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Oakatsura

Idea for Standalone - Ingame Object Loot Stations

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Basically instead of having to generate both intangable objects and Loot Spawn Locations you combine them into a single source with lootable locations as well.

You obvious need spots on the floor where people have dropped stuff in a hurry, or stockpiles etc,

But things that are already in the game like pantries, stoves, cupboards, dressers, chest of drawers, trunks, crates, etc can also be given a storable value allowing you to implement an object and a loot location essentially reducing memory usage for large areas of loot locations and inventory essentially for them. This also means on Server start up inventory is pre-configured to those locations (non-floor spawn loot), and doesn't require the server processor to randomize those localized sources when a player enters, reducing server lag and processor lag as a result.

Other objects for interactive purposes could be safes with a 3 digit lock sequence that players can sit at and attempt to get into on the expectation of finding something good, these can be wall safes, floor safes, and gun safes or the latter, and as most modular items can be fitted with a tag of random_safe_location_ or random_solid_floor you can essentially have them wander the world similiar to helicopter crash sites, so in one restart a house in Kamenka would have a floor safe in the tile floored bedroom, then in another restart it would just be a floor.

Other things you can also implement are stash boxes, items you can place in the world that have an extended stay, almost like tents, but only hold a certain number of items.

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Meh.

I prefer the ability to quickly scan a room and it's loot piles to see if there is anything of use. Especially when I'm looting in a major town/city.

I'd rather not spend hours looking in every drawer, pantry, refrigerator, oven, nook, and cranny.

This is DayZ, not Finders Keepers.

EDIT: Not saying your idea is bad, though. It would be kind of cool if there were just a few, not many, but a few, random pieces of furniture to search through. Maybe one or two per enterable building.

Edited by A_Typical_Noob

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Meh.

I prefer the ability to quickly scan a room and it's loot piles to see if there is anything of use. Especially when I'm looting in a major town/city.

I'd rather not spend hours looking in every drawer, pantry, refrigerator, oven, nook, and cranny.

This is DayZ, not Finders Keepers.

EDIT: Not saying your idea is bad, though. It would be kind of cool if there were just a few, not many, but a few, random pieces of furniture to search through. Maybe one or two per enterable building.

Another cool idea would be maybe a select few houses could have gun safes. These would have the potential to hold random amounts of ammo and/or firearms.

Looking at Rockets vision, I'd say this is something he'd want to add, as he does want you to really survive, rather than window shop.

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