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Guest Dwarden

BattlEye server side filters [update]

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same here and i get kicked everytime my character dies for this MPEventhandler remote exec#8

log


17.02.2013 17:02:05: TEST (66.243.175.94:2304) 1233215415524123123dddasdad - #38 "Hit" 3:26 Survivor2_DZ - "_this spawn server_playerHit;"
17.02.2013 17:02:05: TEST (66.243.175.94:2304) 12534331233qadadasd1w312321321 - RemoteExec Restriction #8 "Hit" 3:26 Survivor2_DZ - "_this spawn server_playerHit;"

Try to change this:

Line 9:

5 "play" !="_this spawn server_playerHit;"

Line 39:

1 "this" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" !="_v setVehicleInit format [\"[this, %1, %2,false,true]spawn BIS_Effects_Burn\",_int, _t];" !="_v setVehicleInit \"[this] spawn BIS_Effects_AirDestruction\";" !="_this spawn server_playerHit;"

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Greetings,

I have the latest filters installed and I'm seeing these on occasion in my RemoteExec.log file:

21.02.2013 08:11:38: PlayerNameRemoved (XX.XXX.XX.XX:1234) PlayerGuidRemoved - #1 "allUnits = [];"

I'm concerned about the "allUnits = [];". I only see this on occasion and it seems to be the same players who have been kicked for other restrictions. Does this look like a hack?

Thanks,

Splinter

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Greetings,

I have the latest filters installed and I'm seeing these on occasion in my RemoteExec.log file:

21.02.2013 08:11:38: PlayerNameRemoved (XX.XXX.XX.XX:1234) PlayerGuidRemoved - #1 "allUnits = [];"

I'm concerned about the "allUnits = [];". I only see this on occasion and it seems to be the same players who have been kicked for other restrictions. Does this look like a hack?

Thanks,

Splinter

Banhammer!

Edited by R.J.
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Guest Dwarden

first update for 1.7.6 up, more will come as complaints arrive ...

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After updating my Server to 1.7.6 and the new scripts.txt i get kicked for script restriction #21

I only have a hatchet and some of the new food/drink items.

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Guest Dwarden

i need the kick log (complete entry)

also remember the filters are for normal dayz mod, not some modded variant

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It is a normal DayZ Server, no modifications or extra addons!

I get kicked on connecting, i have to kill the process of the game

This is the log entry:

25.02.2013 22:32:37: Loomizz (xxx.xxx.xxx.16:2304) xxxxxxxxxxxxxxxxxxxxxxxxxxxx - #21 " = getNumber (_config >> "onFire");

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Same. We have the same problem on our server when we connecting on server.

"Script restriction #21."

We bring more information, log etc...but where i can find log for this bug?

Edited by Near

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Guest Dwarden

need full kick entry (could be multiple lines behind the line with #) from scripts.log (on server)

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Here :

7365798184c7c5ca5e58b98734d8b4d5 - #21 " = getNumber (_config >> "onFire");

_object = _type createVehicleLocal _position;

_object setPos _position;

_object setDir _d"

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Guest Dwarden

how you copied the file ? make sure you used the RAW file as source from the google code ... not via browser's select all text and copy

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Edit : actually i v didnt understand thaht u r saying ^^ Yes, we check how we have copied this file to see if the problem was here

Edited by Near

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Guest Dwarden

glad to hear that ;) it's common mistake to wrongly copy it via browser and that screws formatting :)

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Is anyone using these with a Reality private hive? We tried updating these and had so many script restriction errors with 1.7.5.5 when we updated that we had to roll back the filters temporarily.

Also one player on our server is running into a public variable restriction #91 every single time he dies or comes close to death. He is the only player and I can't for the life of me figure out where or why. He is the only person it is happening to. Something to do with him getting his gear wiped on death?

19.02.2013 17:22:58: batcountry (IP) <*GUID*> - Value Restriction #91 "dayzDeath" = ["20679",0,<NULL-object>,"12882310","batcountry"]

just removed his ip and guid

Thanks in advance for this.

Edited by snipes

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Guest Dwarden

these filters are only for default DayZ and version 1.7.6 ...

you need adopt them for any modification ...

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Of course, I was just wondering if anyone had adapted them themselves already, I'm going to do it at the weekend properly but any time I can save would be useful.

Any ideas on that kick I mentioned?

Thanks either way Dwarden for keeping these updated.

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Guest Dwarden

check 5 "count" ... versus word batcountry ;)

so fix for your modified dayz build is change the

5 "count" !="\"batcountry\""

but I think that gunna still kick , if yes then

5 "count" !"\"batcountry\""

Edited by Dwarden
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First Post,

I was wondering if I need to replace all of these files in my server or just the scripts for the latest issues with the new dayz update.

Appreciate it,

Oscar Juliet

US 1641

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Guest Dwarden

if you run vanilla dayz mod then you need replace all updated files of course to stay protected ...

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Soldier skins kicking everyone but they spawn legit at new crash sites, any news on script updates for this?

Thanks

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check 5 "count" ... versus word batcountry ;)

so fix for your modified dayz build is change the

5 "count" !="\"batcountry\""

but I think that gunna still kick , if yes then

5 "count" !"\"batcountry\""

Im guessing the name batCOUNTry triggers that count kick then on death.

I'll give it a try, thanks Dwarden.

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