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BLKCandy

Advance Equipping, swapping, dropping

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1st: Advance equipping

In real life, there is no limitation of you must have one pistol, one primary, one melee, one backpack etc.

In real life, the limitation is can you fit and carry it?

So I suggest breaking the 'equipment slot' in to the followings:

Primary weapon: Hung around your neck in the front like actual soldier, extremely fast to equip and unequip. Low encumbrance

Left belt, right belt, left/center/right back belt, left/center/right front belt (total of 8 slots on belt): For melee or pistol, fast to equip, slow to unequip. And also for pouches to carry stuff (Need to find pouches). Low encumbrance. So belt can be used to expand your inventory slot or carry more sidearm and melee

Shoulder (strap on back) left, right: To carry guns or other bags (like golf bag) by strapping it on your sholder. Very slow to equip and unequip. Medium encumbrance

Shoulder (slung side) left, right: To carry bags(like a notebook bag) or guns, slow to equip and unequip. Very high encumbrance(as they would swing around and get in the way).

Back: For backpack only. Very low encumbrance as they are strapped tightly on your back.

Torso: For vest, tactical belts and jacket to make extra inventory slot.

May be even more?

So technically from my suggestion you can carry up to 5 rifles + 8 sidearm + backpack + vest for gun nuts set(though you won't have any spaces for ammo) or up to 1 rifle + 8 pouches + 4 bags + 1 backpack + tactical vest for walking supply truck set.

This will open a lot of freedom in inventory and equipment management.

Although to balance it there need to be encumbrance, to survivor should be weighted down, move slower and get tired faster.

2nd Advance swapping and dropping

When you swap your weapon you will need to put away the weapon you are using before reaching for the new one. But when the zombie is a feet away no one would calmly put away their rifle and draw their pistol. Instead have a interrupt button to stop putting your weapon away, just drop it to the ground and quickly draw the weapon you are changing to for faster weapon swapping.

Also when reloading you will have to put away the mag before loading the new one, there should be an option to just drop the mag and quickly reload.

Then to save those 'supply truck build' there should be a button to quickly drop all bags.

This suggestion will be very hard to implement, and may make those end game becoming even more unbalanced compared to the started though.

Edited by BLKCandy
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Yeah, was going to post some of these ideas already.

It's not THAT hard to implement if the character appearence system has bodygroups. This way the system can even use "world models" for slung weapons and slung bags.

Yeah, took that quick drop\reload idea right out of my head. Maybe a double-tap on a weapon assingned key (or on the "holster" button to just drop it) would work good).

Check my suggestion out - might work pretty well in conjunction.

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