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XanderB312

1.7.1 Deer Stands, Spawns & Zombies

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On any deerstand, the zombies will now spawn with alarming alacrity. There will not only be the base three hunters/soldiers/policemen you find meandering around the base, you will potentially find six or nine.

On dispatching these, you will only be rewarded by their imminent respawn within at least the next two seconds, at which point they will proceed to immediately detect you with their newfound "spidey-senses" and chow down on your ass in overwhelming numbers.

My party and I chanced upon 2 survivors trapped in one such deerstand, surrounded by at least fifteen to twenty walkers, with more climbing the ladder and respawning every couple of seconds.

Our sharpshooter decided to put these survivors out of their misery with some well placed M24 rounds, but we were unable to loot the bodies or get near the deerstand without a crowd of twenty or so zombies appearing, and consistently reappearing every time more were downed. This, coupled with their recently acquired, and somewhat alarming prowess in detecting players, made them frankly unstoppable, and we were well equipped, a squad of four with silenced M4A1s, an M24 and a Mk48.

This same problem seems to plague some other structures.

Can anybody confirm?

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Yeah it's happening everywhere, my bf and I went to check out a shed, left with 38 kills, avoided the 13 spawned around a deer stand. Have posted in troubleshooting about it, no info back on it yet

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Sounds like a hot fix might be in order. I remember a patch a few weeks back that caused a similar issue with zombie respawns.

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I did indeed die from a major swarm of zeds near a deerstand just now, and I saw many more after trying to run away from it. I can confirm that they are many, and respawn fast.

I don't have a problem with them seeing better though. it was too easy before when sneaking past them.

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Them coming after you is fine but you should be able to eliminate the threat in an area without constant and noticeable respawns. It just isn't that gosh darned realistic is it?

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Not played yet but respawns either sound broken or poorly calculated.

Better zeds require balancing with slower spawns and an easier attack vector (run straight).

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Having them not zig zag would be an entirely realistic decision. Since this mod is about realism after all. Confirmed spawns are borked though. Attempted to go towards a deer stand and I was happily greeted by over 10 zombies, while I was prone about 40m from the stand. Like I said I remember a patch a few weeks back that did the same thing with the zombie respawns.

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Ah good to know. i'm stuggling to survive atm even with my m4sd, might not logon again until the fix ^_^

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Hah, given that I logged out about 30m away from a deer stand I won't be playing till the spawns get fixed :/ Or I'll just get swamped

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I really dont understand the problem for fixing zombie respawn timer so you would be able to clean out a town or something. Im not familiar with programming that much, but is it really so hard to decrease a few numbers?

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I really dont understand the problem for fixing zombie respawn timer so you would be able to clean out a town or something. Im not familiar with programming that much' date=' but is it really so hard to decrease a few numbers?

[/quote']

Obviously :rolleyes: - if each player is spawning zeds there's gonna be issues when more than one player is present at a loot site...

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That feel when tin cans.


Timers are being dumb' date=' expect a hotfix in some odd 36 hours.

[img']http://puu.sh/BvPK.jpg

Did he say anything about the currently ongoing and as yet unresolved - despite claims to the contrary in the patch notes - teleportation of zombies through barriers and into buildings, dealing damage through walls, spawning inside structures, et cetera?

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I really dont understand the problem for fixing zombie respawn timer so you would be able to clean out a town or something. Im not familiar with programming that much' date=' but is it really so hard to decrease a few numbers?

[/quote']

I'm not an expert either , but I have some programming knowledge. So I can say that it is usually quite more complicated than changing a few numbers like you say ...

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same problem with helicoper crash sites: http://dayzmod.com/forum/showthread.php?tid=13099

maybe its a problem restricted to military zombies?

I think the higher deer stand zombo rate is probably intended - it was way too easy to get military grade loot from deer stands.

Expend 30 rounds - and only if you're a crack shot - killing the 30 zeds protecting the deer stand, perhaps bandages and blood bags, and only find ammunition for a weapon you don't have, or tin cans.

New players won't be able to approach the deer stand, other more advanced players won't bother due to high risk, low reward. You lose more than you gain engaging that number of zombies who can not only spot you from 50m away but will be instantly replenished, the latest additions to their ranks also swiftly or instantly locating your position, while your ammo dwindles.

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damn! Wish id read this before i went and got killed... managed to survive 3 onslaughts in different areas with 30+ zeds ( thanks to the extra spawns of winne ammo) .. but thy got me down to 1800 blood and my final demise came attempting to crawl to berezhino..passing out and calling for help.. sob..i was chased into a barn by another 30 zeds surrounding me melting.. through the walls.. lol..was definitely a last stand!

Ah well.. the joys of Alpha...still was REALLY good fun...maybe one day ill survive long enough to find a box of matches!! (the only survival item ive yet to ever find)

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