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landfish

Experience and adapt

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I know, I know these has been discussed many times before, but when you're in a real zombie apocalypse, you would try to adapt to your environment and learn new skills to survive, Dayz does this well since it lets players experience the game without telling them how experienced they are, but it wouldn't hurt to add some minor skills for players to gain, of course the first days would be harsh since you're fairly new and inexperienced, this is my suggestion for a skill system (nothing that gives too much advantages like when you get 100 kills you won't experience recoil or anything like that.)

-Running

A regular dude wouldn't run for 4 hours straight without getting exhausted and having to need to rest, but a hardened post apocalyptic survivor would be tougher than that. I suggest, the more you get exhausted from running, the longer you can run without getting exhausted.

-Guns

I imagine a regular guy who uses a gun to kill zeds and players alike, if that gun jammed, would he eventually know what causes it and clear the jam straight away? Well, what if, the more you uses a gun(your zeds/player kills with that gun) the more familiar you get with it and your chance of clearing a jam would be greater, you should also be able to reload that gun faster and the lesser recoil you have with it(not too less though). But, if you get killed and another player loots that gun, they wouldn't get the same skills that you do in handling that gun.

-Sounds

One of the most important ways to avoid zeds is the loudness of the sounds you make(i,e sounds when you're walking,crouching or crawling etc) Maybe if you're a sneaky type of dude, and you love sneaking in and out of towns without getting detected, what if the more you get close to a zed without getting detected, the lesser sounds you will make in general than a regular player who runs into towns, aggro zombies, get supplies and run back to the woods.

-Temperature

I predict that temperature will play a large part in the SA and I imagine, if you stay in a cold area for too long, you will shiver and your eyesight will blur, players who experienced this kind of temperature ingame more often should shiver and blur less(They'll still experience the effects like other bambis but to a lesser extent) likewise if an experienced player runs in the open in a hot day for too long they'll probably have 10% lesser chance of getting heatstroked than a bambi( but they'll still have to be careful).

-Hunger

The overall metabolism of an experienced survivor should be lower than that of a bambi who woke up unarmed on a coast, probably, the more you starve, the lesser your metabolism should be, not too much, maybe just 5-10% percent less likely to starve than a bambi.

-Swimming

I heard the devs are planning to integrate rivers and other waterbodies to Cherno, what if, the longer you swim,

the faster you'll swim in general. This should be so that

Rookies-Swims fast but exhausts really fast .

Intermediate-Swims faster but exhausts fast.

Experienced-Swims as fast as a rookie but exhausts less.

-Diseases

I read on a thread that Rocket is implementing a system that makes a player contract disease from other players gear, I imagine the body of a survivor in a zombie apocalypse should be able to build more resistant against diseases, it could maybe so that the more you get sick, the lesser chance you'll get from contracting diseases from other players.(maybe 5-15% less likely to get sick) than a bambi.

-Resting

If you are tired, you need to rest, experienced player should adapt to feeling exhausted in game, what if, the more you get exhausted, the shorter you need to rest to regain your energy than a bambi.

-Injuries

If an experienced player gets a broken leg, he would limp but he should be able to limp faster than a bambi with a broken leg.

That's it, none of these should make an experienced player have an advantage in combat against a bambi, these are probably things that you should get better at in real life the more you do them. Hopefully these should reduce the number of server hoppers and suicidal bambis, you wouldn't want to start over without the skills you work so hard for would you? this should also, hopefully reduce the number of players who KOS because they have nothing else to do after obtaining a top notch gear than to kill other players.

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If the gun jams.

Bash the zombies head in with the gun.

Edited by GOD™
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I like the running thing. A brand new player shouldn't be able to quickly dip into cherno for some supplies and then run straight to the airbase. They should have to be able to adapt and survive, It would be a very nice feature if you could improve you characters fitness over time, instead of being able to run 8 kilometers without a break.

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