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Xianyu

C4

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Proposing C4 as a replacement/counterpart for satchel charges in the standalone. Explosives requiring a remote detonation.

This would be fun because: they are smaller, more focused explosive devices than a satchel charge.

Think destroying a single building, a single car, or a single small area. Maybe 4 sticks of C4 to bring down a large building like a firehouse. 1 stick to remove a tank trap, barbed wire, sandbags, etc.

Lethal range of perhaps 10 metres.

Think of setting up ambushes along roads/buildings, where you put down C4 and wait, as overwatch, for someone to stumble along so you can detonate the C4 and murder them.

Satchel charges seem a bit excessive at present, what with a detonation radius of 300M. http://www.dayzwiki.com/wiki/Satchel_Charge

C4 would be a less insane alternative with the capability of more precise explosive fun. And could perhaps spawn somewhere else other than the barracks: Such as tents or airfields. Basic military loot with a 0.01 chance.

Door-breaching, base-destroying, zombie-killing, cover-denying, vehicle-destroying. The possibilities are endless! Maybe even keep a stick of dynamite in your backpack and give your friend the detonator. So if you die, you have a proverbially 'kill switch' for when someone loots your corpse! :D (or even secretly placing a stick in someone's bag while they're not paying attention >:3 )

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I would love putting C4 on a bandit helicopter seeing him starting it up. BOOM! But really, I don't think C4 or Satchel chargers are needed at all but that's my opinion at least.

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Satchel Charges are enough, but I agree we should actually have a detonator which we would have to have in our inventory and hit the F button until it changes to "Detonator" (And of course Hack 99999999).

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Satchel Charges are enough, but I agree we should actually have a detonator which we would have to have in our inventory and hit the F button until it changes to "Detonator" (And of course Hack 99999999).

Aye, but satchel charges seem... excessive. I've never used one, but their propensity for destruction seems really really excessive. C4 would be less destructive by far and more surgical. More for tactical play and less for 'Fuck that guy, that building, and everything in a hundred metres.'

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Aye, but satchel charges seem... excessive. I've never used one, but their propensity for destruction seems really really excessive. C4 would be less destructive by far and more surgical. More for tactical play and less for 'Fuck that guy, that building, and everything in a hundred metres.'

Tutorial using satchel charges!

Step 1 Launch up Arma 2 and go in to the editor

Step 2 Spawn an ammobox, American one.

Step 3 Put Satchel Charges all over Cherno.

Step 4 Enjoy while your computer is lagging :)

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I don't see why extra work should be made on C4 if we have satchel charges. There's really no additional application. It blows up, and destroys whatever you wanted to burn...

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Satchel Charges aren't that strong anyways. I mean, you have to put them outside a building to drop it, or at least most buildings.

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I don't see why extra work should be made on C4 if we have satchel charges. There's really no additional application. It blows up, and destroys whatever you wanted to burn...

Except that its destructive potential sort of precludes it from being more 'common'. It's an exceptionally rare find (without dupers, at least), and therefore used very scarcely. If there waas C4, it could be a little bit more common and used more often without fear of it becoming game-breaking.

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C4 is already in the satchel charge, making it smaller like you proposed make them more focused to specialized destruction like opening doors or creating a smaller opeing rather than blowing up the whole building.

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Perhaps in the standalone when we get a crafting system we can split down a large batch of explosives into smaller charges.

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:facepalm:

This is not a military simulator but a Zombie Apocalypse game.

C4 does not add to game other then one's wanting to blow things ups.

Game is about survival not war.

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Perhaps in the standalone when we get a crafting system we can split down a large batch of explosives into smaller charges.

I was about to post this

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:facepalm:

This is not a military simulator but a Zombie Apocalypse game.

C4 does not add to game other then one's wanting to blow things ups.

Game is about survival not war.

I'm sorry? But I quite often want to 'blow things up'. Thinks like cars. Why should I waste ammunition to deprive my enemy of a vehicle, when I could use a small explosive charge? C4 could even be planted on a road and used as an ambush device for a player convoy.

I think you'll find that many military bases and even demolition services have stocks of explosive demolitions equipment. We already get grenades, grenade launchers, and if I remember correctly, a fucking rocket launcher. How are any of these more 'military' than C4 that has to be placed at the objective itself instead of thrown/launched/fired?

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:facepalm:

This is not a military simulator but a Zombie Apocalypse game.

C4 does not add to game other then one's wanting to blow things ups.

Game is about survival not war.

Obviously not to 99% of the player base....99.9% of them don't seem to have played ArmA at all or else they wouldn't play DayZ at all because everything is already there.

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:facepalm:

This is not a military simulator but a Zombie Apocalypse game.

C4 does not add to game other then one's wanting to blow things ups.

Game is about survival not war.

So if a game wants to be realistic zombie game (which is a contradiction in itself) it must simulate the fact that all military hardware disappears into thin air from armouries? Now i agree that theres too many military weapons but i dont think they should be completely removed, just made rarer.

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I want claymore mines with tripwires to protect my base. Steal my stuff will you? lol

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I'm sorry? But I quite often want to 'blow things up'. Thinks like cars. Why should I waste ammunition to deprive my enemy of a vehicle, when I could use a small explosive charge? C4 could even be planted on a road and used as an ambush device for a player convoy.

I think you'll find that many military bases and even demolition services have stocks of explosive demolitions equipment. We already get grenades, grenade launchers, and if I remember correctly, a fucking rocket launcher. How are any of these more 'military' than C4 that has to be placed at the objective itself instead of thrown/launched/fired?

i think what he is saying is....satchel charges could be made MUCH easier than a military grade high powered explosive with no way to externally detonate it except the detonator...so-o-o-o....there is no way to combat it. Edited by NeedzBeanz

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So if a game wants to be realistic zombie game (which is a contradiction in itself)

nope,the game is rather realist by picking the most realistic un-real thing....its not about the dead raising....its about the humans being infected going insane and start spreading it by biting more and more people...

Edited by NeedzBeanz

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It would be cool if we could have some kind of homemade bomb in DayZ. Its not like C4 and TNT is just laying about. But fertilizer is.... IED plz.

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