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Question about the DayZ Standalone?

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Does anyone know if the DayZ Standalone game will run better then the mod right now? As in the standalone will be more optimized (more fps). I get about 20-30 fps in a good server but once I get into a major city my fps starts dropping. I only get 20-35 fps in a good server where they actually restart the server and take good care of it. I get like 15 or less fps in a server that doesn't restart often.

Computer Specs:

windows 7

9400 gt

AMD Athlon 64 X2 Dual Core Processor 5000+ 2.60 GHz

3.00 GB Ram

64 Bit

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It's supposed to be a lot better optimized, zombies were a massive performance issue in the mod.

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It's supposed to be a lot better optimized, zombies were a massive performance issue in the mod.

Thanks for the input! I hope it's going to be more optimized so I can run the game. I really love DayZ and I can't wait till the standalone comes out! I hope a DayZ coder for the game can confirm that the game will be optimized!

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Thanks for the input! I hope it's going to be more optimized so I can run the game. I really love DayZ and I can't wait till the standalone comes out! I hope a DayZ coder for the game can confirm that the game will be optimized!

Rocket has already confirmed it many times.

DayZ does not require the complex array of player and AI interactions that ArmA does, so these are all gone. What we are left with is a very heavily optimized solution where the server “call’s the shots” so to speak.

For those with some understanding of such endeavours the significance of these changes will already be readily apparent. For those who do not, it is simple. we’re not just locking the application and data down any more, but we’re making the server the umpire. We’re ripping out everything not required and replacing it with an optimized solution that has players (the survivors) and AI (the zombies).

http://dayzdev.tumbl...y-it-is-it-isnt

Q: This may sound a tad rude, but many people agree: ARMA II was poorly optimized which causes many of us to get poor FPS. Has this been addressed in the new engine for the standalone?

A: I wouldn't agree ArmA2 is poorly optimized. But yes, it is not optimized for the purposes of something like DayZ, and that is easy enough to address as a standalone.

http://dayzmod.com/f...qa-with-rocket/

Optimization is going to help us with many problems, so to give an example of one area we are focusing our optimization is the zombies themselves, at the moment (in the mod) they are using ArmA 2 player models which are designed to do very complex things, they have very complex materials, very complex textures, we have discovered a way to dramatically decrease the FPS usage for zombies, so that's a really key and tangible thing to tidy things up, as well as world based optimization and code and design optimization as well. So our goal here is to make it run better, look better and work better as a result.

http://dayzmod.com/f...tation-article/ 11:00

Edited by smasht_AU

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Rocket has already confirmed it many times.

http://dayzdev.tumblr.com/

Oh sweet thanks for this information. I'm guessing I can run the game perfect? I like playing games everything on "LOW" and resolution 1024x768.

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