specterm 25 Posted December 8, 2012 The server I play on is in recruit mode. So there are Huge white orbs to indicate if there are players or zombies near by. I ONLY enter towns when there are no zombies spawned, and when I join the towns I get in and get out. The only time I have died is when Im running into an empty town and someone spawns next to me and shoots me with an as50. Im not trying to be overly dramatic about this, but its getting pretty bad. Our server owner has the ability to view a map that shows where players are on the server. Today he said 4-5 players teleported to the helicopter that I spent all morning repairing. He was able to ban them all, but are the bans working? Cant someone create a script that bans these jerks as they try to do it? 1 Share this post Link to post Share on other sites
Dancing.Russian.Man 1631 Posted December 8, 2012 There is Gotcha! Anti-Hack.It seems pretty fool-proof against teleporting. Share this post Link to post Share on other sites
specterm 25 Posted December 9, 2012 Any idea where we can find that. we just got hit again Share this post Link to post Share on other sites
specterm 25 Posted December 9, 2012 banned a teleport hacker who stole the server admins PW, then 30 minutes later we had the news broadcast hack. Share this post Link to post Share on other sites
specterm 25 Posted December 9, 2012 Its too bad that Dayz doesnt offer something like PBBANSPBBANS bans players on all servers that stream to this global ban list. Share this post Link to post Share on other sites
strangerdanger15 2 Posted December 9, 2012 Gotcha is GREAT, running it on my server and it catches 99.9% of teliporting hackers. Share this post Link to post Share on other sites
nik21 287 Posted December 9, 2012 Its too bad that Dayz doesnt offer something like PBBANSPBBANS bans players on all servers that stream to this global ban list.You don't seem to have an idea what PBBans is about.However, don't they show up in your setpos.log/ attatchto.log? Share this post Link to post Share on other sites
specterm 25 Posted December 9, 2012 Im referring to the master banlist that is streamed to all servers running PBBANS.PBBans is a private community that works with game server administrators, players, and subject matter experts to pool their experience and information about cheaters. As cheats are caught through PunkBuster™ violations, screenshots or demos, they are added to our Master Ban Index (MBI). The MBI can then be filtered and downloaded to suit each registered game server admin.The several servers that I ran using BPBANS were very good. Bans were frequently updated on our servers as they were added to the master banlist. Sounds like I know a little about what Im talking about.. NO?Besides that, our admin just installed gotcha-anti hack and things have been pretty good so far. Except for them guys that spawned the hind and the cobra. tisk tisk. Share this post Link to post Share on other sites
nik21 287 Posted December 10, 2012 (edited) You still need rock-solid evidence for a ban on PBBans.•EB Violations - doesen't make sense since BE globally bans almost all catched cheaters (expect for stuff like having CE open, which is not neccesarily worth a ban), unlike PB which only kicks cheaters most of the time (that's why ACCs like PBBans actually exist).•PB Screenshots - doesen't make sense either because you won't catch teleporting by a screenshot of the player's screen. Also, PB screens are often the frist thing bypassed by actual cheats.•demos - Arma 2 doesen't offer an ingame recorder which allows to record demos like e.g. Battlefield 2.Plus, PBBans would have to be designed specificly for DayZ official hives - Teleporting scripts, spawning scripts etc. is part of Arma 2, it's mods or other missions.PBBans is a shared community banlist, but it doesen't catch what PB wouldn't catch.PBBANS bans players on all servers that stream to this global ban list. :facepalm: @ this post. Edited December 10, 2012 by Nik21 Share this post Link to post Share on other sites