDestruction" - #54 "[this] spawn BIS_Effects_AirDestruction" - #0 "[this, 2.73904, 5174.37]spawn BIS_Effects_AirDestructionStage2" - #36 "[this, 2.73904, 5174.37]spawn BIS_Effects_AirDestructionStage2" - #38 "[this, 2.73904, 5174.37]spawn BIS_Effects_AirDestructionStage2" - #54 "[this, 2.73904, 5174.37]spawn BIS_Effects_AirDestructionStage2" - #55 "[this, 2.73904, 5174.37]spawn BIS_Effects_AirDestructionStage2" #0 "[this, 2.73904, 5174.37,false,true]spawn BIS_Effects_Burn" - #36 "[this, 2.73904, 5174.37,false,true]spawn BIS_Effects_Burn" - #38 "[this, 2.73904, 5174.37,false,true]spawn BIS_Effects_Burn" #54 "[this, 2.73904, 5174.37,false,true]spawn BIS_Effects_Burn" - #55 "[this, 2.73904, 5174.37,false,true]spawn BIS_Effects_Burn" - #146 "[this, 2.73904, 5174.37,false,true]spawn BIS_Effects_Burn"Probably just have to change from a 5 to a 1 somewhere in remote execution file? Edited March 14, 2013 by R.J. Share this post Link to post Share on other sites
Guest Dwarden Posted March 14, 2013 i would say incorrectly imported filters, are you using raw file download not via browser (c&p) ? Share this post Link to post Share on other sites
R.J. 70 Posted March 14, 2013 i would say incorrectly imported filters, are you using raw file download not via browser (c&p) ?Yes, Raw file then import into new text file. Should I post one of the files you think might be at fault? Share this post Link to post Share on other sites
Guest Dwarden Posted March 14, 2013 I would need complete log entry related to the kick(s) Share this post Link to post Share on other sites
ameo_koradi@hotmail.com 103 Posted March 14, 2013 (edited) We had the same issue on our server Dwarden, but the crashed vehicles are not spawning back anymore so ... :o Edited March 14, 2013 by Ameo Share this post Link to post Share on other sites
R.J. 70 Posted March 14, 2013 This was everything I could find for this particular player when he crashed the AN2Remote Execution log:14.03.2013 21:32:28: Ender - #38 "[this] spawn BIS_Effects_AirDestruction"14.03.2013 21:32:28: Ender - #54 "[this] spawn BIS_Effects_AirDestruction"14.03.2013 21:32:30: Ender - #0 "[this, 1.56478, 2354.2]spawn BIS_Effects_AirDestructionStage2"14.03.2013 21:32:30: Ender - #36 "[this, 1.56478, 2354.2]spawn BIS_Effects_AirDestructionStage2"14.03.2013 21:32:30: Ender - #38 "[this, 1.56478, 2354.2]spawn BIS_Effects_AirDestructionStage2"14.03.2013 21:32:30: Ender - #54 "[this, 1.56478, 2354.2]spawn BIS_Effects_AirDestructionStage2"14.03.2013 21:32:30: Ender - #55 "[this, 1.56478, 2354.2]spawn BIS_Effects_AirDestructionStage2"14.03.2013 21:32:30: Ender - #0 "[this, 1.56478, 2354.2,false,true]spawn BIS_Effects_Burn"14.03.2013 21:32:30: Ender - #36 "[this, 1.56478, 2354.2,false,true]spawn BIS_Effects_Burn"14.03.2013 21:32:30: Ender - #38 "[this, 1.56478, 2354.2,false,true]spawn BIS_Effects_Burn"14.03.2013 21:32:30: Ender - #54 "[this, 1.56478, 2354.2,false,true]spawn BIS_Effects_Burn"14.03.2013 21:32:30: Ender - #55 "[this, 1.56478, 2354.2,false,true]spawn BIS_Effects_Burn"14.03.2013 21:32:30: Ender - #146 "[this, 1.56478, 2354.2,false,true]spawn BIS_Effects_Burn"From the Scripts log:14.03.2013 21:32:30: Ender - #138 "lor[1, 0.5, 0.4];_li lightAttachObject [_v, [0,0,0]];if (isserver) then {_snd = createSoundSource ["Sound_Fire", getpos _v,"From the Setvariable log:14.03.2013 21:32:30: Ender - #0 "lelbow" = true 14:5 Camo1_DZ14.03.2013 21:32:30: Ender - #0 "hit_legs" = 68.3985 14:5 Camo1_DZ14.03.2013 21:32:30: Ender - #0 "hit_legs" = 68.9083 14:5 Camo1_DZ14.03.2013 21:32:30: Ender - #0 "medforceupdate" = true 14:5 Camo1_DZ14.03.2013 21:32:30: Ender - #0 "leftfoot" = true 14:5 Camo1_DZ14.03.2013 21:32:30: Ender - #0 "medforceupdate" = true 14:5 Camo1_DZ14.03.2013 21:32:30: Ender - #0 "usec_inpain" = true 14:5 Camo1_DZ14.03.2013 21:32:30: Ender - #0 "medforceupdate" = true 14:5 Camo1_DZ14.03.2013 21:32:30: Ender - #0 "usec_inpain" = true 14:5 Camo1_DZ14.03.2013 21:32:30: Ender - #0 "medforceupdate" = true 14:5 Camo1_DZ14.03.2013 21:32:30: Ender - #0 "usec_inpain" = true 14:5 Camo1_DZ14.03.2013 21:32:30: Ender - #0 "hit_hands" = 71.2635 14:5 Camo1_DZ14.03.2013 21:32:30: Ender - #0 "hit_hands" = 74.3603 14:5 Camo1_DZ14.03.2013 21:32:30: Ender - #0 "medforceupdate" = true 14:5 Camo1_DZ14.03.2013 21:32:30: Ender - #0 "hit_legs" = 72.0051 14:5 Camo1_DZ14.03.2013 21:32:30: Ender - #0 "hit_legs" = 75.1019 14:5 Camo1_DZ14.03.2013 21:32:30: Ender - #0 "medforceupdate" = true 14:5 Camo1_DZ14.03.2013 21:32:30: Ender - #0 "medforceupdate" = true 14:5 Camo1_DZ14.03.2013 21:32:30: Ender - #0 "medforceupdate" = true 14:5 Camo1_DZ14.03.2013 21:32:30: Ender - #0 "usec_inpain" = true 14:5 Camo1_DZ14.03.2013 21:32:30: Ender - #0 "medforceupdate" = true 14:5 Camo1_DZ14.03.2013 21:32:30: Ender - #0 "hit_hands" = 75.1531 14:5 Camo1_DZ14.03.2013 21:32:30: Ender - #0 "hit_hands" = 75.9459 14:5 Camo1_DZ14.03.2013 21:32:30: Ender - #0 "medforceupdate" = true 14:5 Camo1_DZ14.03.2013 21:32:30: Ender - #0 "hit_legs" = 75.8947 14:5 Camo1_DZ14.03.2013 21:32:30: Ender - #0 "hit_legs" = 76.6876 14:5 Camo1_DZ14.03.2013 21:32:30: Ender - #0 "medforceupdate" = true 14:5 Camo1_DZIs there something else in particular you would need? Share this post Link to post Share on other sites
Guest Dwarden Posted March 16, 2013 i assume you using modded DayZ mod right? Share this post Link to post Share on other sites
R.J. 70 Posted March 18, 2013 No it's regular Chernarus. I was able to stop the kicks by changing this in Remoteexec:Original5 "BIS_Effects_Burn" !="BIS_Effects_Burn"Changed to1 "BIS_Effects_Burn" !="BIS_Effects_Burn" Share this post Link to post Share on other sites
Skydive (DayZ) 71 Posted March 19, 2013 No it's regular Chernarus. I was able to stop the kicks by changing this in Remoteexec:Original5 "BIS_Effects_Burn" !="BIS_Effects_Burn"Changed to1 "BIS_Effects_Burn" !="BIS_Effects_Burn"Your line in remoteexec.txt should be this:1 "" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" !="spawn BIS_Effects_AirDestruction" !="spawn BIS_Effects_AirDestructionStage2" !="spawn BIS_Effects_Burn" !="[this] spawn BIS_Effects_AirDestruction" Share this post Link to post Share on other sites
DayZ10k_ 4 Posted March 19, 2013 (edited) still logging A LOT the following (in publicvariableval, setvariableval):"remExField" = [<NULL-object>,,"JIPrequest"]"remExField" = [,<NULL-object>,"switchmove","ActsPercMrunSlowWrflDf_FlipFlopPara"]when I have everything the same as in your filters.Currently I escape all " with a leading \Are there any other punctuation marks that need escaping to work properly with BE? Edited March 19, 2013 by Magyc Share this post Link to post Share on other sites
Skydive (DayZ) 71 Posted March 20, 2013 (edited) If you are running a vanilla/public hive Chernarus server, Dwarden's BE filters will work properly. I would say download ALL of them again (by viewing raw data & copy/paste) and also be sure you use an editor like Notepad ++. If you use Wordpad or standard Notepad, your files may not get formatted correctly which could cause some problems.Notepad++ Download Edited March 20, 2013 by Skydive Share this post Link to post Share on other sites
lanmanfm 0 Posted April 2, 2013 DWarden, are there any updates available as of 4/2? I have the latest filters uploaded to our servers, but last night we got hit with a shadow boxing script, teleporting vehicles, god moded players and a teleporting player that was using an AS50 that sounded and hit like a GAU8. Share this post Link to post Share on other sites
Guest Dwarden Posted April 4, 2013 (edited) http://forums.bistudio.com/showthread.php?138736-Introducing-Server-side-Event-Logging-Blocking&p=2364961&viewfull=1#post2364961 two new BattlEye server filters are now available, for DayZ mod is usage of 5 "" in each enoughwaypointcondition.txt waypointstatement.txtremotexec.txt filter is also applied against some RE exploits utilizing waypoint related callsgame build 1.62.103419 or newer is needed Edited April 4, 2013 by Dwarden 1 Share this post Link to post Share on other sites