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Trunk Yeti

Spawn in random buildings/houses around the map

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Not sure if you're being sarcastic but waking up on a shore with no idea how you got there and with nothing is a bit strange.

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In my opinion completely randomizing spawn location and clothing that you are wearing would be a great idea. Would definitely mix it up a bit, instead of, oh i spawned at kamenka, meet you at stary and then we can go to the NWAF... which is pretty much the loot path that everyone follows.

with more enterable buildings the loot amount is going to increase globally and I hope that there isnt as much emphasis on Stary Sobor or the NWAF as there is now, I'de like to see more even loot throughout the map, like military checkpoints that have dead bodies with guns lying around or something. Even out the map so it isnt just one path that you can take, you could go anywhere.

at the same time, I dont want to have AS50's and DMR's lying all over the place either, we need to find a healthy balance in the drops so rare weapons are still rare even though the amount of buildings and loot spots have increased.

Edited by Hoj0

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Scenario.

You spawn.

A guy is looting the building/house you just spawned in.

Killed.

Scenario.

You spawn.

A guy is hiding up on a hill or just outside of cherno or electro sniping everything that moves because he knows you will spawn on the beach.

Killed.

How are these two scenarios different? In the first you have an extremely small chance of someone finding you at your most vulnerable, in the second the chance is near 100% on a highly populated server. I've had to blacklist a couple servers where every time I spawned a few guys in cars would be there to run me down before I ever had a chance to leave the beach. If they're going to leave spawns on the beach, they need to make Chernarus an actual island and put the spawns randomly around it.

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