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Auslovich

[SA Suggestion] Corpses in vehicles (and more)

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One thing that I dislike about DayZ is how when you kill someone in a vehicle their corpses fall through a solid object (namely the floor of whatever vehicle they were in) and stay on the ground.

The case where this is very annoying is (as I saw in a JackFrags video on YouTube) is when you snipe someone piloting of a heli, and their body drops like a rock, in some cases a kilometre away from where the helicopter ends up crashing.

My suggestion is that corpses stay in vehicles when a player is killed, and essentially take up that spot like a regular player would.

You'd have an option when you scroll down the mouse wheel to 'Remove Corpse' which would either dump the body onto the ground, or into the players hands as if they were dragging an unconscious player.

In the event that a vehicle explodes with a corpse in it, the corpes (and players that died in the explosion, or who were just in the vehicle at the time) would be flung out of the vehicle to land a few metres away, creating a very epic (and realistic) crash.

Secondly, when a player is killed (in any way) their body shouldn't be lying in the same position every time (flat, face down on the ground) they should be in a position that would be determined by what they were killed with, and where they were shot, blown up, etc, from.

So, if you were shot in the chest you might be on your back with your arms and legs in ragdoll positions, or if you were blown up you'd end up flying in the direction the explosion came from, ending up landing in the way you would in the real event.

This would look particularly awesome if someone was thrown against the wall of a building, and was slumped against it.

Lastly, corpses giving a hint of what killed them would be nice.

For example hacked to pieces by an axe, ripped to shreds by zombies, or head missing from an AS-50 shot.

Anyway, that was my suggestion, feel free to give constructive feedback

(Sorry if there were any topics on the same subject, I couldn't find any)

I've got a couple other possible map suggestions (if they decide to make any more) for standalone, so you might see another thread if I can be bothered making one.

Hope you like my suggestion

-Auslovich

Edited by Auslovich
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It would be nice if dead bodies could reflect their cause of death.

For example hacked to pieces by an axe, ripped to shreds by zombies, or head missing from an AS-50 shot.

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It would be nice if dead bodies could reflect their cause of death.

For example hacked to pieces by an axe, ripped to shreds by zombies, or head missing from an AS-50 shot.

Dunno why I didn't add that to the original post, although it was something I was thinking about.

I hope you don't mind if I quote your post into my original.

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Its a good idea that actually the whole concept I think however it is unfair at times to expect it because if a door is heavily damaged and the guy driving isnt strapped in him falling against the door might mean he falls out I just think the body should keep Momentum so die moving the corpse falls Left and Down (2d Representation) Instead of Merely Plummeting to the floor

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Its a good idea that actually the whole concept I think however it is unfair at times to expect it because if a door is heavily damaged and the guy driving isnt strapped in him falling against the door might mean he falls out I just think the body should keep Momentum so die moving the corpse falls Left and Down (2d Representation) Instead of Merely Plummeting to the floor

But in the case that the door has full strength or the player is in the middle back seat, or even back of the truck, the body would and should stay there.

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Sorry for the bump on an older topic, but didn't get many replies.

What are your thoughts on my suggestion?

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Sure, this sounds sensible. Keep in mind though that when it comes to coding this sort of stuff it can be pretty damn tricky to make it so that sometimes the bodies fall out and sometimes they don't when it comes to closed vehicles. Not talking about motorcycles here. (Though not impossible. It could be implemented as a probability but I hate that approach. I'd rather not have the game delayed by 2 months because of a slightly practical vanity feature).

So to simplify things, if you're in a car or a chopper you don't fall out, but on a motorcycle or a bicycle or you would. Simple to code, just mark the different vehicles as either open or closed. Wouldn't delay the game's release too much. ;)

Edited by TheSodesa

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