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Same tent on multiple servers solution.

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Ok, this may be unpopular idea. BUT, what if a tent was the place where you save the game before exiting, else you loose all progress. This could solve the problem with things like:

- Tent only being saved on 1 server.

- D/C from battle.

- Having your tent raided while your not on the server.

- Server hopping

- Loot farming

The player would start with a poncho that can be used as improvised shelter. or a roll mat. something like that. this wouldn't be able to store any items, just save you before you exit. you would be able to "mount" the tent and then choose from the list of options such as save and exit, just save, rest (this would heal X amount of blood per minute)

as you would progress thou game, you would be able to find other tents, such as small tent, medium tent, large tent and army tent. each one of those would have more storage space. and possibility to be upgraded with things like "fire pit", "water collector" or "early warning system" (if another player or infected would walk in certain area around the tent, a flair shoots up into the sky. in large or army tents may be it would be possible to store a small vehicle like bike.

as the player would be "mounted" onto the tent when he exits the server the player effectively becomes "static object" and instead of just player being saved onto the hive, the player and the tent are saved as one. hence no matter what sever you go on, you will always be with your tent.

Also if you got to save at your tent then in times of battle you would think twice about D/C as you would loose all the progress you have made since last log in. This AND the system they have in place now would make it very unattractive option to D/C in battle.

Also no more unattended tents. if you see a tent, then the chances are that the owner not that far away. like it would happen in Real world. cos lets face it... if you were in a Zombie Apocalypse you wouldn't leave all your livelihood and vanish you would be around to look after it. and when you need to loot something, the risk of leaving your stuff is something you got to think about.

Server hopping would also be abolished. as you wouldn't be able to come under fire fro camper, log out, log onto different sever, then walk to the place where camper is... log onto the original server and kill the camper from behind.

Also loot farming wouldn't be wise. because if your tent is close enough to do that, then its not safe at all.. and you risking to get your tent looted.

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Ok, this may be unpopular idea. BUT, what if a tent was the place where you save the game before exiting, else you loose all progress. This could solve the problem with things like:

- Tent only being saved on 1 server.

- D/C from battle.

- Having your tent raided while your not on the server.

- Server hopping

- Loot farming

The player would start with a poncho that can be used as improvised shelter. or a roll mat. something like that. this wouldn't be able to store any items, just save you before you exit. you would be able to "mount" the tent and then choose from the list of options such as save and exit, just save, rest (this would heal X amount of blood per minute)

as you would progress thou game, you would be able to find other tents, such as small tent, medium tent, large tent and army tent. each one of those would have more storage space. and possibility to be upgraded with things like "fire pit", "water collector" or "early warning system" (if another player or infected would walk in certain area around the tent, a flair shoots up into the sky. in large or army tents may be it would be possible to store a small vehicle like bike.

as the player would be "mounted" onto the tent when he exits the server the player effectively becomes "static object" and instead of just player being saved onto the hive, the player and the tent are saved as one. hence no matter what sever you go on, you will always be with your tent.

Also if you got to save at your tent then in times of battle you would think twice about D/C as you would loose all the progress you have made since last log in. This AND the system they have in place now would make it very unattractive option to D/C in battle.

Also no more unattended tents. if you see a tent, then the chances are that the owner not that far away. like it would happen in Real world. cos lets face it... if you were in a Zombie Apocalypse you wouldn't leave all your livelihood and vanish you would be around to look after it. and when you need to loot something, the risk of leaving your stuff is something you got to think about.

Server hopping would also be abolished. as you wouldn't be able to come under fire fro camper, log out, log onto different sever, then walk to the place where camper is... log onto the original server and kill the camper from behind.

Also loot farming wouldn't be wise. because if your tent is close enough to do that, then its not safe at all.. and you risking to get your tent looted.

Ponchos? :o,

Loot farmin? :o

Edited by jaytmuk

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so what do you do then, if suddenly five people log on with their tents in your homeserver next to you, and bombing you with nades, pack up and disappear again?

There should be an option to move one tent with you to another server, I agree (to really change your home). I also love some other ideas in this, except the early warning system, which I find a bit too powerful.

But moving your tent across servers should also be limited in usage, like 24h cooldowns. It should be a tool to move to another world, but not something to allow full equipped armies farmed up at another server to attack you, like a giant server hopping tentgang with even some tent-motherships.

Also, you should only be able to have one dedicated tent as your sleeping/home tent/personal tent, otherwise farming servers for stuff and disappearing with multiple tents will become another problem.

At the moment you can only transfer items from one server to another with groups of people. This would allow a small group to set up a new home easier too. But its also a feature which could alter gameplay just by the abuse it offers.

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No.There are many players who don't have a tent and they don't want one simply because they don't want to stay around one place.Bad,bad idea :)

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No.There are many players who don't have a tent and they don't want one simply because they don't want to stay around one place.Bad,bad idea :)

but you would have the tent. it would be like flash light, given to you at the start. granted it would be the most basic one. like poncho shelter. but it would always be there... you would only get rid of it when you find something better.

and the fact that they don't want one... tough. in real life you would have some sort of shelter, there would be no other way. staying in city would be too dangerous. and you do need to keep your stuff some place. I mean many players may not want food and water meter, and all that... but they having one, because its how the game is.

also if people want to travel, let them just keep basic tent, and they can just pack it and go as they please. they would just have to set the tent up when they wish to leave server! that's it. - but since it takes time... you would be able to do that in the middle of combat. hence no D/C noobs!

so what do you do then, if suddenly five people log on with their tents in your homeserver next to you, and bombing you with nades, pack up and disappear again?

there would be no "home server" you could travel with your tent around the servers just like you do now without it. the tent would be attached to your character. and no, there wouldn't be cases like that with nades. not unless you are very unlucky or places your tent in a very stupid area.

Guys, this idea is like extension of your backpack. just static... don't you like your backpacks? do you want to be tied in to one server? do you enjoy people D/C in the middle of fire fight? This is very easy and doable solution to all these problems.

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You seem to have invested some thought into this but i think it's a rather complicated system that won't go down well with the general playerbase of DayZ.

Very few would want to be stuck at close proximity to their tent and even fewer would like to travel back to their tent to secure it before quitting the game.

What happens when the server closes for an extended period of time and your tent is still deployed on it? Does that mean you now have nothing or that you have to start with an empty one?

What happens when a hacker comes into the server and empties your tent or teleports it to the ocean? Now you have NOTHING on any of the servers as a backup plan or home base.

How many items will you be capable of storing in one tent anyways? You have to consider the backend of this system, if you can store 100 items that will be 150 million database entries just for tents which is otherwise divided across the many servers. And 100 items is nothing in comparison with what some players want to store... For instance, i have 6 tents scattered on a single server with some backup gear that i have accumulated over the days of playing dayz. That's 60 weapons, 300 items and 30 backpacks of storage space. A single server can deal with that but would the global dayz database be capable of sending out all that data to all the players as they connect, insert/take out items and disconnect? That will quickly turn into a major database center with a very high maintenance cost.

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You seem to have invested some thought into this but i think it's a rather complicated system that won't go down well with the general playerbase of DayZ.

Very few would want to be stuck at close proximity to their tent and even fewer would like to travel back to their tent to secure it before quitting the game.

What happens when the server closes for an extended period of time and your tent is still deployed on it? Does that mean you now have nothing or that you have to start with an empty one?

What happens when a hacker comes into the server and empties your tent or teleports it to the ocean? Now you have NOTHING on any of the servers as a backup plan or home base.

How many items will you be capable of storing in one tent anyways? You have to consider the backend of this system, if you can store 100 items that will be 150 million database entries just for tents which is otherwise divided across the many servers. And 100 items is nothing in comparison with what some players want to store... For instance, i have 6 tents scattered on a single server with some backup gear that i have accumulated over the days of playing dayz. That's 60 weapons, 300 items and 30 backpacks of storage space. A single server can deal with that but would the global dayz database be capable of sending out all that data to all the players as they connect, insert/take out items and disconnect? That will quickly turn into a major database center with a very high maintenance cost.

The few that want to stick to lifestyle of traveler can do so, as the "basic" tent would have NO storage space and can be packed and taken away at any point, its just to leave the server you will need to unpack it and find a suitable place to deploy. so effectively it same gameplay as it was before, just one tool slot is now taken up by a tent.

If a server crashes or whatever you will start back at your tent with progress lost. this is unfortunate. but so are crashes on server. if any other game crashes and you got to go back to last checkpoint you arent happy, but its given... so why not DayZ. the solution to that is fix the servers not the tents.

Hackers... well, what can I say. They are just pain in the ass for everyone... and if they empty your tent and teleported it into the sea, then it sucks... what you could do is disconnect and take it on the chin, loose the progress, but save your tent.

also back end stuff, 1 person, 1 tent. you cant carry million backpacks, so why should you be able to have million tents? its fair. Aslo at WarZ they have "safe areas" and "global inventory" - which only now i realized how similar my idea is to that. that is implemented there, and works. and most importantly people love it. The only down side is that there aren't enough of the safe zones. and there are huge problem with campers!

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You seem to twist what i wrote into something i clearly did not intend with my post.

First off, most "travelers" still have tents placed with some gear stored for when they eventually come back to those tents. Your suggestion (as far as i understand it) doesn't allow you to travel and have a storage location at the same time without having to travel back to your tent before you log off to secure / save it.

I wasn't taking about a server crash, i was talking about a server CLOSING for a long time. That is, the server is shut down and doesn't come back online for months... How does the system deal with this? If your tent is stuck on that server with all your gear in it, how do you set up a separate tent on another server when it's already deployed on the now offline server?

What happens when that offline server suddenly comes back online?

As for hackers, that's kinda the point... You have a few servers with your gear spread out across them in case you get raped by a cheater / hacker. This way you don't lose it all in one attack and can migrate your gear to different (less juicy targets for hackers) servers.

And how do you fix the situation where your tent is in the ocean? Do you suicide? Do you realize that the hacker might have messed with your tent only and left you alone with your gear intact? Who wants to suicide to have their tent back with nice gear on them?

1 person out of 1.5 million players, you clearly missed that aspect. If 1.5 million players would have one tent each on the global database with 100 item slots each that means the database would handle 150 million entries for tents alone that would need to be queried whenever one of the <whatever number of players play at any given time> connects, disconnects and changes their tent.

And of course, that number keeps growing every day!

EvE online has ~30,000 players every day playing their game. Each player has (rough guesstimate) about 2,000 items in their various inventories at any given time on average. Not all of which are accessed whenever they log in, browse or make changes. So 30k x 2k makes it (still on rough averages) 60 million database entries for inventory alone.

CCP's database is a big fat cluster of blade servers that cost them millions of euros to maintain.

Unfortunately for CCP, maintaining their vision of a single game universe has proven a lot more difficult and costly than anyone anticipated. Working with IBM, the EVE server cluster is maintained in London and is currently the largest supercomputer employed in the gaming industry. Even with this massive power behind the EVE universe, there are still problems as CCP tries to keep the server upgraded ahead of its ever-expanding playerbase.
Edited by X0TCadde

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look dude, you already have 1 back pack each... so whats your issue??? and you also carry backpack and WOW,, its saves the loot. what do you know!? the tent idea is same as back pack, but instead of you carrying it... it carries you! whats so hard to understand?

you keep on going on about multiple tents and all... forget about it, i am talking about whole different consent. that is somehow based more on WarZ's Safe zone, than DayZ tent. the only thing that is similar is the fact that you choose where it goes up, and the fact that you aren't invincible near it.

WarZ is a shit game!!! i fucking hate it. and waiting for DayZ SA to come out. BUT they did have a good idea there. and if THEY made it work... then its not hard, cos by the looks of that game their level or programing and design is poor! so dont tell me it cant be done.

I just think that you are one of those hard core conservatives who doesn't want any new consent, cos it scares you!

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Players will still combat log if they didn't save their character. Forcing players to use this method in my opinion would only make people be more creative. Players would break contact, save tent, go onto another server, save tent, and ghost to kill that guy, unless I'm reading something wrong.

I would leave my camp, which would be better hidden IRL to scout supplies. I'd always be collecting crap - and I'd have to much to hide. The best part of DayZ is that NOTHING is safe, only the gear on your back. Another fun hing is when you do have them magical moments that you stumble onto someone elses camp. They might be on, they might not be. Adds more to the excitement.

The MAJOR problem is - that if I do find a tent... I will camp that tent and wait for the person to return, making your idea a death trap. If I want to move about (4 clicks to the airfield) ... and I find some kool stuff, now I have to move 4 clicks BACK to the tent that will most likely have someone watching and waiting to kill me, because I need to save my character?

Its a interesting idea... but I didn't even read to deeply into it and I see ways of making the game a joke, and how other players will abuse these mechanics. Step 1 for me when I come up with a idea is to attack my own idea with how players could abuse the mechanics of suggested idea...

Camping, Camping tents... is what this idea would do in my opinion.

Edited by FinKone

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Fin. but wouldnt this happen in real world?

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