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benjamina

Amazing game takes dive. Player worries.

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Most people on these boards think the game has taken a massive leap in the right direction. Granted elements need tweaking and balancing, but people need to understand that behaviours from earlier versions now get u killed.

Re-learn.

There are too many people who have been alive 17 days and stuff. You all need to get eaten horribly, turned, and wander the wastelands with only base impulses to eat brains.

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There are too many people who have been alive 17 days and stuff. You all need to get eaten horribly' date=' turned, and wander the wastelands with only base impulses to eat brains.

[/quote']

And in the game.

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actually i found night to be most fun time so far and i dont even have NVGs nor do i play alone

take a chemlight and carry it, it has a maximum visibility toward other players of like 5-10 meters and you can still see enough.

i mean its a zombie apocalypse for crying out loud, there is already enough of a peaceful unfrightening atmosphere the whole day because of the bright days and the beautiful landscapes.

srsly, deal with it and learn2chemlight.

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It's sounds to me like your main priorities in the game is to do

coordinated raids with your group and that the whole 'sneaking about in

the dark being scared thing' is secondary.

I'm not trying to be snarky or anything' date=' but wouldn't the base game be

more suited to your taste?

As a solo player I love the new changes.

[/quote']

My priorities are coordinated gameplay. mulitplayer, team based gameplay.

Visiting the airfield, breaking off into teams and whatnot, and exploring.

yes I play with other people, I don't see how that invalidates anything

I've mentioned?. This is a multiplayer game.

When you die and you start a new character, you want to get to your old

characters status nearly straight away.

That is what he's getting at.

Old character is dead man, you screwed up somewhere and got killed. You

might be lucky to get back to it in time to get your gear, but that is a

risk you are going to have to weigh up by running to the NWAF with noob

gear.

Personally, when my character dies, I pretend its completely gone.

Completely forget about it and start over, enjoying what the game has to

offer without being paranoid about my gear - I tell you, it's a lot more

fun than running around with leet gear looting the same shit day after

day.

As for the dark, I personally love the claustrophobic feel of having a

flashlight and not being able to see anything but a small section of my

screen.

Game has balls as a requirement, time to start using them son. Easy mode

is gone.

You're completely missing my point old chap. I don't want to get to my old

character/weapons or anything like that. That's not what I'm talking

about. I'm just as happy plunking about with a lee enfield as I am

shooting things with a DMR at the air field. I'm under no illusions as to

the intention of the game. As I said, dying really has to mean something.

It's one of the most important balancing acts in the game!. But what I

don't want is to be lumped in the dark with a flashlight and a ridiculous

set of circumstances. The game should be hard!, absolutely. But this just

feels like a very lazy way to create atmosphere. It's akin to jump-scare

horror films. What I want is a more balanced game!. So that people like

you - who want to spend the whole game crouching and slowly moving through

the countryside alone, can have a similarly enjoyable experience as me,

someone who wants to move with a little more freedom, collecting car parts

and meeting friends and so on. Just a middle ground, for both of us,

that's all I'm suggesting.

Believe me. I just shot a guy with no gun.

Oh' date=' you're one of [i']them

I'm glad you are having some troubles now.

I'm making a point. Let's not pretend bandits are goign to be any less

likely to kill for sport just because someone has a torch!. In-fact, imo

they'll be far more likely!, it will become quite trendy..

Benjamina' date='

I am not going to get into an argument about 1.7.1 with you; however,

reading your post to me anyways it seems like the whole thing you are

complaining about is the fact that you are now forced to get yourself a

weapon which is delaying you from getting to the Airfields quicker to

probably camp/server hop/ whatever up there. I have PLAYED the game, the

way it was designed to be played, and I have walked through Cherno in the

day and night and NOT been killed. Also in all the hours and respawns I

have done I have NEVER been killed on the coast. The only people who get

killed on the coast are the people who CONSTANTLY respawn to get next to

Elektro then run into the bars trying to get new packs and weapons right

away. If that is you then all I have to say is :D.

[/quote']

See above^. I have no interest in instantly ganing the status I had before

dying. I would assume I died with good reason, and deserved some measure

of inconvenience!. This isn't a casual gaming experience, I don't expect

to click my heels together, respawn and trundle off up the map. You sound

rather arrogant, to be honest. I have "PLAYED" the game too!, believe it

or not.. Exactly how it was 'designed' to be played. I sneak around, I

avoid aggro, and when I get it I run like hell and so on. And I also enjoy

the other bits of the game (as it was 'designed'). Like teamwork and

survival in groups. Playing at night and being able to see where I'm

going, those kinds of things.. And I have seen a lot of people die on the

coast.. jesus.. Maybe you've only played a little?. I don't think you tend

to see it until more people are playing, and players start to meet mroe

often.

The night is cool. the new spawning is cool. You wanting to best

facilitate the farming/camping/server hopping of NWAF' date=' is, however,

uncool.

[/quote']

Eh?. The new spawning feels far from 'cool'. And I don't want to

facilitate farming/camping/server hopping. Though frankly I feel I'm being

driven to server hopping just to move about the map!, and farming isn't so

bad. And I don't personally disagree with camping (you want realism?, how

long does a sniper spend on the roof of a building in afghanistan or w/e,

jeez). What I want, as I've said before, is a more balanced game for both

types of player to enjoy.

With regards the night time issues. I think Rocket is a brave chap and has

got it spot on. When playing as a lone wolf' date=' the pitch black of an

overcast night time offers opportunities not present during daylight -

the whole risk reward thing is turned on its head. So you need bags of

patience and completely different tactics to navigate your way around.

Using a flashlight stealthily is possible, but tricky. You just gotta be

smart on how to move and when to/not to turn it on.

It is just awesome the way it is represented right now.

[/quote']

'When playing as a lone wolf' - That's great, for you.. But what about the

thousands of other people who play as groups or with a friend. What's so

wrong with playing with soemone else?!!. This forum seems extremely

hostile towards people who enjoy the multiplayer experience..

I feel the opposite way, even as a lone wolf. I feel the pitch black

screen offers very little in the way of fun, and limits my opportunities

dramatically. And as I said, using a flashlight in a well populated server

is rediculous. you're literally begging to be killed, and this is a

survivor game!.. I don't feel that it's awesome as it is right now.

Personally I like the new update. It adds a lot of immersion to the game.

The perma death already made dying something you wanted to avoid and this

update reinforces that. I think it will greatly reduce the amount of

people that spawn and just walk up to the nearest city shooting

everyone/thing they see because they've got nothing to lose.

About the lightning' date='i t's just a part of the game. Learn to live with it

or go play another game. I'm quite sure the devs have no intention

whatsoever to change the day/night cycle.

As Rocket keeps saying this mod is all about making choices:

-Is it worth the risk going into cherno to find food and water or should I

check out some barns and deer stands for a weapon first?

-Am I going to take the risk of playing at night or not? Will I use

torches? Should I throw my torches or hold them to conserve them?

-Is it safe enough to walk or run or should I crawl to remain unseen?

-Is that player trustworthy or not? Should I shoot him? What consequences

will that have for me?

...

The devs aren't there to make the mod the way you want it to be. This mod

doesn't present any goals or reason behind it. The devs present you with

choices and [b']they want you to make those choices. And whatever you

do there is always a tradeoff. That is the essence of this mod.

I don't get why people keep complaining about all these thing. There are

monstrous threads about it full people of people that want things their

way. Those threads have been around since this forum was created. Did it

make the devs change their mind?

No.

It's the best thing about all of this. The devs don't care what you think

of their mod. I don't think that will change as long as they enjoy it and

people play it.

We already wanted to avoid death?. Death mean great danger and hours of

trecking long before this update. I don't see any need to make it more

annoying than it already was. The balance, I and many others felt, was

set.

'Learn to live with the lighting or go play another game' - what kind of

attitude is that?. You'd be the one here speaking out if you felt

differently, and you wouldn't like to be told to 'go play another game',

it's not constructive.. This game is a success because of it's community!,

and we don't all feel like you do dude, as you might imagine.

Yes the game is about choices. Then give me the choice to make the game

playable by gaving a little detail in my textures!.. I don't have that

choice. And what on earth does action and consequence have to do with the

brightness of a game?!. I make lots of choices while playing, we all do,

and they have interesting consequences. But being in the pitch black

doesn't add anything to that, nor do overpowered zombies who have radar..

And what?. Of course what the community wants makes a difference. Why do

you think rocket starts threads with new ideas asking for opinions?. Why

are elements implemented and withdrawn because the player base don't think

they work?, etc. The dev team are building a fantastic game. And it's as

much my duty as it is yours to give feedback. Why you have to talk to me

like a mother telling of her child is beyond me.

While I agree with some of your points how is it immersive if you can

crouch walk within 10 meters of a Zombie in broad daylight and it not see

you or smell you? I think it should be hard to get into a town and get

some supplies and get out alive' date=' not the time consuming bore it could be

pre 1.7.

[/quote']

Fair enough, I suppose I went a little far. But you should be able to

crouch walk at circa 20 metres from a zombie during the day. Otherwise

navigation becomes very tedious. Yes, it's fun to go prone and weave in

and out of zombies and run the gauntlet. But it can also be a very

counter-imersive feature, at the extreme.

Am I reading this right?

- remove darkness and let me gamma cheat

- I want to be able to ignore the infected

- I want a gun at the beginning because I can't "defend" myself

mmmmm' date=' delicious the game's to hard tears. It's supposed to be hard. And

when you find a gun and bullets, you can go PvP it up - that was never

removed, you'll only acting like it is because you can't kill the very

first guy you see.

[/quote']

Gamma 'cheat'?. People turn gamma up because they see a flaw in the

experience. They're turning gamma up because that's how they want to play

the game!. I don't think everyone who turns gamma up in gfx settings, or

CCC or w/e is looking for daylight at night time.. They're just looking

for a tiny bit of detail in the night textures, so they can navigate and

enjoy the environment!.

No, I don't want to ignore zombies, not at-all. They're a fantastic

feature, and make the game what it is!. But they have to accomodate

various styles of play!, not just suit the more casual gamers, who pop in

for an hour, wonder round until they die and log out!. They need to be

balanced, so that they kill me when I mess up, give me away to bandits

when I got chased or have to shoot, and scare the hell out of me in the

middle of town. but not so powerful and all seeing as to make it

unthinkable to go into a town with any kind of decent gear or past 9pm..

No-one's crying dude. Well, maybe you're crying a little here, but I'm not

inclined to lick your face today. No-one's talking about killing the first

person they see. If you read my post you would have seen that I said I can't defend against a very hard set of zombie stats, I can't use my flashlight because a guy who got there before me, and looted all the guns might well shoot me dead, and if I DO get aggro, i better hope the buggy game mechanics will allow me to hide properly, because otherwise I have to run and log out, and log back in. Which I'm sure you wouldn't like either. Or do i just stand still, stand up out of my chair - tall, infront of my monitor, salute my guy, and whistle a tune while the zombies eat him up. Crying. Just like I would in real life11!!11.

Kinda aimed at rocket' date=' but just general thoughts rly..

Like most of the peeps here I play in a larger group of people,

[/quote']

I could not get past this first statement. Since when do "most" play with a large group?

I've never seen a server with mostly groups. Most servers have maybe 1 or 2 small groups and the remainder are solo players, about half of which are looking for a group but can't find anyone or if they do they get shot for their trouble.

I frequently see larger groups. Certainly from being on various gaming forums and whatnot, communities play this game together, 2-3 at a time, sometimes 10-20 at a time!. It's a very enjoyable experience, and adds a fantastic element to an already great game. I'm not being sarcastic here, you can PM me, and I'll be happy to pick you up and you can come play in a larger group for a while and see how you feel about it. Not every group runs around killing for no good reason. Lots of us enjoy making friends and building things.

100% agree. So sick of these World of Warcraft kiddies complaining about losing their characters/gear. Its like they've been conditioned by all the games out there to value their character and their "stats" or PHAT EPIC PURPLE LOOTS.

They dont play the game as it should be played. You make as good a run as you can with your current character until you take a bullet to the face for being sloppy or make a dumb mistake and get eaten by ZEDs.

People need to learn to start over and enjoy the build up to phat lewts. To many of them been sitting with phat lewts to long they let it get to their head that they're invincible.

World of warcraft kiddies?' date=' hahaha. Dude I'm 29 years old and I've never played a 'mmorpg' in my life, and I don't care for the taste of mountain dew either!. You're completely and utterly missing my point. I'm not interested in retaning stats or weapons, it doesn't interest me at-all. in-fact prior to this update I used to value the death process!. It would bring me back to a very fundemental element of the game, and I'd have to make my way north and so on. Appreciate what I'd lost!. Whereas now it's just OTT, massively stacked and unbalanced.

I love this.. "They dont play the game as it should be played. You make as good a run as you can with your current character until you take a bullet to the face for being sloppy or make a dumb mistake and get eaten by ZEDs."... It's a survival game.. 'The way it's supposed to be played' (there's no such thing!) is simply to survive!!. You survive your way, and many many people survive my way!, it's all the same. The point is to enjoy the game, the environment, and to survive.

Holy fuck. THIS NOT A FUCKING GAME. It is a MOD. IN ALPHA. WHICH MEANS

SHIT NEEDS TO GET FUCKING TESTED.

Get the fuck over it and tell your group to get familiar with killing zombies. I know you probably are only good at killing people who have makarovs, but sorry bro its the fucking zombie apocalypse.

Ugh :[.

Read my post, silly.

Most people on these boards think the game has taken a massive leap in the right direction. Granted elements need tweaking and balancing' date=' but people need to understand that behaviours from earlier versions now get u killed.

Re-learn.

There are too many people who have been alive 17 days and stuff. You all need to get eaten horribly, turned, and wander the wastelands with only base impulses to eat brains.

The people on these boards aren't exactly a sound representation of the all of the thousands of people playing. To be fair!..

The fact that literally no-one here has agreed with me, and yet on almsot every server you get people moaning about the same issues surely says something?.

I'm not against 're-learning', or adapting. The game's in alpha and has a long way to go. I just think this direction is the wrong one. And that rocket's taking a really great (potentially the best!) multiplayer game, and turning it into Amnesia with NVG's and overpowered baddies.

"Too many people have been alive 17 days and stuff". It's a survival game.. Go and clean the gunk out of your eyes :[. Most of the best players I know live on average 3-5 days. This doesn't seem excessive to me, given that IT'S A SURVIVAL GAME.

Wall of text :D \o/

Man, not a single post agreing with me, haha. jesus. So this is a very pro rocket, anti any kind of suggestion type of forum?.

If it helps I really admire rocket, and his achievement, it's an amazing game!, or at least has been until now, and no doubt will be by final release. So you can all put your guns down. I come in peace..


actually i found night to be most fun time so far and i dont even have NVGs nor do i play alone

take a chemlight and carry it' date=' it has a maximum visibility toward other players of like 5-10 meters and you can still see enough.

i mean its a zombie apocalypse for crying out loud, there is already enough of a peaceful unfrightening atmosphere the whole day because of the bright days and the beautiful landscapes.

srsly, deal with it and learn2chemlight.

[/quote']

Brother if you came within 400m of me with that chem light i'd shoot you dead. I hate to say it :(. Because I had to suffer such a long and boring trek to get wherever we are, slowly slowly prone through 2km of black screen terrain (which is a lie, we both know you can't actually move anywhere with a black screen) avoiding overpowered zombies and somehow managed not to die for long enough to encounter you - that I could not afford to risk being friendly, or giving you a chance. It's just not an option. The game is so out of balance.

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You come of as pretty arrogant yourself when you haughtily 'inform' me that it's a multiplayer game.

Also, people are not against suggestions, they just don't agree with you. Ok?

Please re-read your first post. Do you understand why people get the idea that you just want to get back to your friends and gear in a hurry?

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You come of as pretty arrogant yourself when you haughtily 'inform' me that it's a multiplayer game.

Also' date=' people are not against suggestions, they just don't agree with you. Ok?

Please re-read your first post. Do you understand why people get the idea that you just want to get back to your friends and gear in a hurry?

[/quote']

Possibly because I said "You've just added 45 mins to my journey, why?".

And it's true.. Not all of us want to potter around Kamenka looking at the floor with our torches.. Some of us actually want to explore the game.

If you look at the list of threads in this forum, I'm obviously not alone..

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People turn up gamma yes but because they can. You are given so many options to play at night, flares, chemlights, torches and then the more advanced gear that are not common. This means going out at night is more of a risk. A lot of people do take the risk and enjoy it immensely and others don't want to take that risk.

If using a torch or flares is not an option for you, because of the risk of being spotted by other players is higher, then don't play on night servers simple as that.

No one agrees with you because your suggestions are for convenient and easy game play which kind of defeats the whole purpose of the survival theme.

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"Gamma 'cheat'?. People turn gamma up because they see a flaw in the

experience. They're turning gamma up because that's how they want to play

the game!. I don't think everyone who turns gamma up in gfx settings, or

CCC or w/e is looking for daylight at night time.. They're just looking

for a tiny bit of detail in the night textures, so they can navigate and

enjoy the environment!."

Yes, that was a cheat, that's why it was changed so you can't do that. You could turn the gamma all the way up to see like it was a black and white film, like you were some super human. There are chemlights, flares, and now everyone gets a flashlight.

"Or do i just stand still, stand up out of my chair - tall, infront of my monitor, salute my guy, and whistle a tune while the zombies eat him up. Crying. Just like I would in real life11!!11."

If you are in town, by yourself... yeah, if you friends are there too? Then why aren't they helping you?

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Only the brave/stupid and the well equipped play at night. Working as intended in my opinion.

If by "working as intended" you mean every server dies at night and people move to a daytime server, then yes. I like the difficult and unforgiving nature of the game as much as anyone, but you can't deny making nighttime pitch black has virtually killed nighttime play in this game.

Even for the players who do like the pitch black nighttime, it takes a lot of the fun out of the game only playing with 3-4 other people on a server (the population of most nighttime servers). It's basically a single-player game at that point. Maybe that's what they want though, a carebear experience to get great loot without the risk of PVP.

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Killing a guy with no gun inside city = bad because the zombies will hear it and you ll never get anything off the guy anyway.

The only thing he might have is a canteen and food and trust me a bullet is not worth it for that when there are 20 zombies near by idling when you can get that in a nearby building.

Its better to team up with him and give him a side arm. Most people I have met are surprised by the generosity and usually tag along. Safety in numbers (Even better if you can get him on TS3 private channel). You never know you could make a friend and he or she will return the favour when you die.

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I live a very remote place and it never gets so dark out here that i can see stuff in front of me. Your eyes adapt to the dark and go into scotopic mode. Unless all survivors are in need of vitamin A (which enables the scotopic mode, and also helps you see in daylight, though not needed as much in daylight) i dont see why it has to be this dark.

The suggestions about avoiding the problem instead of fixing it, are just stupid.

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Sorry m8 but it sounds like your more interested in getting back to your team m8s to carry on raiding for juicy equipment! Your probably the type that doesn't see this as a zombie survival horror game and more a pvp and who has the best bling in game.

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Ive been playing dayz for only a few days. The patch hit me hard but Ive never been broken by a challenge. Priding on myself as a "hardcore" non wowscrub I found DayZ to be a refreshing fill of uber gaming.

Searching for weapons unarmed upon respawn is quite frustrating and crawling through towns can be rather tedious but previously without any prior experience to DayZ, I could navigate through towns unharmed ( aside from PvP ) without a challenge regardless of engaging zs or not but now I have to approach all encounters with a new sense of caution.

I rather enjoy the dark nights, in every other game "gamma cheating" has punished those that choose to immerse themselves with realism.

The current mechanics are IMO far from perfect ( obviously? ) but the changes are stepping in the right direction.

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My priorities are coordinated gameplay. mulitplayer' date=' team based gameplay. Visiting the airfield, breaking off into teams and whatnot, and exploring.

[/quote']

ArmA 2 gives you this. Day Z is about other things too, some of which will get in the way of your preferred gameplay, just like it does to everyone else's.

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It's a shame, because I'm being trolled in a fairly serious thread, and these issues are effecting thousands of people who really put a lot of gamer-hope and play time into this mod :[.

No-one wants the danger to be removed, or the servers to be black and white day during night time. But what we DO want is a little detail in the textures, so we can see roughly where we're going (and I know, that's an arma patch thing, either way, get it fixed) and for the zombies to be just slightly less fucking brutal than they are..

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With regards the night time issues. I think Rocket is a brave chap and has got it spot on. When playing as a lone wolf' date=' the pitch black of an overcast night time offers opportunities not present during daylight - the whole risk reward thing is turned on its head. So you need bags of patience and completely different tactics to navigate your way around.

Using a flashlight stealthily is possible, but tricky. You just gotta be smart on how to move and when to/not to turn it on.

It is just awesome the way it is represented right now.

[/quote']

The point the OP was making is valid about the darkness. Like it or not the MAJORITY of players refuse to play on night servers. All you have to do is look at the server population that it is night on. Most are what, 10/50 or at most 20/50??

Yes..the pitch black is realistic to represent the darkest of nights, with no moon, no stars.

Yes...there are you Uber leet that like to thump your chest about how manly you are, and how much 80% of the rest of the player base are carebares. We get it... you are macho.

But I say what good does simulating realism do when 80%+ do not enjoy something and totally avoid it.

Ok...flame away...because we know how manly it is to flame someone on the interwebz where you can remain faceless.

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My priorities are coordinated gameplay. mulitplayer' date=' team based gameplay. Visiting the airfield, breaking off into teams and whatnot, and exploring.

[/quote']

ArmA 2 gives you this. Day Z is about other things too, some of which will get in the way of your preferred gameplay, just like it does to everyone else's.

Hehe. I tried to tell him that, but he got pissy. A lot of people seem to completely ignore the base game, even though it would perfectly suit their playstyle. A shame, ArmA II is a good game.

It's a shame' date=' because I'm being trolled in a fairly serious thread, and these issues are effecting thousands of people who really put a lot of gamer-hope and play time into this mod :[.

No-one wants the danger to be removed, or the servers to be black and white day during night time. But what we DO want is a little detail in the textures, so we can see roughly where we're going (and I know, that's an arma patch thing, either way, get it fixed) and for the zombies to be just slightly less fucking brutal than they are..

[/quote']

Hey. Noone is trolling you, we are having a so called 'debate'.

If you can't stand having people disagree with you, you shouldn't make posts on a public forum. Have you thought about keeping a diary? I think that would suit your 'everyone-should-agree-with-me-because-I'm-great-and-I-want-it' attitude.

Have a pleasant day, regardless.

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With regards the night time issues. I think Rocket is a brave chap and has got it spot on. When playing as a lone wolf' date=' the pitch black of an overcast night time offers opportunities not present during daylight - the whole risk reward thing is turned on its head. So you need bags of patience and completely different tactics to navigate your way around.

Using a flashlight stealthily is possible, but tricky. You just gotta be smart on how to move and when to/not to turn it on.

It is just awesome the way it is represented right now.

[/quote']

The point the OP was making is valid about the darkness. Like it or not the MAJORITY of players refuse to play on night servers. All you have to do is look at the server population that it is night on. Most are what, 10/50 or at most 20/50??

Yes..the pitch black is realistic to represent the darkest of nights, with no moon, no stars.

Yes...there are you Uber leet that like to thump your chest about how manly you are, and how much 80% of the rest of the player base are carebares. We get it... you are macho.

But I say what good does simulating realism do when 80%+ do not enjoy something and totally avoid it.

Ok...flame away...because we know how manly it is to flame someone on the interwebz where you can remain faceless.

Actually, i created a thread with a poll, and while most night servers have less people, overall, the day/night players weren't that unbalanced. Most players preferred a full-moon, but only 21.5% out of 377 voters claimed they only play at night; less than the nearly 25% that said they PREFER the night.

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I can see the night time getting tweaked a tad. Mainly add more starts or always have the moon present in some form. So there would be a tad more light but the over all night time is dark and your never going to be able to see great. That's why night game can be so intense- which is great.

Day and night have their own personality and pro and cons with playing them which is good so players can get a little different flavor in atmosphere =)

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Actually' date=' i created a thread with a poll, and while most night servers have less people, overall, the day/night players weren't that unbalanced. Most players preferred a full-moon, but only 21.5% out of 377 voters claimed they only play at night; less than the nearly 25% that said they PREFER the night.

[/quote']

Interesting.... but from what I have seen as a general observation, night servers are almost always VERY low pop. Maybe the % you had in your poll were distorted due to more hardcore players participate in the forums?

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If you're arguing that the night time visibility isn't realistic' date=' then I disagree. If you're not arguing that, then ask yourself, if it was pitch black outside, would you venture out into a zombie infested environment?

Only the brave/stupid and the well equipped play at night. Working as intended in my opinion.

[/quote']

Not true. There are numerous players who have no option but to play at night, because that's the only time they have the free time available to play the game. I myself am one of these individuals. You may respond that I should go try one of the EU servers, or the Japanese servers, but my ping time on those servers is over 500ms, making them utterly unplayable for me. Yes, there are servers that have reversed time. No, these servers are not often marked as such, so it's more of a trial/error experience in trying to find one.

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I can see the night time getting tweaked a tad. Mainly add more starts or always have the moon present in some form. So there would be a tad more light but the over all night time is dark and your never going to be able to see great. That's why night game can be so intense- which is great.

Day and night have their own personality and pro and cons with playing them which is good so players can get a little different flavor in atmosphere =)

Also...in defense of the night players... I think the Arma Beta patch (current version) still has the Lighting hosed up so light does not reflect off objects like it should (this includes ground, buildings, players).

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Actually' date=' i created a thread with a poll, and while most night servers have less people, overall, the day/night players weren't that unbalanced. Most players preferred a full-moon, but only 21.5% out of 377 voters claimed they only play at night; less than the nearly 25% that said they PREFER the night.

[/quote']

Interesting.... but from what I have seen as a general observation, night servers are almost always VERY low pop. Maybe the % you had in your poll were distorted due to more hardcore players participate in the forums?

Its possible, but another explanation could be that people who play at night tend to be the kind of people who just avoid others at all costs; which would mean they would spread out more, rather than join a half full server.

Also, the largest group was still the people who prefer daytime in general, with players who only play at night almost non-existant. About 1 in 5 claimed no preference at all.

If you want the raw data:

http://www.pollsb.com/polls/p2203166-time_day_prefer_play_dayz#results

Edit: another potential cause of the discrepancy is that if most servers are on actual server time, then most servers would be night during the time when the most people play. That would cause the people who prefer daytime to pile into the less common inverted servers. No idea if any of this is true or not, just throwing it out there.

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Actually' date=' i created a thread with a poll, and while most night servers have less people, overall, the day/night players weren't that unbalanced. Most players preferred a full-moon, but only 21.5% out of 377 voters claimed they only play at night; less than the nearly 25% that said they PREFER the night.

[/quote']

Interesting.... but from what I have seen as a general observation, night servers are almost always VERY low pop. Maybe the % you had in your poll were distorted due to more hardcore players participate in the forums?

Its possible, but another explanation could be that people who play at night tend to be the kind of people who just avoid others at all costs; which would mean they would spread out more, rather than join a half full server.

Also, the largest group was still the people who prefer daytime in general, with players who only play at night almost non-existant. About 1 in 5 claimed no preference at all.

If you want the raw data:

http://www.pollsb.com/polls/p2203166-time_day_prefer_play_dayz#results

Only 377 people voted in that poll. That makes it statistically insignificant in the extreme, might as well have made the numbers up.

But yeah, the night is dark and server population is low during the night. It will be adjusted in due time.

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