Wep0n 532 Posted January 21, 2013 (edited) What i think the story should be like:You are walking around Elektro and go inside a house and see a note on the top of a table saying "I don't think we will be able to stay here much longer. I heard the military is setting up a base at the airfield and trying to evacuate as many people as they can. I'm sorry son, all i can do right now is hope that you are ok,". On your way out of the house you notice a picture of a man, a woman a teenager and a baby. At this point, i can guarantee you the most people will be curious and will want to know what the fuck happened to the family that used to live on that house and if the person is curious enough, this person will start to make his/her way to the NW Airfield. Now, imagine if on the way, this person came across a car crash, and noticed that the driver (Still inside the car) was wearing the same shirt the man on the picture was wearing? I guess this would make the person even more curious. When the person finally gets to the airfield, all that this person can find is destruction, dead bodies and something written in blood at the wall of the firestation "That is our last stand".I see what many people want...I never thought about dayZ that way. For me, chernarus was always an alienated place. after a while you knew the buildings and the landscape, but you never knew the people. and for my part i liked to fill in the blanks with my own imagination. if i saw that guy in the car, i want him to be a mystery to me, and not someone i can have a connection with. If you already explain some of the characters/corpses in cherno, you automatically make the place feel more familiar. and i for my part do not want to feel familiar with the corpses. I love the fact that there are no recognizable photos, faces or names in cherno. this really helps to make the place feel alot more scary, and not filled with some horror clichés, as realistic as they may be.And the biggest reason why i do not want to see any story elements including people's fate in cherno: it feels artificial.seriously, as soon as you put single story bits into an open world game where ALL of the content comes from the people, you just make it look alot more artificial, and it destroys the illusion.sure, i'd love to find some notes around cherno, but not by story characters, but from real survivors.Because these notes are real. i feel an emotional connection to that person. that person was real with real experiences. I don't see why having some sort of story is so out of the ordinary. Perhaps not a set in stone version but different things based on peoples opinions in Chernarus. Perhaps some think the KGB have set loose a virus.Some may think Americans or China are responsible for the Zombies banging ob their front doors.If this game is indeed in the Zombie genre then it does indeed need 'some sort' of back story even if it's very vague like how the actual movie genre is (Satellite from space).Alright, i see your point and agree on that one. some news reports, secret files, a virologist's documents, why not.actually this might add authenticity to the game aslong as they do not introduce any story characters into the chernarus map itself.aslong as the chernarus map stays faceless and doesnt feel artificially set up, i'm okay with it. but alot of bad "stories" can break an illusion. As a virologist, Dean's brother will surely come up with something authentic. A scientific report adds alot more to chernarus than a unbelievable story of some corpse in cherno noone cares about after a while. Edited January 22, 2013 by Wep0n Share this post Link to post Share on other sites
dayzisthebest 4 Posted January 21, 2013 Here is my answer: Share this post Link to post Share on other sites