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scoffield77@gmail.com

Ammo.

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Ammo in Arma is obviously FMJ's. Since Arma is a Simulator and the geneva convention says it's the military has to use FMJ's, to properly simulate the military the game has to use FMJs.

DayZ is not a Military simulator, it does have the essence of it, but you're character is just a civy that no ties that bind it to the Geneva convention. Because of this I suggest different types of ammo.

All pistols should have both FMJ's(common), Hollow Point(rare), Tracers (Common), Rubber (Common)

Rifles should have AP(rare), FMJ(common), Tracers(Common)

Shotguns should have Bean bag(Common), Slugs(common), 00 buck(common)

Honestly I'd like to ask for every type of bullet there is, though that's a lot of work. I do think restricting a game like this to only FMJ is a bit of a down fall.

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I want CoD FMJ's where I can shoot through walls and fuck everone up.

Mk48 + COD FMJ = No more Cherno.

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Obviously there is a problem with the ammo system as a whole, does it really make sense that shotguns have to use 1 slot for a 2rnd slug? Why do we have to convert shotgun slugs from 2x to 8x?

When stand alone comes out hopefully the new system will allow us to many different things with ammo, maybe raid a police station for rubber/bean bag shots, making a way to incapacitate players without killing them.

I doubt we will see new stuff in dayzmod like this , really why its better to play on a private server right now with better weapon loadouts.

Edited by Charb

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Tracers and rubber bullets are not really common rounds. The military machine guns use tracers, but those should already be incorporated into the saw belts.

My suggestion:

For rifles: fmj (common), soft point (uncommon), hollow point (rare), armor piercing (very rare)

for pistols: fmj (common), soft point (common), hollow point (rare)

shotguns: slugs (common), bird shot (common), buckshot (uncommon), flachette (rare), dragons breath (rare)

Hollow points for pistols would do the most damage. For rifles soft point and hollow point would do the most damage. For shottys the slug does high damage, but the buckshot or bird shot (at appropriate ranges like near point blank for bird, and 30ish yds for buck) would do massive damage. Flachette and dragons breath would do med. damage.

Edited by amishterminator

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I don't think we'll all be running around with hand guns loaded with rubber bullets and shotguns with beanbags when there's a zombie apocalypse.

A tazer would be a better alternative to knock someone out without harming them.

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I doubt we will see new stuff in dayzmod like this , really why its better to play on a private server right now with better weapon loadouts.

Yeah, I agree. Changing bullets and bullet ballistics for DayZ is a bit of work. I don't think they will be in stand alone right away, but maybe later on it will be alpha, the game is suppose to be like Mine craft so there will be a constent stream of updates ;)

Tracers and rubber bullets are not really common rounds. The military machine guns use tracers, but those should already be incorporated into the saw belts.

My suggestion:

For rifles: fmj (common), soft point (uncommon), hollow point (rare), armor piercing (very rare)

for pistols: fmj (common), soft point (common), hollow point (rare)

shotguns: slugs (common), bird shot (common), buckshot (uncommon), flachette (rare), dragons breath (rare)

idk if anyone really uses flachette and dragon breath. And as far as dragonbreath goes, I don't think controlling a fire blast like that is within the Arma2 engine abilities. Plus adding to many bullet type would make it hard for rocket to add them ;)

As far as birdshot. I would love the idea if hunting was a bigger deal, maybe if it cause minor injuries but mostly act as a "flashbang" making you twitch when getting hit and the screen going black for a brief sec.

I don't think we'll all be running around with hand guns loaded with rubber bullets and shotguns with beanbags when there's a zombie apocalypse.

A tazer would be a better alternative to knock someone out without harming them.

Well I disagree ;) A tazer would take up the side arm slot, where a mag with rubber bullets or beanbag would only take up a mag slot. (and you can just switch them out when need be like with the m203 and HE/smoke and flare rounds.../. Inventory management my friend!

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Rubber bullets and beanbag rounds are guaranteed to be more rare than hollow points.

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I don't think beanbags or rubber bullets are owned by Russians or their mil, but soft point, hollows, bird, buck, slug I could see them having. And bird shot will fukk you up, if a beebee gun can that sure as hell can, only like 50yards though the spread would be so large unless you had a choke and their we go into a whole nother element.

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