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ry247syme

list of things that the game is currently lacking in

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hi this is my first post here and i would like to highlight some things that i definitely should be added in an update or be included in the standalone, i know some of these suggestions have been made but i would just like to show that i also hold the same view and i would like to add my own spin on it.

1st I realy think that camping stoves should be added into the game due to the fact that it would benefit over the fire due to the fact that you wouldn't have to carry firewood which would take more space up in your inventory. also a stove wouldn't give out nearly as much heat as a fire, giving reason too keep the fires, another being that you wouldn't need matches because it could have its own electronic ignitor.d but a camp stove would be quickly consumed and hence would only be used as perhaps a last ditch alternative to a camp fire or a more stealthy option as it would give out far less light also if my wight idea is implimented then it would be lighter than wood. there are more features to the stove idea on the trangia stove thread.

2nd why isn't there a weight system for inventory as well as a space system. i can see this as being a little hardcore but i think it would make an interesting dynamic for instance you can chose to either carry alot more light bandages that also take up about as much space, say as a can of beans for egsample so you can chose to carry a few more cans of beans due to weight or carry alot of bandages. i dont see how just because a guy has a bigger bag means he can carry vastly more gear whilst not having to worry about the weight of his kit perhaps have a dynamic where if you have a big bag and loads of wight you run slower than someone who has the same sized bag but is carrying realy light kit, eg a camping stove instead of firewood. i think that could make gameplay more interesting. also have lightweight alternatives to almost evrything but make the lighter stuff harder to come by eg dried fruit as apposed to a can of beans. or a sythetic (plastic) ak47 compared with a wooden one. or a plastic handled axe ect the list is endless. also as an addon if a player is carrying loads of weight he would dehydrate faster than having light kit.

3rd im torn on this debate but perhaps a game mode or an option to chose weather you have few running zombies or lots of slow "normal" zombies or even not alot of slow zombies or alot of running zombies, what im trying to say is that it would act as a sort of difficulty system you could have some servers with loads of slow sluggish zombies or a server like it is now with a few fast zombies. you get the idea.

4th why isnt hydration and hunger done in stages? i dont get it i mean i get right to the brink of dehydration, i drink a pepsi and im fine, back to normal. it could easily be done in stages ie there are 10, 20, or 100 "points" whatever some kind of scale for measuring dehydration and starvation whereby one food item would relive more hunger than another food item, making the more reliving food item more scarce. and meaning (if the wieght system is implimented) if you arnt very lucky you would have to carry around many food items as appose to a few (perhaps even heavier but taking up less space) more nutritional food items. and you could be realy in depth and have realy nutritional, light , small, food items but make them far more rare. giving the player even more incentive to scavenge furthur but also taking more risk. this would make the player think more about preparation in the fact they would have to sacrafice carrying lighter less nutritious (or if thier lucky more nutritious) food, so that they could carry that extra wepon ect. (i could ramble for ages)

so with the wight mechanic and space dynamic the player has so many more factors to think about which would seperate players from those who think about their gear and what effect it will have on thier speed ect and those who dont.

5th it would be great if you could find clothing or well more accessories that you can equip your player with such as body armor or running shoes that make you run slightly faster or camo which will make you harder to see by zombies except if you are in urban environments ect.. there are many more but i cant list them all

6th also one realy top feature i would like to see is some form of modding weapons and vehicles for instance you could find metal sheets to strengthen your vehichle but at the cost of extra weight or even the opposite, striping off the doors and some of the body panels to reduce wight and hence speed but at the cost of less protection, or even the ability to add mounted guns or spikes ect, again the list goes on. for wepons perhaps you could make your wepons from scratch eg a camp stove some piping and the pistol grip from another wepon could make a formidable flamethrower and the way to get more ammo for it is to find more gas canisters for your gas stove and your flamethrower.

(on a side note you could have the actual stove part dedtatchable from the canister so you can ditch an empty canister but keep the stove part so that when you come across an empty canister with no stove top you have a refill)

i have many more ideas but here a few of my main ones thanks for reading and please do extend my list or add to some of the feature i have suggested as you feel neccecery

thanks.

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A lot of these suggestions has been mentioned before. However, I kinda like the dehydration and hunger suggestion. It should be experimented with.

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