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aksuduud

Decreased bullet lethality with increased incapacitation

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It isn't a break, it represents anything that could make your legs useless...

A shot in one of your limbs is capable of killing kill you in an instant, imagine a bullet hitting one of the arteries - death in seconds over minutes to hours depending on the caliber if not treated.

As I said, the wounds should cause the death, but not the "bullet damage". The opposite of this would be a headshot, it multiplies the "bullet damage" and kills you in instant. If you don't fix up the wounds, it will kill you.

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This is true, but then you clipping from the bullet hits an Artery then you are right royally shafted. no bandage is stopping that from bleeding out until you plug the Artery, requiring a field medics kit.

I did think about this when making that post, but I also thought the devs would have a bit of difficulty adding possible arterial damage to the player's legs.

Maybe if there was a small area on the leg, which when hit, has a chance to cause nonstop bleeding unless addressed with the proper medical supplies. Again, that may or may not be a difficult thing to pull off.

Edited by Tabris07

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Well if your going for "bullet damage" then you'd need to account for caliber of the round, distance from target, area hit, and type of round fired (ie 155 grain hits harder than 145 grain round) also did it hit bone and ricochet or did it frag the bone depending on entry point..too many variables for a "bullet damage" idea.

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I think i have phrased the OP poorly, i will try to explain.

Once while playing, i was ambushed by some guy. He started shooting at me and his first bullet hit, i had enough time to do a 180 and start unloading my M4 at him, he got 2 more hits which killed me, compare to ACE mod where one shot in the chest incapacitates you and makes you bleed, without treatment you will die.

Obviously the poor netcode plays a part in this though.

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