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edsim

Getting infected + healing with antidote

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Hi everyone,

I think I'm not the only one who has noticed that after you get your main essential down (food, water, meds, guns) it starts to get pretty borring which makes people hunt other players even more. Not saying that's all you can do or that hunting some poor guy is bad. I just have a suggestion for something which could keep even the pro players on their feet.

I'm thinking that it would be interesting to add another survival bar on the screen. Something like an infection level. The story for this would be... everyone is infected and it is crucial for each player to get a hold of a temporary antidote for this infection from time to time. In time you need to get more of the antidote. Of course, this antidote must be scarse. Only the big cities should have the antidote spawning in specific areas. It would make sense that the big cities get the antidote first. As I see it this would result in huge raiding parties happening in the cities where newbies could get some pot shots out on the pros and likewise the endgame players would have something more to keep them occupied. To encourage teamwork and newbies allying together this antidote could be used by 2 different players once.

I'm not sure if not receiving the antidote should make you loose blood, kill you or just give some inconvenience to the player like blurred vision or something. The point is to make it a highly valued item in the game. Preferably making it into Day Z's type of currency which could be used in trading outpost or just become another item to kill for.

If you have some additions to my thoughts feel free to reply, I would really like to see something like this in the game.

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Welcome to the forums.

I don't know about this system of infection, it seems the same as hunger and thirst, but more scarce and difficult to care for. Overall, I think some players may find it inconvenient to have.

Although I do like the idea of the player getting infected, edsim. maybe zombies have a small chance of infecting you and you have to consume some sort of substance to cure yourself or you'll turn into a zombie (with all your gear for another player to kill you for) but even then it may be awkward to integrate into the game.

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I guess new players would find it really difficult but I still want to see zombies playing a bigger role in regards to creating a dangerous environment. Now it's more of an inconvenience in the later game than a real threat. Hopefully the devs will come up with something to keep the thrill going.

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Zombies should be a threat, but infection is unnecessary. While I can appreciate the idea of adding more elements to survival, nerfing food spawns and making hunting difficult could solve the problem. DayZ 2017 accomplishes that very well.

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I think some players may find it inconvenient to have.

I heard this will be a server side setting to make it easy for pussy players who want a survival game with convinient stores and all.

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I like the idea.

What they should do is:

- 1 scracth/bite and you're infected.

But on the other hand balance it by:

-Reducing zombies' speed

-Reducing resistance.

-And get rid of their bionic eyes and make the detection system mostly motion based.

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