Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

sanchezlike

Neutral Areas/Player ran towns

Recommended Posts

A player ran city/area where traders,friends,bandits, or whoever would go to do whatever. EX: Meet up or trade. You wouldn't have to add anything to the script which is easy unless you want to do this in a city and remove the zombies in that area. I was thinking that it would be guarded by admins or have an application area on the forums for players to setup apps and make oath to protect the town. So any thoughts of massacring the whole town might not be there. Anyways I think it would be really cool to walk up to a few complexes that are civilly set up. There could be rules set up and anything else you would need. I wish I could explain this better, but its all so perfect in my head. I think it would provide a lot more for the dayz servers.

Share this post


Link to post
Share on other sites

No areas ingame should ever be risk free. That isn't how sandboxes work.

Share this post


Link to post
Share on other sites

No areas ingame should ever be risk free. That isn't how sandboxes work.

You think I don't know that? of course its not going to be risk free sandboxes do work like they work great with roleplaying properties ever heard of garrysmod? If you wanted it to be risk free you would ban people for shooting someone in a neutral area but I'm hoping people are smart enough not to shoot a neutral area for the fact that they will most likely die and it is a mainly a trading center which could only do you good anyways. You must be one of the people who bought arma just to play dayz.

Share this post


Link to post
Share on other sites

No areas ingame should ever be risk free. That isn't how sandboxes work.

You think I don't know that? of course its not going to be risk free sandboxes do work like they work great with roleplaying properties ever heard of garrysmod? If you wanted it to be risk free you would ban people for shooting someone in a neutral area but I'm hoping people are smart enough not to shoot a neutral area for the fact that they will most likely die and it is a mainly a trading center which could only do you good anyways. You must be one of the people who bought arma just to play dayz.

Nope' date=' been playing ARMA for several years actually. My response was based around this specific comment:

guarded by admins

Which was a pretty dumb comment to make.

Share this post


Link to post
Share on other sites

I appreciate your thoughts and ideas Sanchez, but I am not in favor of forced neutral areas.

Share this post


Link to post
Share on other sites

No to neutral zone

but player run city could be a good idea, could you develop?

Share this post


Link to post
Share on other sites

The ability to prevent an area from spawning zombies while any player is in the enclosed area would be pretty cool. Maybe have zombies not spawn within 25m of a campfire or something, so people can just ring their camps with fires? Makes them somewhat safe from zombies spawning in it, but also makes it very easy for players to see.

Share this post


Link to post
Share on other sites

It sounds good on paper, but it wouldn't work in my opinion. Just because what's there to stop people from camping the outskirts, you know?

If there are ways around those kinds of problems, I'm all ears.

Share this post


Link to post
Share on other sites

It sounds good on paper' date=' but it wouldn't work in my opinion. Just because what's there to stop people from camping the outskirts, you know?

If there are ways around those kinds of problems, I'm all ears.

[/quote']

sounds incredibly stupid on paper too

Share this post


Link to post
Share on other sites

×