Jump to content

Recommended Posts

Been thinking of ways to curb player killing :P

Maybe add an Odour system in Dayz SA and if you kill other players or zombies you have blood on your hands (Rocket has already said blood on hands is an option).

The blood causes an odour that zombies can smell from a certain distance (depending on what cycle the zombie is in) and they are agitated and come investigate the odour.

Maybe you can only get rid of the odour by washing in a well or lake (maybe the sea too lol)

Maybe all guns have a weight that slows you down (the more powerfull the gun the heavier it is)

Pistols are light.

Edited by jaytmuk
  • Like 1

Share this post


Link to post
Share on other sites

pvp is part of the game. remove this/or over punnish and you will be removing a lot of peoples fun.

if this game did not have the pvp side to it i would be bored already...

Share this post


Link to post
Share on other sites

In agreement to the post above me, I propose that instead of making PvP less fun or harder, just make fighting zombies more fun/necessary. Take for example, Dead Frontier. That has a PvP system but most people do not partake in it because it's much more entertaining/rewarding/satisfying to fight a giant boss zombie such as a Flaming Giant Spider for its loot.

We should focus on features and systems that promote co-operation without punishing lone-wolf players. The trading system is one such example. A lone-wolf doesn't need to group up with people he needs to trust in order to get what he needs, he could instead be gathering things on his own, happen upon a small outpost that's willing to take whatever excess items he has for ammunition or resources. This does not completely shut out Bandits, as they can still trade between one another even if they are exiled from settlements, and these trading outposts would give bandits more things to target, which then means they are less likely to target new-spawns.

Edited by Rage VG

Share this post


Link to post
Share on other sites

Meh, punishing player killing is stupid.

And rage, could you please not change the colour of your text, makes it annoying to read.

Share this post


Link to post
Share on other sites

Any signs of a player killing another player is stupid. Blood on hands being one of them. I can just imagine someone sniping another player, yet they have blood on their hands! Metaphorically speaking they would, but realistically... no. It's way too easy for people to gather the best equipment in the game. Hoarde them in tents, so death is not a concern because they can just rearm.

Player killing is a part of this game, but hopefully with new and interesting content it will drive people to explore that content rather than sitting on a rooftop sniping people. Some people just can't resist it though. At the end of the day super boredom will result in just wanting to shoot people.

Share this post


Link to post
Share on other sites

I think once/if Zs have the ability to effectively navigate to snipers in thier hidey holes , it will not be any where near as desirable to snipe at everything that moves .

Share this post


Link to post
Share on other sites

Meh, punishing player killing is stupid.

And rage, could you please not change the colour of your text, makes it annoying to read.

Well I've never really had any complaints about it being hard to read before, but since you are capable of asking nicely, I suppose I can oblige.

Share this post


Link to post
Share on other sites

pvp is part of the game. remove this/or over punnish and you will be removing a lot of peoples fun.

if this game did not have the pvp side to it i would be bored already...

I understand that but I think Jay still has a point. DayZ is about weighing up risks vs reward of certain actions. Do you kill and gut that goat or is exposing oneself in the middle of the field to risky? Should you open fire on a player or do you risk giving up your position to a counter-sniper? Do you investigate the vehicle or could it be a trap? I think adding a cost to looting bodies by increasing your detection distance is a fair payoff and a great way to deter (but not unreasonably punish) banditry.

Killing and looting, while an integral part of DayZ is too high reward and in many situations low risk. Jay's idea works but I would like to add another suggestion to go with it; Corpses should attract zombies in general for a while. This means that the zombies' attraction to fresh blood is plausable and trying to detect other players by looking for spawned zombies is harder to do in high PvP areas.

  • Like 1

Share this post


Link to post
Share on other sites

Any signs of a player killing another player is stupid. Blood on hands being one of them. I can just imagine someone sniping another player, yet they have blood on their hands! Metaphorically speaking they would, but realistically... no. It's way too easy for people to gather the best equipment in the game. Hoarde them in tents, so death is not a concern because they can just rearm.

Player killing is a part of this game, but hopefully with new and interesting content it will drive people to explore that content rather than sitting on a rooftop sniping people. Some people just can't resist it though. At the end of the day super boredom will result in just wanting to shoot people.

New content will probably lower pvp deathmatching and sniping for a bit, Until it isnt new content anymore, We need something permanent to balance the game a little in favour of surviving rather than just a pvp arena.

Share this post


Link to post
Share on other sites

I understand that but I think Jay still has a point. DayZ is about weighing up risks vs reward of certain actions. Do you kill and gut that goat or is exposing oneself in the middle of the field to risky? Should you open fire on a player or do you risk giving up your position to a counter-sniper? Do you investigate the vehicle or could it be a trap? I think adding a cost to looting bodies by increasing your detection distance is a fair payoff and a great way to deter (but not unreasonably punish) banditry.

Killing and looting, while an integral part of DayZ is too high reward and in many situations low risk. Jay's idea works but I would like to add another suggestion to go with it; Corpses should attract zombies in general for a while. This means that the zombies' attraction to fresh blood is plausable and trying to detect other players by looking for spawned zombies is harder to do in high PvP areas.

Yes i love the blood on hand from looting thing :)

That combined with maybe guns being louder and attracting more zombies, and more content (things to do)

And Zeds being alot more of a challenge.

And i think we would have more surviving and less pvp arena game :P

Cos lets face it, Thats not what Dayz is about, Other games do the pvp arena thing alot better (bf3, cod)

Survival is what Dayz does best

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×