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morgan32

Humanity Indicator

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People are complaining about Debug being gone, we've got food, drink blood and temperature Indicators. We've also lately been introduced to the combat Indicator, but we still need a humanity Indicator.

It might be a bit stupid considering you lose a lot of humanity killing people, but still worth it in my opinion.

I was thinking Red color as negative, Grey as neutral and Green as positive.

If humanity is default (0-2500), then it's grey, if it's over 2,5k then Green, etc.

If mods find an already made topic about this then feel free to delete this post. Just couldn't find one.

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I don't think humanity should be gone, but it should be like the one patch where they removed bandit skins and added the heartbeat. In my opinion that was pretty good.

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Yeah I agree, Hero skin and Bandit skin should both be changed. Heroes should get a lot more camouflage than now, maybe field medic? (Camo-like clothing with medic symbols) and bandits should have heartbeats or something similar.

Anyways, not really what the suggestion was about, so lets keep it to the Indicator.

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Humanity should be removed in standalone, play the game as you want to play it!

Having a humanity meter doesn't stop you from playing the game how you want to play it. And there should be rewards for playing more difficult styles.

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An indicator would be nice for humanity. Even better would be a player stats type page as I don't think its uber important to see it in game from moment to moment, like I dare say it, the BF webpages. So you can see your stats. I've always wanted to know things like what is my average life span, longest I've managed to survive, humanity ranking (global rank on this would be kewl) etc.

As the Standalone is going to be on steam it would be nice to get steam awards, like 'Bean collector' ,'Blood donor' etc etc. ahh the giggles.

but back to the point, yeah humanity indicator. Maybe make it an option on the Hud at least?

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Having a humanity meter doesn't stop you from playing the game how you want to play it. And there should be rewards for playing more difficult styles.

If it doesn't stop you playing how you want then whats it for? What I mean is, its just there to tell OTHER players something, which I find wrong.

I think, at least for the stand alone, that skins like the bandit/hero skin should be got rid of. It should just be a case of you spawning on the beach half frozen thinking "I really need some warm clothes or I'm gonna freeze to death" or maybe "I need some decent boots cos these crappy trainers are going to give me trench foot".

In the end we should be wearing the clothes we have found for ourselves. No artificial skins. No need for humanity.

The jacket that guy is wearing will still be warmer than my thin shirt, even if it does have a bullet hole in it. BANG

Edited by Shadow Man
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If it doesn't stop you playing how you want then whats it for? What I mean is, its just there to tell OTHER players something, which I find wrong.

I think, at least for the stand alone, that skins like the bandit/hero skin should be got rid of. It should just be a case of you spawning on the beach half frozen thinking "I really need some warm clothes or I'm gonna freeze to death" or maybe "I need some decent boots cos these crappy trainers are going to give me trench foot".

In the end we should be wearing the clothes we have found for ourselves. No artificial skins. No need for humanity.

The jacket that guy is wearing will still be warmer than my thin shirt, even if it does have a bullet hole in it. BANG

This is exactly how it should be in standalone, and I'm pretty sure that is the direction rocket is leaning towards.

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yeah we all already have our own humanity and morals! let it flow into the game organically. what kind of fool dresses himself to be identified as a bandit and untrustworthy? its ludicrous! irl you have to make those decisions based on a person's character, their actions and words. not their clothes (although yes the clothes people do wear, by choice or not, affect our opinions, but it is irrelevant in this scenario of the game)

humanity indicator is fine for personal reference, but you should already know what kind of person you are and if you've been massacring fresh spawns or helping them.

EDIT: also since there will be lots of clothes available... expect certain groups to adopt certain "uniforms" because its likely that will happen. then you can know that those guys up ahead are members of the notorious local bandit clan. and those bandits can feel extra badass wearing their gang colours. point is they can chose to identify themselves.

Edited by Roark92
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The Indicator isn't about knowing what I am, it's about knowing how far away I am from being what I want. I know my playstyle, but what if I want to be a hero? I don' know how much humanity I have so I don't know how long it will take me.

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I think there should be different stages to both humanity sets

E.G You get the normal bandit skin at -5000 then say at about -15000 you get the heartbeat and around -30000 you could get the old bandit skin? (I loved that skin looked so cool) and similiar changes for hero's

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Yeah I agree with above, variation would be great.

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Better suggestion (i think anyway).

No humaity meter. Clothing with names. Aka Bandit clothing, Hero clothing or just keep the skins the same and have a more netural name of each garment.

Then increase the clothing loot to include medicial outfits (the white zombie surgeon skin for example), trader outfits (with more pockets or something), mechanic outfit, hunter outfit.

This way people wear the clothes they want to wear for the role they want to play. Also opens the door for people to dress up in rolls that they have no intention of playing, such as a bandit dressing in a white surgeons outfit.

No numbers, no rpg stats. Just humans doing what humans do. Dyanmic interaction and no grinding for a specific role.

Edited by Trizzo

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Yeah you're right about that- Clothing will be added to StandAlone, but I don't know if it will be that kind of clothing. Should be tho, because it would make sense.

Edited by morgan32

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Bullshit

Could you support your argument with positive points?

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beginning to sound more like Sims3 here!! :P Is an idea its good but it needs to be kept simple.

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seems people have gotten too used to a very bad idea.

the whole "earning skins" concept is completely wrong and stupid...

someone said "i want to know when i will reach the point where i will get my hero skin" so lets actually think about that.... im a nice guy and i kill zombies... but i wont be able to put on a certain set of clothes until i complete my 1000th zombie kill or 100th blood transfusion?

so everyone who likes this humanity = certain skin formula is OK with the fact that clothes have magical enchantments on them that make them only wearable to those who have completed the prerequisite amount of killing/aiding....

MAGICAL ENCHANTMENTS!!!

are you serious!? this is actually the stupidest fucking (forgive the expletive) concept i can think of, of all suggestions. except its actually in the game and i have no idea why... im fairly sure rocket is going to ditch it because he knows its stupid too, but still... talk about COMPLETELY eradicating the whole "this is your story" tagline of the game.

REAL TAGLINE: "this is your story... until you become branded with a generic, identifiable skin that will dictate how you are treated and will let everyone know your intentions without ever meeting you. and if you do not want this skin well then you had better consider how you "really" want to play the game, but dont worry you can play it however you want, no worries bro." sweet, well in tune with the games mantra.

visible humanity system = garbage.

/endrage

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personally, i'd take away everything, while improoving the animations of the character, so you'd be able to understand his status, like now it is with cold, low blood and pain, humanity should be hidden, because you don0't need to know how far you are from gaining the hero or bandit skin.

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seems people have gotten too used to a very bad idea.

the whole "earning skins" concept is completely wrong and stupid...

someone said "i want to know when i will reach the point where i will get my hero skin" so lets actually think about that.... im a nice guy and i kill zombies... but i wont be able to put on a certain set of clothes until i complete my 1000th zombie kill or 100th blood transfusion?

so everyone who likes this humanity = certain skin formula is OK with the fact that clothes have magical enchantments on them that make them only wearable to those who have completed the prerequisite amount of killing/aiding....

MAGICAL ENCHANTMENTS!!!

are you serious!? this is actually the stupidest fucking (forgive the expletive) concept i can think of, of all suggestions. except its actually in the game and i have no idea why... im fairly sure rocket is going to ditch it because he knows its stupid too, but still... talk about COMPLETELY eradicating the whole "this is your story" tagline of the game.

REAL TAGLINE: "this is your story... until you become branded with a generic, identifiable skin that will dictate how you are treated and will let everyone know your intentions without ever meeting you. and if you do not want this skin well then you had better consider how you "really" want to play the game, but dont worry you can play it however you want, no worries bro." sweet, well in tune with the games mantra.

visible humanity system = garbage.

/endrage

I'm not the one to add skins to the game. Skins are currently in so live with it, man. You sound all angry because I want an indicator that tells me my humanity. "Your story", well, you want to remove food and drink indicator too then? Cause, it's your story, remember?

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We dont need an Indicator or and HUD , if its removed its okay. The thing it should head for is the Ability to view your personal statistic like:

Killed Zombies

Killed Players

Killed Heroes/bandits

Walked KM

Average Lifetime

Longest Survival in Days

Humanity Status

and more...

There a much more on personal information that could be displayed.

Edited by Paddy0610

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The bandit/survivor/hero skins are your indicator, IMO more info than that is just unnecessary hand holding. The debug monitor was never intended as a permanent feature. :)

Humanity is being reworked for the foundation build and we don't know to what extent yet, making this discussion kind of moot.

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We dont need an Indicator or and HUD , if its removed its okay. The thing it should head for is the Ability to view your personal statistic like:

Killed Zombies

Killed Players

Killed Heroes/bandits

Walked KM

Average Lifetime

Longest Survival in Days

Humanity Status

and more...

There a much more on personal information that could be displayed.

So you want a huge scoreboard, just not a simple indicator? Logic.

The bandit/survivor/hero skins are your indicator, IMO more info than that is just unnecessary hand holding. The debug monitor was never intended as a permanent feature. :)

Humanity is being reworked for the foundation build and we don't know to what extent yet, making this discussion kind of moot.

If you've already earned the skin then there's obviously no need to know what your humanity looks like. I mean an indicator that shows if you're closer to the negative side than positive, or vice versa.

Also, "making it moot", if people shouldn't suggest stuff because we don't know how it will look in the foundation build then what's the point of suggestions at all?

Edited by morgan32

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So you want a huge scoreboard, just not a simple indicator? Logic.

Not ingame, at the website or at the main menu on your player profile. Where is the problem? Logic

I never spoke of an ingame display, and if you would have used your "logic" a bit you could have get how it was meant.

I like statistics and i think there are few more players out there which do the same.

Edited by Paddy0610

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