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icewindo

DayZ in 1100 AD

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Basically I created my own submod of Dayz some months ago by using some of medieval addons I created for ArmA2. Recently I felt like playing it again and taped the stuff now.

I replaced zombies, player models, some stuff and weapons, so with more work this could probably work as it's own variation of dayz.

I know how to create maps, objects (so a medieval like map wouldn't be far stretched) and other necessary things. Please leave a comment if you think this is worth continuing and you'd like to play it (I for one like the time change).

See a video of a test session here: (still @Cherno map)

Edited by doskey241
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Did you create the models or were the ripped?

Edit: Also it's a cool concept, but hell that current DayZ zombie AI plus mostly melee combat must be a challenge. Also is the the mod currently available for the public? I'd love to make a video on it.

Edited by #Sleepy

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I think this is a great concept. There's always been mods to games which have been set in historic periods (teehee), and they've always seemed to be a success.

I get the impression, however, it would be a bit more of a challenge as you'd have to proper work on the melee system (which in my opinion, isn't sufficient enough at the moment)

I, however, would definitely give this a go.

Bow and Arrows are the new AS50.

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I'd also love to see your gore mod somehow incorporated in this, chopping some zombies and fellow players into itty bitty pieces would be fun.

(I'm not crazy >.<)

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Answering some pm questions in general:

Yep at this point it's more like a concept, although of course there's alot of work allready done (units, weapons, some buildings and misc objects that I allready have).

Before a release I'd look into:

- adding more weapons (saracen bow, new crossbow, more melee weapons)

- new melee anims (holding / striking) - I'll have to look further into ofpanim for dynamic anims, allready created static anims with O2

- custom island (probably start out with a nature island, then some villages with the palisade / hut objects that I allready have and the castle ruins from ingame)

Did you create the models or were the ripped?

Edit: Also it's a cool concept, but hell that current DayZ zombie AI plus mostly melee combat must be a challenge. Also is the the mod currently available for the public? I'd love to make a video on it.

No, the stuff you there has all been created by me using the ArmA1 Sample models as a basic layout. I first started creating the knight models in 2008 for ArmA1 and since then they've greatly evolved :) .

Yep there's some challenges ahead, for player combat the scripted melee system by rydygier might also work better (he created a melee script to be used for my still wip non zombie medieval/roman age mod). I'll have to run some tests.

No release yet, although you can take a look at some buildings, units and objects as posted here (its not game ready though, you need O2 Personal Edition and stuff)

The post and units in there are also dated, I improved the units since then.

http://forums.bistudio.com/showthread.php?113379-The-Orphaned-Projects-Thread&p=1867209&viewfull=1#post1867209

I think this is a great concept. There's always been mods to games which have been set in historic periods (teehee), and they've always seemed to be a success.

I get the impression, however, it would be a bit more of a challenge as you'd have to proper work on the melee system (which in my opinion, isn't sufficient enough at the moment)

I, however, would definitely give this a go.

Bow and Arrows are the new AS50.

Thanks, yep I'm interested in how the standalone will improve the melee system, but afaik no mods will be allowed. I'll keep pushing though,

Love the idea of this! With a bit more work I think it'd be amazing! Replace cars with horses etc! Would be really fun! Beans for you!

Yeah horses are another difficulty but it's possible to implement them. Although they wouldn't move as elegant as skyrim horses.

I allready had some ideas from another mate in the BIs forums for this and they had been brought into operation flashpoint allready.

As for more vehicles I have created and rigged a battering ram allready and just for fun this could be the first vehicle to be included lol.

I'd also love to see your gore mod somehow incorporated in this, chopping some zombies and fellow players into itty bitty pieces would be fun.

(I'm not crazy >.<)

That I'd also like, it should be possible to include this when units/zombies die and have like the head or arm fall of. But scripting a more advanced solution is out of my reach.

btw:

is this forum slow for everyone or just me? it makes no real fun if you have to wait 15s for a quote to appear in the editor.

I also have to work on some other stuff so no worries if I don't get back as fast ;) .

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The forum is really slow. I get more Gateway Time-outs than I get laid.

This is really interesting, this can be really cool if you pull it off. You should definitely continue with this, I'd bite on the hook.

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The forum is really slow. I get more Gateway Time-outs than I get laid.

This is really interesting, this can be really cool if you pull it off. You should definitely continue with this, I'd bite on the hook.

So... One Time-out?

Also yeah the forum is slow time and time again, but it's not a constant issue.

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I'd love to play the game, with a custom map.

Would customizable armor be possible? Perhaps you could start out wearing potato sacks, and then find a plethora of armor and clothing with various emblems and such.

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Thanks dudes, I've thought about my plans and it's probably best if the map is created first. Then I can expand the other features.

As a first, here's a draft of the map.

http://s1.directuplo...18/yt2mxczo.jpg

And here's a video of another map I created so you know I'm not joking about the map :P (the vid is dated, I released an updated map some time but the stargate mod forums are down atm it seems) .

i also created this map although it probably makes no sense to use this in dayz lol.

Edited by doskey241

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