com1 10 Posted December 2, 2012 (edited) Hi thereEveryone who comes from arma2 will know how awesome a viewrange above 2000m is. Its not comparable. Dayz looks like a world of fog. Fog here fog there. The limited viewsize (its actually just 1000m) makes sniping much harder. Its kind of unrealistic to never be able to watch further than 1000m. Sniping above 1000m is impossible too ofc.Cmon rocket, give us the option to choose viewrange by ourself. Viewrange limited serverside is sooo... it would be ok if it would be 2000-3000m viewrange but 1000m is just not enough. 2500m wont need much more cpu power than it takes at the moment.who is with me? Edited December 2, 2012 by com1 Share this post Link to post Share on other sites
major.skrewup@gmail.com 177 Posted December 2, 2012 (edited) I'd have it still server side but increase the minimum draw distance to 1500m or 1600m seeing as they as50 zeroes to that.although I do believe some servers have theirs turned up, I came across one server where let me see black mountain from berezino hospital roof and the lighthouse on skalisty from rog fort. I think it depends on if the server owner and your luck in finding one. Edited December 2, 2012 by Skrewy Share this post Link to post Share on other sites
Steak and Potatoes 13480 Posted December 2, 2012 Axe bound and down view distance is not an issue for me however my server has VD increased. Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted December 2, 2012 I would like to see something in the area of 2km view range, so players can get the most from their scoped weapons. But the option shouldn't be client side, unless the highest possible setting is default and you can choose to set it lower if your PC can't handle it (I have no idea how much effect it would have TBH)Fog closer than this should be linked to the weather system. There shouldn't always be the same level of clarity, but this MUST be synchronised for everyone.I would love to have a day or two where snipers are useless because if you can see another person, you're close enough to punch them in the face. :thumbsup: Share this post Link to post Share on other sites
xx_fr0st-w0lf_xx 53 Posted December 2, 2012 MIn view distance 500max view distance 3keveryone is happy Share this post Link to post Share on other sites
Lady Kyrah 1110 Posted December 2, 2012 It can never be clientside folks, the view distance determinate how far the server send you moving entities (players, zombies, etc...). The higher the view distance, the more network use. 1 Share this post Link to post Share on other sites
sausagekingofchicago 4711 Posted December 2, 2012 Balance, how does it work?All kidding aside, there's enough snipers in game already. Making sniping easier will only make things worse. Share this post Link to post Share on other sites
com1 10 Posted December 2, 2012 (edited) Chabowski I like you idea but 2000m is not enough. 3000-4000m should be the max limit. There are not much pc's out there who can handle 4000m anyway so... :) I will post screen to show you why 3000-4000m is better.It can never be clientside folks, the view distance determinate how far the server send you moving entities (players, zombies, etc...). The higher the view distance, the more network use.thats just wrong. You can set your viewdistance in arma2 from 500m-4000m and it works without any issues. It doesnt affect network use. Arma2 netcode is bad in general but thats another topic. I guess you didnt play arma2Balance, how does it work?All kidding aside, there's enough snipers in game already. Making sniping easier will only make things worse.Its not getting worse by making sniping easier. You didnt play arma2 too otherwise you would know thats its quite hard to hit targets at a range 1000m or even more. Hitting moving targets at 1000m or more is almost pure luck.edit:make yourself an impression (the server limited it to 3000m -.-)im at Pik Kozlova looking down to Prigorodky1000m (dayz default)2000m3000myeah you can actually see cherno from there Edited December 2, 2012 by com1 Share this post Link to post Share on other sites
Lady Kyrah 1110 Posted December 2, 2012 (edited) Chabowski I like you idea but 2000m is not enough. 3000-4000m should be the max limit. There are not much pc's out there who can handle 4000m anyway so... :) I will post screen to show you why 3000-4000m is better.thats just wrong. You can set your viewdistance in arma2 from 500m-4000m and it works without any issues. It doesnt affect network use. Arma2 netcode is bad in general but thats another topic. I guess you didnt play arma2In multiplayer the view distance is enforced by the server because it's the server that decides how far away you can see entitied (players, vehicles, etc...)Changing how far you can see client side doesn't change anything considering if the server say 300 meters, it won't send you entity movement data past 300 meters, making your sniper rifle useless.There IS a real cost to an increased view distance:The server cannot put far away entities to sleep/despawn ambient wildlifeThe server has to generate ambient wildlife further away around the players.The server has to send movement data for more entities around each player, that means more bandwidth use.It's a balancing act between playability, server resources and bandwidth consumption.And before you tell me that client side the view could be higher than the entity maximum sync distance:Do you really want to see zombies and players magically appear at the 1000 meter mark? How annoying would it be to scan a town with your sniper rifle for 10 minutes, before realizing it's beyond the 1000 meter mark and you wouldn't see any entities there even if there was any?So before telling people that they didn't play arma, you might want to check who you are talking to before making a fool of yourself. Edited December 3, 2012 by Lady Kyrah 1 Share this post Link to post Share on other sites
com1 10 Posted December 3, 2012 (edited) I still think you didnt play arma2 multiplayer or you are just a retard.I am not speaking about the viewdistance in video options since this has effects singleplayer only (as far as I know). I have wf options on my favorite arma2 co server. There I can set viewdistance from 500-4000m. This means viewdistance is limited to 4000m serverside BUT we can set it clientside from 500-4000m. Thats just what chabowski suggested and it works flawlessly in arma2. So why not use it in dayz?nextThere IS a real cost to an increased view distance:The server cannot put far away entities to sleep/despawn ambient wildlifeThe server has to generate ambient wildlife further away around the players.The server has to send movement data for more entities around each player, that means more bandwidth use.It's a balancing act between playability, server resources and bandwidth consumption.- at the moment dayz server actually put far away entities to sleep/despawn- no. why?- no. why?You care about playability, server resources and bandwidth? I dont know how much you are into the arma2 engine or how much developing experience you got but I wonder how arma2 co manages to make it work flawlessly.lastDo you really want to see zombies and players magically appear at the 1000 meter mark? How annoying would it be to scan a town with your sniper rifle for 10 minutes, before realizing it's beyond the 1000 meter mark and you wouldn't see any entities there even if there was any?So before telling people that they didn't play arma, you might want to check who you are talking to before making a fool of yourself.At the moment zombies magical appear at a distance of 300m (or 400m). So what? Players magical appear at 1000m till i never can see above 1000m in dayz. I would be able to see them at a distance of 4000m if... so what is better?I would be able to see players if there are in my viewrange and Im always aware that zombies spawn at a distance of approx 300m. Sorry im not stupid enough to make such mistakes.Please stop it now. Its senseless to discuss with you Edited December 3, 2012 by com1 Share this post Link to post Share on other sites