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hollisbrown

Lightweight Inventory Concept

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Hi guys,

I've seen two community-created concepts for the inventory and I really liked them. Still wanted to share my own vision of the inventory in the standalone. Here's a concept dummy. I tried to keep the "clean" tile look of the original, because I really think that it should be as neutral as possible, no need for blood stains and grunge textures! I wanted to keep it as lightweight and subtle as possible, I didn't use any typography outside of the right-click-menu, because I don't think it's necessary. Maybe it should show the name when you hover an item, but any additional information should be visual imo.

On the left side, there are 10 slots for ammo and miscellenious items, 10 slots for medical/consumable items and a toolbelt with 17 slots on the bottom. There's primary and secondary weapon plus an additional melee slot. All slots are now arranged in single rows, which also means that you're not able to store large items in there, which are now displayed as bigger blocks. You'll have to put them into a backpack (e.g. car parts, weapons). Backpacks are represented by "popups" which can be dragged across the canvas, ultima online style. It also has a small avatar and 4 "skin" slots for everything that will change your appearance.

Oh, and the general idea behind the composition of the inventory is, that everything on the bottom of the screen represents YOUR belongings, because it feels "closer" to the viewer, and everything above represents external items (loot), in contrast to the arma2 inventory, which has a really weird left-right logic.

Do you like it? Share your thoughts!

http://img37.imageshack.us/img37/9104/inventoryi.jpg

inventoryi.jpg

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I actually really like it. It's clean and uncluttered.

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Looks great . It's got an UO quality about it .

But one aspect i do like about the clunky inventory sysetm now , is how it actually takes time to loot and change items around .

So long as poeple aren't running around insta looting , it's all good .

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I was thinking of a XCOM type of inventory with grids.

tactical_000.png

And I can see that this looks alot like it.

Edited by ketsakunta

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I think we are all in for a pleasant surprise when we will first see the new inventory system ;)

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Looks great . It's got an UO quality about it .

But one aspect i do like about the clunky inventory sysetm now , is how it actually takes time to loot and change items around .

So long as poeple aren't running around insta looting , it's all good .

Indeed, I remember a few situations where I had to equip a weapon in the very last minute, and it was awesome and thrilling!

I think the inventory itself should pop up extremely fast, because it represents all the objects you're wearing somewhere on your body. You should have quick access. The backpack popup, on the other hand, should be opened manually and you would need to wait until the open-backpack-animation has finished until you can access it.

I think it wouldn't hurt if we had shortcuts 1-2-3 for weapon slots, but with a short animation in between. I'm not sure if I really like the mousewheel, especially with an additional melee slot, it would complicate things.

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