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mitor

The dumbed down weapon damage system

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Yeah he probably was doing drugs, it's this natural drug that our body gives us called "adrenaline". Often theorized as an evolved defense mechanism so that we as human beings could ignore superficial (in context) harm to our bodies in order to flee or fight whatever it is that is threatening us. The homo sapiens as a species is incredibly resilient to external harm, to say that being shot is something one wouldn't realize until later is not feasibly possible is quite silly.

That being said, whoever said that a certain type of gun/bullet/whatever is designed to maim instead of kill, it is quite possible. The purpose of a gun is to remove a hostile party from the equation of combat be it through lethal, maiming or stunning means guns are meant to inflict casualties. Unless you're talking about a specific projectile like a beanbag round though, I'm fairly certain most anti-personnel projectiles are designed to have lethal potential when fired at center mass.

I do agree on the note of shotguns, it is pretty annoying how most games nerf the ever loving snot out of shotguns to the point where they aren't all that useful anymore unless you're sticking the barrel so far up your target's backside the lump in their throat is the end of the barrel. The only games I've seen that accurately reflect the lethality and effectiveness of shotguns are (hate using this one as a positive example) the Call of Duty games and Rainbow Six games (the second one I approve of) within the range they were meant for.

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COD? the game where your shotgun spread magically narrow when you ironsight?

True. And that magically decreases damage if you shoot a shotgun within four meters...

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