SeaBiscuit (DayZ) 1 Posted November 15, 2012 there should be a "CHECK SCRIPT" that can be run at server start (re-start) that will look for items that have somehow made it "out of bounds"...it should then try to "Reset" these items... to their spawn position (as long as there is not another item in that position...)if there is an item in that position... it should just turn the dmg flag to "1"...** This may be a Suggestion... :) and if so I can move it...or it may be a Server Side Script... :)either way... figured I would post it in the server forums first...then see where that goes...- Sea Share this post Link to post Share on other sites
enforcer1975 1111 Posted November 15, 2012 It should be hardcoded in the engine, anything that is in a script can be modified anytime... Share this post Link to post Share on other sites
SeaBiscuit (DayZ) 1 Posted November 15, 2012 THANKS for the response....It should be hardcoded in the engine, anything that is in a script can be modified anytime...yeah... I do think it should be in the engine... but not sure how the arma ii modding works... not sure if they have access to the engine... but if they do it should be handled somewhere...** Brought up... because there seem to be people out there that feel this is a form of cheating... and feel this is almost a high enough offence to ban off of...I am not going to pick sides on this one... (atleast not in the forums)but I will only say...I find it hard to ban someone for or even tell them not to do it if the game lets them do it... (and they don't need skill or other abilities to acomplish)** BUT if the game server would just reset these items...and it was known/posted... or hell (maybe message the player via admin chat or other if THEY are out of bounds)... then I would expect this would not be an issue again... one way or the other...I would like to see what others think...Thanks for your time,- Sea Share this post Link to post Share on other sites
SeaBiscuit (DayZ) 1 Posted November 15, 2012 btw... I am the typing/spelling champion of Cherno... :) should be "vehicle" Share this post Link to post Share on other sites
enforcer1975 1111 Posted November 16, 2012 THANKS for the response....yeah... I do think it should be in the engine... but not sure how the arma ii modding works... not sure if they have access to the engine... but if they do it should be handled somewhere...** Brought up... because there seem to be people out there that feel this is a form of cheating... and feel this is almost a high enough offence to ban off of...I am not going to pick sides on this one... (atleast not in the forums)but I will only say...I find it hard to ban someone for or even tell them not to do it if the game lets them do it... (and they don't need skill or other abilities to acomplish)** BUT if the game server would just reset these items...and it was known/posted... or hell (maybe message the player via admin chat or other if THEY are out of bounds)... then I would expect this would not be an issue again... one way or the other...I would like to see what others think...Thanks for your time,- SeaEven if the engine let's you doesn't mean you have your hands tied as an admin. What happens when you have too much freedom is well known..."your playstyle" = only one playstyle. Share this post Link to post Share on other sites
SeaBiscuit (DayZ) 1 Posted November 16, 2012 Even if the engine let's you doesn't mean you have your hands tied as an admin. What happens when you have too much freedom is well known..."your playstyle" = only one playstyle.Yes... this is exactly where I was going with the script...I know SQL... and can have a job run every 10 or 15secs...and if player is off map...I will know...I am just new to DayZ admin... and not sure if/how I could notify the user when this happens...any help here would be great...What I would like to do... * Have a SQL Job Checking for Players out of bounds... ** Warn them about Vehicles that are out of bounds during server reboot will be lost... * Have a Second Startup Script... ** It will look for Vehicles that are out of bounds and move them to their original spawn... *** This will happen ONLY if there is no other vehicles withing 10m or so... **** AND There has not been another vehicle spawn from that same location... (same world_id or whatever...)I can get all the sql working in about 10 mins... but the ingame player notification... that is where I will need help...anyone know how to do this... preferably from SQL Script... (maybe call a bat file that will admin chat user... or something like that)Thanks for your help - Sea Share this post Link to post Share on other sites