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andrewmont

Tents die with player.

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I just don't understand at all why you guys want to prevent the 'rearming process'.

I mean, so you just shot a guy - what difference does it make to you if he is back in the game in 30 minutes because he already put dozens of hours into finding, filling and maintaining a couple of tents?

The fact that someone has to spend 30 minutes running back to their camp, and then spend another half-dozen hours over the next few days replacing the gear they take from it, is as close to 'dead is dead' as you're going to get. That's quite enough penalty already, considering this is a GAME and you're supposed to be having FUN.

Seriously, if you lost all your hard-earned gear from tents and vehicles when you died, who would bother scavenging anything? Most people would just grab a Winchester from the nearest barn and go death-match in Cherno. They'd make no effort to stay alive at all - your suggestion would have the opposite effect to the one intended.

It's a lot easier to keep tents filled unless you're dying ever single time you play. It's already been stated a million times that it's different from any other game and I'm pretty sure is more simulation than game really. What? So having constant gear to rearm at when you die is going to make you want to stay alive? But losing all your gear when you die isn't? I strongly disagree.

If I lost it all when I died, I'd maybe have a camp with some necessary supplies, such as you would in a real apocalypse and I'd spend the rest of my time surviving. As in the stand alone this shall be the main focus and be a lot harder.

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The short-sightedness of this suggestion pisses me off.

Nobody is at any advantage, you have the very same opportunity to gear up if you collect things and maintain a camp for yourself.

Every tent is at the same risk of being discovered. Nothing is invulnerable to the actions of other players, that's the way it should be.

Granted, it's not ideal. The thing is, short of death permanently banning a player from a certain server, there's not a perfect way to stop people re-gearing.

It's the same with people complaining about bandits. Just because that's not the way you choose to play, doesn't mean the game mechanics have to change.

The universe doesn't revolve around you.

I don't particularly like the fact that after getting some guy who killed my buddies, he can be tooled-up again as soon as he gets to his tent.

Doesn't mean the entire system has to change.

Realism has nothing to do with it either.

Having a tent you can come back to when you're reincarnated is not any less realistic than a tent which vanishes when you die.

The problem is a "vanishing tent" will likely punish more than just the person who dies and your only reasoning is that you don't like the way it is now.

It seems more like you're being short sighted to be honest. You have the opportunity to gear up but it's not nearly as easy. This was just a suggestion and there are now improved versions of it. Such as you not being able to access you're tent with your next character - this way it's there for other people and only you can't use it. Included in this is the fact that you can then go destroy your tent or other people can access it. So it gives a kind of balance so that there wont be masses of geared tents everywhere. This isn't related to bandits at all, this is related to the fact that tents are a game breaking mechanic atm and completely negate what this mod was meant to be and what the stand alone will be. They WILL change this for the stand alone, it's almost inevitable that they'll stop people hoarding so get prepared.

I've gave a lot more reasoning than 'i just dont like it'.

I'm sorry but you, despite criticising have actually not made a valid argument at all.

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So I take it the guys that support this idea would be totally against introducing the construction ideas Rocket mentioned too.

Or would you prefer us to have the opportunity to build underground bunkers, which then disappear when you die?

Getting kitted out isn't going to be the "end-game" forever. It makes no sense to cripple or remove a feature which is still working out the kinks.

Currently, the main use I have for tents is collection of vehicle components. It's rare for me to build a vehicle just for myself, I wouldn't entrust the entire garage to one person if it will all be gone when they are killed.

It sounds to me like you just want to play the first couple of hours of DayZ the entire time.

When the standalone hits, you might get lucky and get a demo.

Nah mate, making no sense again. The game's got a strong element of perma-death that should be there but you basically want to negate it entirely. Groups, I understand you're point about the vanishing tent not working for groups. Well done on pointing that out but as I said there have been plenty of solutions given for that. You just don't like the idea that you and your team mates would actually have to work to survive and work to keep your gear. You'd much rather just be able to constantly re gear over and over again. You're meant to scavenge in an apocalypse. This is meant to be a realistic survival game set in a post apocalyptic world. You're looking for a different game.

Edited by AndrewM

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Judas Priest, have you ever heard of the 'edit button'?

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I don't think tents need to dissapear when you die, they just need to have their capacity lowered. (The same goes for vehicles)

If they could only hold about as many items as an Alice or Coyote backpack, that'd be perfect.

As it is right now, the whole survival aspect of the game has been ruined because I know I've got a tent with 2 M24's, 1 AKM, 1 M4A1, lots of ammo for each, engine parts, fueltank parts, a jerry can, water bottles, food, morhpine, and painkillers waiting for me whenever I respawn.

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You just don't like the idea that you and your team mates would actually have to work to survive and work to keep your gear. You'd much rather just be able to constantly re gear over and over again.

You should try to avoid making assumptions, fella.

This modus operandi you've conjured up and attempted to attach to me and my squad is entirely a false. If you're trying to show some kind of superiority, you're doing yourself no favours.

I don't hoard gear.

I don't go looking for PvP encounters to get killed constantly.

I don't think your idea is any good.

I'm sure you think you're right.

It's a shame, but it seems I can't help you.

You have a different opinion. That in no way makes my reasoning any less valid.

This isn't related to bandits at all, this is related to the fact that tents are a game breaking mechanic atm and completely negate what this mod was meant to be and what the stand alone will be.
Just because that's not the way you choose to play, doesn't mean the game mechanics have to change.

The universe doesn't revolve around you.

I never meant it was directly related to bandits, my point is, the basis of this suggestion is the same as a noob crying that bandits should be punished. You want to change the game to suit your chosen playstyle.

I have no doubt there will be changes to stop loot-farming and gear-hoarding in standalone. I welcome these improvements.

My prediction is that it WILL NOT include tents disappearing on death.

You can quote me on that.

Edited by Chabowski

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I dont like this because...like you are looting somebodys tents,then...he logs in and you kill hem and then the tents disapear and you can't loot them anymore.

I would like that idea if wen the player dies the tents will only disapear after some time.

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I like Shifty's idea, that tent capacity is too high. Even if tent capacity was say 50 item slots, but the same mechanics as backpacks, it would be better. I mean the guns would take up 10 slots etc.. You could keep a decent loot pile, but not a giant stash, Because really, once You know where to get the good loot, You only need one decent gun and some toolbelt essentials before You are back to getting good gear in a short time anyway.

The way tent's are now it becomes a needed item really. Once You have one, or access to one, the balance vs non tent owners is pretty OP.

The end of item duping will fix this to a large extent. I think making tents stealable would be going too far.

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