svittidiu 6 Posted December 2, 2012 I know this has been discussed to death before, but I need to ask it again.What is the correct formula to calculate the distance of your opponents for AS50, M107 and M24? Thanks. Share this post Link to post Share on other sites
AlkwardzzSeaturtlzz 17 Posted December 2, 2012 http://www.dayzwiki.com/wiki/DMRScroll down some and the formula is there 1 Share this post Link to post Share on other sites
Dankine 377 Posted December 2, 2012 if only there were umpteen videos on yt explaining it 1 Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted December 2, 2012 if only there were umpteen videos on yt explaining itI wish you could be a little more sarcastic. Share this post Link to post Share on other sites
Cyan-Eyed 3 Posted December 2, 2012 Target(s) height x 1000 / target(s) height in mildots.A standing player is usually 1.8 meters. That would be 1.8 x 1000 = 1800. Then if a player is 3 mildots high in your scope, he would be 600m away. (1800 divided by 3)Crouching player is roughly 0.9 meters high (900)Prone player is about 0.3 - 0.4 meters.Just look on youtube. Share this post Link to post Share on other sites
Dankine 377 Posted December 2, 2012 I wish you could be a little more sarcastic.I'll try, next time. Share this post Link to post Share on other sites
mitor 176 Posted December 2, 2012 (edited) Can someone explain what are mildots?I have played for months, and I still don't know what they are? Edited December 2, 2012 by Mitor Share this post Link to post Share on other sites
Dankine 377 Posted December 2, 2012 Can someone explain what are mildots?I have played for months, and I still don't know what they are?The dots on the sniper scopes. 1 Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted December 2, 2012 http://en.wikipedia.org/wiki/Angular_mil#Markings_on_gunsights Share this post Link to post Share on other sites
Hetstaine 10852 Posted December 2, 2012 I'll try, next time.No , you were spot on first attempt. :beans: Share this post Link to post Share on other sites