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Tuatha

2 Ideas for DayZ Standalone

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My ideas here are very simple:

1. Block/Balance the gamma correction. Players would be forced to use more Chemlights/Flares/Lights. I think this would make the nigthplay much more interesting.

2. Heavy Fog in Chernarus: It should be something like this ----> http://www.youtube.com/watch?v=0JXpjHkHLWc

Of course this woud happen just some times per week.

Edited by Tuatha
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ye the gamma things sucks and needs to be addressed. i like the fog / any kind of heavy weather idea. for some people it means they stay away from towns, for others its a perfect thing to sneak in to a town.

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And they are probably all going to be server side settings in the SA. (not sure about gamma, but time of day will be server side.)

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Players should definitely be made to use the in-game light sources, but it's a bit more complicated than just locking gamma.

According to another member here (diazwaffle), he wouldn't think twice about using the nVidia panel, or his monitor settings, to boost gamma, even if it was locked in-game. Even going so far as to set macro keys!

Some people are just too afraid of the dark aparently. ^_^

Excuses like "it's too dark to be authentic",or "gamma boost is your eyes adjusting." All crap.

Where I live, when it's dark, without artificial light sources, it's really fuckin' dark.

Your eyes don't adjust to the dark, they adjust to low-light.

So unless it's a cloudless sky or a full moon, you literally can't see your hand in front of your face.

The pitch-black darkness isn't unrealistic, maybe it just shouldn't always be so dark.

The real problem is: light doesn't bounce properly in DayZ mod.

(if you've ever tried to loot houses at night, by flashlight, you'll know exactly what I mean)

Any night misisons I've seen in ArmA have night-vision, so light wasn't such a vital aspect.

DayZ SA will no doubt have a far better lighting system, because the gameplay requires it.

I wrote more than I expected to, but that's my thinking on your "gamma" suggestion.

I agree, something should be done, but I don't think locking the setting does anything to solve the problem.

RE: Fog,

The more variable the weather, the better the survival experience.

+1

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My ideas here are very simple:

1. Block/Balance the gamma correction. Players would be forced to use more Chemlights/Flares/Lights. I think this would make the nigthplay much more interesting.

2. Heavy Fog in Chernarus: It should be something like this ----> http://www.youtube.com/watch?v=0JXpjHkHLWc

Of course this woud happen just some times per week.

Heavy Fog - AMAZING IDEA!!! it offers protection against snipers!

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1. Block/Balance the gamma correction. Players would be forced to use more Chemlights/Flares/Lights. I think this would make the nigthplay much more interesting.

That I do agree with but there is one issue. Even if you do make it so that those settings are server-side, its not going to stop people using the nVidia control center to change it out of game

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