Dark Link 22 Posted January 8, 2013 I realize that this sort of thing wouldn't be possible for quite a while, but I thought I may as well post it anyway.What if DayZ standalone integrates Steam Workshop in a similar way to Team Fortress 2?If you're not familiar with the system, it basically works like this: Community modelers create new items for TF2 and upload them to the Steam Workshop. If Valve likes them (and they meet other standards), they are added to the game. Of course, if the item in question effects gameplay, Valve is in charge of balancing it, not the creator of the model.So, since DayZ standalone has been confirmed to include a completely overhauled clothing system, what if DayZ did this with community-created player clothing, and maybe even community-created weapons and vehicles? It would allow our wardrobe and armories to expand more quickly, but with less effort required Bohemia. 5 Share this post Link to post Share on other sites
Rage VG 4033 Posted January 8, 2013 I want Steam Workshop Everything. 1 Share this post Link to post Share on other sites
Lady Kyrah 1110 Posted January 8, 2013 Not every game want to be a "community" effort. I see why you would think it's cool but, how about we let rocket make the game he wants to make, and simply vote with our wallet. Share this post Link to post Share on other sites
Dark Link 22 Posted January 8, 2013 (edited) Not every game want to be a "community" effort. I see why you would think it's cool but, how about we let rocket make the game he wants to make, and simply vote with our wallet.I completely agree, but I think you may misunderstand - uploads to the Steam Workshop aren't automatically updated to the game. To Bohemia, it would basically just be a catalogue of models specifically designed for DayZ that are both free for them to use (or not use) and whose authors are asking basically nothing in return for their services. Edited January 8, 2013 by Dark Link Share this post Link to post Share on other sites
gravedancer 35 Posted January 8, 2013 Like the idea, Beans for you! Share this post Link to post Share on other sites
Dancing.Russian.Man 1631 Posted January 8, 2013 As much as I generally approve of the Steam Workshop, I do NOT like the idea of it in DayZ Standalone. Here's why;Rocket has said that the Standalone will not be moddable. Even the settings were proposed to be server-side so you can't have an edge over others simply for having a better performing PC. And as much as custom clothing could be nice, it could get very silly very fast. So I don't really like giving the ability to add content to DayZ besides by those in the development team. Share this post Link to post Share on other sites
tsandrey 379 Posted January 8, 2013 As much as I generally approve of the Steam Workshop, I do NOT like the idea of it in DayZ Standalone. Here's why;Rocket has said that the Standalone will not be moddable. Even the settings were proposed to be server-side so you can't have an edge over others simply for having a better performing PC. And as much as custom clothing could be nice, it could get very silly very fast. So I don't really like giving the ability to add content to DayZ besides by those in the development team.He said it won't be moddable at first, but he maybe releases mod tools after hacking is not a problem Share this post Link to post Share on other sites
Dancing.Russian.Man 1631 Posted January 8, 2013 He said it won't be moddable at first, but he maybe releases mod tools after hacking is not a problemNever heard about that. Can you get a source/link?(Not because I don't believe you, I just like knowing what exactly he's said. Makes for better arguments.) Share this post Link to post Share on other sites
tsandrey 379 Posted January 8, 2013 (edited) Never heard about that. Can you get a source/link?(Not because I don't believe you, I just like knowing what exactly he's said. Makes for better arguments.)http://dayzmod.com/f...40#entry11020505th and 30th (not sure) question Edited January 8, 2013 by TSAndrey 1 Share this post Link to post Share on other sites
Lady Kyrah 1110 Posted January 8, 2013 I completely agree, but I think you may misunderstand - uploads to the Steam Workshop aren't automatically updated to the game. To Bohemia, it would basically just be a catalogue of models specifically designed for DayZ that are both free for them to use (or not use) and whose authors are asking basically nothing in return for their services.Valve use the steam workshop for TF2 as a "cheapie" content pool, since tf2 is free, it's perfectly understandable that they rather not have paid 3D artists working on it, and would rather want to outsource to fans what they can.I don't really see how it might compare to DayZ, which will be payware and hopefully be completed when the SA goes live. Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted January 8, 2013 (edited) IIRC, During the forum mods Q+A sesh, SteamWorkshop potential was mentioned.I suppport it, provided any additions are limited to authentic functionality in-game.Surely the best you could hope for is more variety in the loot table?Honestly I have no idea how additions would be implemented with the structure of DayZ.You don't exactly get to pick your loadout.Basically, I support any step which leads to greater varieties of weapons/clothing etc.If the community can help, and make the job easier for the dev-team, it can't be a bad thing. Edited January 8, 2013 by Chabowski Share this post Link to post Share on other sites
mzltv 2281 Posted January 8, 2013 Whilst I absolutely adore Steam Workshop and all the wonderful things it produces, I can't see it working too well for the SA.It enhances Skyrim ridiculously, but that's because it is a single player game. When you take into account the vast number of people playing and all the additional content produced.. surely that leaves you with nothing but MP compatability issues? (ie. I've got the golden AS50 but you don't so what... missing texture for my gun or something?)I'm aware I've illustrated my point about as clearly as a murky puddle of shit, but if anyoe can decipher my ramblings and provide a counter-arguement..? Share this post Link to post Share on other sites
Dark Link 22 Posted January 9, 2013 (edited) As much as I generally approve of the Steam Workshop, I do NOT like the idea of it in DayZ Standalone. Here's why;Rocket has said that the Standalone will not be moddable. Even the settings were proposed to be server-side so you can't have an edge over others simply for having a better performing PC. And as much as custom clothing could be nice, it could get very silly very fast. So I don't really like giving the ability to add content to DayZ besides by those in the development team.Whilst I absolutely adore Steam Workshop and all the wonderful things it produces, I can't see it working too well for the SA.It enhances Skyrim ridiculously, but that's because it is a single player game. When you take into account the vast number of people playing and all the additional content produced.. surely that leaves you with nothing but MP compatability issues? (ie. I've got the golden AS50 but you don't so what... missing texture for my gun or something?)I'm aware I've illustrated my point about as clearly as a murky puddle of shit, but if anyoe can decipher my ramblings and provide a counter-arguement..?I think you both don't quite understand - I don't want Steam Workshop to be implemented Skyrim-style, I want it implemented TF2-style. I understand the brief explanation I gave in my original post might leave you slightly confused, so I'll try to make it as clear as I can.The Steam Workshop would not be for client-side modifications. It would be for possible additions to the entire game. Whether or not the resources uploaded to DayZ's Steam Workshop would be added to the game itsself would be completely up to Rocket and the rest of the DayZ team. Basically, all it would do is give the DayZ guys a bunch of models that are completely free for them to use. Think of it kind of like outsourcing the creation of models, except the people they're outsourcing to don't have to be paid and (most likely) are fans of the game. Edited January 9, 2013 by Dark Link Share this post Link to post Share on other sites
Lady Kyrah 1110 Posted January 9, 2013 I think you both don't quite understand - I don't want Steam Workshop to be implemented Skyrim-style, I want it implemented TF2-style. I understand the brief explanation I gave in my original post might leave you slightly confused, so I'll try to make it as clear as I can.The Steam Workshop would not be for client-side modifications. It would be for possible additions to the entire game. Whether or not the resources uploaded to DayZ's Steam Workshop would be added to the game itsself would be completely up to Rocket and the rest of the DayZ team. Basically, all it would do is give the DayZ guys a bunch of models that are completely free for them to use. Think of it kind of like outsourcing the creation of models, except the people they're outsourcing to don't have to be paid and (most likely) are fans of the game.Don't have to be paid? in what world do you live in? You do realize that if a TF2 item on the workshop gets added to the game, it's creator gets a cut on every sale of said item on the mann co store?You cannot reasonably include "community" content for free in a paid product, it's exploitative, unethical and unsound from a business standpoint. Share this post Link to post Share on other sites
Rage VG 4033 Posted January 9, 2013 (edited) Not every game want to be a "community" effort. I see why you would think it's cool but, how about we let rocket make the game he wants to make, and simply vote with our wallet.Except the majority of the last few updates were community-driven.Don't have to be paid? in what world do you live in? You do realize that if a TF2 item on the workshop gets added to the game, it's creator gets a cut on every sale of said item on the mann co store?You cannot reasonably include "community" content for free in a paid product, it's exploitative, unethical and unsound from a business standpoint.It's not any of those things at all. You give them a good idea for a mere hat, they spend their time making it a reality (time which they could be spending making their own ideas for all of the profit), the community gets a sweet new item and you get a little bit of the profit for just giving them a good thought. Where is the exploitation or poor ethics in that? If they made you create the item, then took full credit for it and you never saw a penny, that would be more like what you are claiming, but that simply isn't the case.And there are games practically built upon user content.Take Portal 2, for example. There would be literally nothing to do in that game once you did the story and co-op story. However, due to user content, there's hundreds of thousands of top-notch maps for you to get stuck on for 20 minutes before looking up a walkthrough.Hell, look at Garry's mod. Just one example, there's Trouble in Terrorist Town, Which literally strains your abilities in deception, and detection thereof. Your best friends could become your worst enemies, and having no idea who to trust, and going through them not trusting you, is an experience no other game has been able to portray. That is a user mod of a game that's a mod in itself. That's like user-content-ception. Edited January 9, 2013 by Rage VG Share this post Link to post Share on other sites
tsandrey 379 Posted January 9, 2013 (edited) Don't have to be paid? in what world do you live in? You do realize that if a TF2 item on the workshop gets added to the game, it's creator gets a cut on every sale of said item on the mann co store?You cannot reasonably include "community" content for free in a paid product, it's exploitative, unethical and unsound from a business standpoint.You do understand that everything you said is wrong, do you?!1. When someone makes a TF2 workshop item, Valve still needs to make it and put it in the game. The only thing they save is time they would waste thinking of an idea and modelling it.2. They don't put workshop items in the game for free. They still make money of them and they even reward the item creator.3. Including free content is unethical? WTF?!The way TF2 works is kinda genius. The community is happy and loves to contribute items, while Valve is happy and saves resources. Edited January 9, 2013 by TSAndrey Share this post Link to post Share on other sites
Lady Kyrah 1110 Posted January 9, 2013 (edited) Did you two read what i wrote? I did say that the creators where paid for their content and that implementing their content in the game without compensating them would be unethical.i was merely rectifying this dude:All it would do is give the DayZ guys a bunch of models that are completely free for them to use. Think of it kind of like outsourcing the creation of models, except the people they're outsourcing to don't have to be paid and (most likely) are fans of the game.All in all, Gmod is popular because it is a really easy to use modding framework with access to a ton of valve content, portal 2's multiplayer was built upon the idea that users would want to create their own challenges, and Valve did a great job at lowering the difficulty of creating test chambers.Has any of you considered that maybe the DayZ team does NOT need the help of the community to complete their game?They most likely have paid artists and are going for a pay to play funding model, i know everyone here want to help, but i'm sure that if there are talented artists lurking on this forum they will be contacted if the dev team is interested. Edited January 9, 2013 by Lady Kyrah Share this post Link to post Share on other sites
Rage VG 4033 Posted January 9, 2013 (edited) Did you two read what i wrote? I did say that the creators where paid for their content and that implementing their content in the game without compensating them would be unethical.i was merely rectifying this dudeI will admit I didn't really read the quote (And would be the first for apologizing for such), however I still disagree with the notion that it would be unethical to include things the community has created, even if they were not paid, as long as credit was given. I mean, if they have a problem with the company using the game, simply do not upload it to the workshop.Has any of you considered that maybe the DayZ team does NOT need the help of the community to complete their game?They most likely have paid artists and are going for a pay to play funding model, i know everyone here want to help, but i'm sure that if there are talented artists lurking on this forum they will be contacted if the dev team is interested.Just because they don't NEED it, doesn't mean they do not want or appreciate it.For starters, it doesn't matter how good a "paid artist" claims to be, the fact is that when it comes to art, one person's style will look better for different things, to different people. Allowing the community to contribute means that the content/art is confirmed to be favorable to the biggest group of players, and even if it doesn't go so well, no money was lost in designing it.That's also one thing I want to emphasize in this debate; at the end of the day, it doesn't cost anything to implement this, nor is it required to partake or even use it. There's still a lot of consideration and work put into it, so it won't affect the quality of the game. There are no downsides to workshop support.Also, there are plenty of support tickets from talented modellers, artists and musicians coming in, and I personally urge any others to go ahead and drop us a line, too. It's a nice change to see a good bit of voice acting or art in a ticket as opposed to "im globel band wat do pls??". Edited January 9, 2013 by Rage VG Share this post Link to post Share on other sites