Lupatchi 143 Posted November 5, 2012 -all enterable buildings-acceptable loot (having to open drawers and cuboards to find things)-lockable houses and cars (can be pick locked)-enterable tents (bigger liket he medical tents but roomier-camo netting-findable attatchment to edit your gun (supressors camo netting etc.)-different types of helicopters-usable knifes (hunting and kitchen knives)-matches have a certain amout of usage-flint and steel (allows you to have more uses than matches by tonnes)-crowbar on toolbelts to brake into cars-stocking gear in cars requires to dump objects manually into the boot, unstocking vise versa-bieng able to shoot on bike, boats, cars and trucks if you are the pasenger.-armoured vans-helmets, armour and bullet proof vest stop low caliber bullets (9mm etc from dealing emense damage)-more gore!!!!! blowing peoples legs off etc.-realistic hunger and thirst (you dont need to eat and drink 100 times a day irl)-warm clothes in chernarus!-backpacks carry as mutch as they look like they should, i.e the alice pack vs czech pack.-appliable camo to backpacks-gradually increase blood ever so slightly (liek real life)-women able to wear clothing, get sick, feel cold etc.-radiation spikes in certain areas-vehicles that dont spawn broken as hell-expand map?-more varieties of camo?-radios to broadcast to other members in your squad that know the same frequency.-animals with propper AI (starttled by noise and vision of people)-Customisable faces (dimples dirt etc.)that is all for now, reply with more if you think i missed some :) 2 Share this post Link to post Share on other sites
dinnr (DayZ) 8 Posted November 5, 2012 In the standalone you can go in all the buildings anyway... Share this post Link to post Share on other sites
EpsilonNaught 9 Posted November 5, 2012 I definitely like the idea of matches running out and having to use flint and steel for more reliability. The hunger/thirst is debatable because if you are running around for miles you will need more energy and hydration, therefore need to eat/drink more; I agree it could be tuned better. I don't see how radiation would fit in but if there was a dilapidated plant that didn't dispose of waste then I guess it'd work. Squads already should be using some other form of communication (Team Speak, Mumble, even..Skype?) but perhaps radios would eliminate that. I'd probably stick with a third party chat program. I'd like to see hunting be more serious as well. It would take away from the boredom of killing other players after gearing up. Share this post Link to post Share on other sites
colekern 1364 Posted November 5, 2012 Literally ALL of this has been suggested before. Use the search function. 2 Share this post Link to post Share on other sites
The Khan 9 Posted November 5, 2012 And they're already expanding the map as well. You can see pictures of one of the new towns and an explanation of what happening with it here, so it is already being worked on. Share this post Link to post Share on other sites
sgtsnug 26 Posted November 5, 2012 Suggestions already planned for standalone release.-all enter-able buildings-findable attachment to edit your gun-different types of helicopters (All too likely, more vehicles mentioned)-usable knifes (Home made/found weapons mentioned by rocket, hand to hand also)-stocking gear in cars requires to dump objects manually into the boot, un-stocking vise versa (Don't we already?)-bieng able to shoot on bike, boats, cars and trucks if you are the passenger.-armoured vans (more vehicles as i said, possibility)-helmets, armour and bullet proof vest stop low calibre bullets (custom clothes mentioned, these are likely, headlamps mentioned)-more gore!!!!! blowing peoples legs off etc.(Not sure about dismemberment but new zombies be gorier)-women able to wear clothing, get sick, feel cold etc.-radios to broadcast to other members in your squad that know the same frequency.-animals with propper AI (starttled by noise and vision of people)-Customisable faces (dimples dirt etc.)-more varieties of camo? Other Suggestions -acceptable loot (having to open drawers and cupboards to find things) (I agree, and possibly it will in standalone, not confirmed)-lockable houses and cars (can be pick locked) (Just posted on a thread about this http://dayzmod.com/forum/index.php?/topic/41282-lockschains/)-enter-able tents (bigger like the medical tents but roomier) (I agree on this also, more tents big and small)-camo netting (Same as above, to hide vehicles under)-matches have a certain amount of usage (Likely will be part of crafting, Molotov's etc, thou I'd make matches consumable and lighters rarer ones that last longer, that double as a light source, replacing flash light as default [which should use battery]...I'm cruel)-flint and steel (allows you to have more uses than matches by tonnes) (?)-crowbar on tool belts to brake into cars (To break into boot, locked doors, no point getting into car if you don't have car keys...less you can hotwire)-realistic hunger and thirst (you dont need to eat and drink 100 times a day irl) (hunger and thirst to be visual audio cues, rate however is up to rocket) -warm clothes in chernarus! (Warm clothes everywhere! they look awesome)-backpacks carry as much as they look like they should, i.e the alice pack vs czech pack. (they seem fine as they are, i'd add weight and exhaustion like ACE myself, so you may take a lighter bag if you want to run a lot)-appliable camo to backpacks (were getting customisation options, can only hope?)-gradually increase blood ever so slightly (like real life) (Agreed, if your food and drink is full, should regen blood slowly, but get hungry/thirsty faster)-vehicles that don't spawn broken as hell (Deal with it? But I think, more vehicles, less fuel is a good fix)-radiation spikes in certain areas (Map dependant, perhaps a specific scenario for a new map) 1 Share this post Link to post Share on other sites
starwarsfan@gmx.de 450 Posted November 5, 2012 -realistic hunger and thirst (you dont need to eat and drink 100 times a day irl)You don't play the game 24/7(at least you shouldn't) how is that realistic? they go down so fast to compensate for the time you play. The proportion is alright in my eyes. 1 Share this post Link to post Share on other sites
Lupatchi 143 Posted November 8, 2012 You don't play the game 24/7(at least you shouldn't) how is that realistic? they go down so fast to compensate for the time you play. The proportion is alright in my eyes.in that case then if it cmpensates the time you play, they shouldn't use real time. Share this post Link to post Share on other sites
Dreygar (DayZ) 178 Posted November 8, 2012 I like a lot of the suggestions here, though it really seems like we won't be getting SA this year (and if we do) it won't be much different than what we have in the mod. Share this post Link to post Share on other sites