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food shouldn't give blood.

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Ok, currently blood can be replenished through eating food or by blood trans.

But i think the food shouldn't give us any health.

Please read further before throwing tomatoes :)

First of all, it will give more importance to social activity.

You need someone.

Even if you are a lonewolf, someday you must take chances of interacting with other survivor. This would encourage that more.

This might even help with the KOS problem since other survivor becomes more important

But before to make this work, i agree that there should be a temporary solution for extremely low health. Maybe some drugs that would help you for a few minutes to find for help?

About the cooked meat, yes it is true cooked meat won't be anymore if this implements, but what if we change the hunger and thirst into percentage?(i posted this right below this thread)

cooked meat quench higher percentage of hunger.Problem solved :)

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Well, food shoulden't work like a bloody healthpack anyways. Keeping your food/water green should slowly regenerate blood though. Maybe at a rate of 600/hour or something.

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Why not?

Meat helps you regain blood cells quicker aswell as green vegetables

folic acid and iron over-time, it's science.

For the sake of "fun" the current health system works fine even if it is a bit exaggerated in timelapse.

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yea does science tel lyou that the doctors should stop stocking blood in their fridges and start stocking meat? if you are going to be all scientific at least do it right.

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Why not?

Meat helps you regain blood cells quicker aswell as green vegetables

folic acid and iron over-time' date=' it's science.

For the sake of "fun" the current health system works fine even if it is a bit exaggerated in timelapse.

[/quote']

Yes, but i'm suggesting this idea because the blood trans seems to be the only mechanic to encourage interaction with others. The food is kinda blocking the full potential blood packs can give.

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Another game breaking mechanic.

Lone Wolves already have a distinct disadvantage when it comes to their lack of a support system. To make it impossible to play the game alone is blatant favoritism. The blood bags are fine. Eating meat is fine, too. Every time a Lone Wolf shoots an animal and guts it in the open he is taking a risk, and the reward for that risk enhanced blood regeneration. People in a group are able to administer blood bags, epi pens, and even bandage each other. That's as much encouragement as group play needs.

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Ok' date=' currently blood can be replenished through eating food or by blood trans.

But i think the food shouldn't give us any health.

[...']

But before to make this work, i agree that there should be a temporary solution for extremely low health. Maybe some drugs that would help you for a few minutes to find for help?

Are you suggesting that food should just replenish the hunger status? Just asking because for me "Health = Blood Level + Hunger+ Thirst + Temperature".

Personally I'd prefer uncooked food to give much less blood than cooked food, but disconnecting it from the blood level is a bit too much. I'd rather see food have a weaker effect (1/4th of current) on blood level and add in water having the same small effect on blood level.

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increasing blood regeneration is the ideal middle ground here. I think everyone agrees that eating a steak wont magically give you instant blood, but it will provide your body with the necessary raw ingredients to produce more blood over a period of time.

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As a suggestion its fine, however blood should regenerate (slowly) and there should be no way to boost absolute blood levels, hunger levels and type of food would alter the rate or regeneratioin but it would still be slow. I would also like to see the removal of bloodbags from a realism standpoint, in the real world if you used them like they are in game you are guaranteed to kill whoever you used them on.

Of course this is a game and it must apply game standards and conventions to be playable so realism must be overridden from time to time.

No matter how many people like to claim that this is a realistic depection of a zombie apocalpyse it really isn't.

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OP I can see where you're coming from with this but in reality I think it will just make the game unplayable for the vast majority of people.

The problem is that there are very few places to get a blood pack, make the blood pack the only way to heal and these places will become permanently camped kill zones (more so than already). Further more 90% of players shoot on sight, forcing blood transfusions won't change that one bit it will just end up with most people having even shorter lives than they do currently (30min ave?).

On top of that it will make the wilderness much less functional in gameplay terms, at the moment forests offer cover and wood for you to make a fire, fields offer cows sheep and goats, and boar and rabbits can be found too... all of that will be pointless if eating doesn't restore blood.

As for regenerating blood as suggestion further in the thread... I think we have to be very careful about going in the direction of the modern day shooter regen mechanic, it could work, and it could work very well but the regen would have to be slow as hell and would have to require all status indicators to be green. Even then it still devalues the hunting/cooking aspect of the game which IMO could do with building on rather than undermining.

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Even then it still devalues the hunting/cooking aspect of the game which IMO could do with building on rather than undermining.

Not if eating increases the rate of regen for a period of time. The default regen amount would be very slow and only occur if all indicaters are green.

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Even then it still devalues the hunting/cooking aspect of the game which IMO could do with building on rather than undermining.

Not if eating increases the rate of regen for a period of time. The default regen amount would be very slow and only occur if all indicaters are green.

Yeah, if it was done right it could work pretty well. I wouldn't mind seeing it implemented in alpha for a trial run.

The only problem I can see remaining, assuming regen is implemented as we've discussed, is that when you get to low blood you'll be waiting a long time to heal up, presumably several hours if you get to really low blood.

Is it going to be fun to play in that sort of state for such long periods? and if the regen is faster then we're moving in the direction of CoD and the current blood/food system would be preferable to that IMO.

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well at low blood you may just have to get a transfusion. If you like there could be no default regen at all, i.e. only regen after eating food.

Basically anything rather than getting instant blood back from eating some beans :P

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