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Xianyu

Tweaks to humanity gain/loss

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S'far as I could see it, back when you still had the debug box, you gained humanity from healing people and killing bandits, and Lost humanity from murdering people.

What I'm proposing is a series of tweaks to the way humanity is gained and lost.

Healing, bloodbagging, bandaging, etc, gives you humanity when applied to a normal survivor or a hero. But when you bloodbag etc a BANDIT, you LOSE humanity. Why? Because you're helping a bandit. The main reason is so that a single person running with a clan of bandits can't easily attain the hero skin just by healing his bandit buddies. That doesn't make much sense, if you ask me.

And healing someone whom you have shot also results in a negative humanity score. Just to completely cancel out the two most common methods of 'hero farming'.

This way, there'll be a clear divide between bandits and heroes, for the most part. Sure, people will always game the system, but why make it easy for them?

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