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Paying 1 Euro for one life 10 for 10e w/e, not requiring to buy the game, how would your playstyle be on such terms?

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This kind of gaming already existed and has faded into obscurity... I remember the old arcades. Dens of flashy lights, annoyingly loud noise, and drugs aplenty... Girls avoided that place of debauchery like the plague.

I'll have you know I had the 3 highest scores on the leaderboard for Crazy Taxi at my local arcade and the girls would literally crowd around to watch me play. Granted there were only 2 girls in the place but still they would actually stop playing Dance Dance Revolution to watch that shit. My highest score I don't even know how long I was playing for, all I know is that I put 50p in, went full immersion mode all up in that bitch and it was like some kind of outer body experience. People started coming upto me and saying "Wow, are you still going on that one game, how is that even possible?".

So I'm more open to the idea then these other people, in fact I'm kind of surprised at how a lot of people here won't even entertain it. I find that extremely closed-minded. There is huge potential in this area for some really engaging game experiences, I agree that DayZ isn't exactly the model candidate due to the hacking, but come on, have some imagination!

One thing is for sure: I wouldn't be in no fucking hero skin! Survival would become way more important then it is now and I think my immersion would increase. I don't think I'd be hitting autorun while I went to make a fresh brew either. I'd stay out of towns much more, use cover more while in forests and I'd actually be careful not to agro zombies. I would probably always play as part of a team too. It would actually have a huge impact.

Actually OP doesn't go far enough though. He's introduced real cost but where is the real reward? I don't think it's compelling enough in a non-competitively structured game to just offer risk. Modern day games have already learned a lot about risk and reward from gambling but they've yet to go all the way. What if you structure the game more like an online poker game. The server designates how much a life costs (the stake say from £0.20 to £20) and each player also pays a small commission (say 10% of the stake). The combined stake from all players are then distributed randomly about the map in loot piles and on zombie corpses. When you kill another player you get whatever money they had on them and when you log out, you take your earned cash with you.

Now I'm not saying that's the way DayZ should go and I'm not saying that any game is secure enough to do that, but what I am saying is that I would play the shit out of that game.

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No. Just... no.

Rocket isn't a money hungry whore mongrol like most game developers. Listen to a few of his interviews, they wouldn't even come close to hinting that he would ever do such a thing like this. He just wants to put out a fun game at a cheap price that millions can and have had a blast playing.

TL;DR, no.

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I'll have you know I had the 3 highest scores on the leaderboard for Crazy Taxi at my local arcade and the girls would literally crowd around to watch me play. Granted there were only 2 girls in the place but still they would actually stop playing Dance Dance Revolution to watch that shit. My highest score I don't even know how long I was playing for, all I know is that I put 50p in, went full immersion mode all up in that bitch and it was like some kind of outer body experience. People started coming upto me and saying "Wow, are you still going on that one game, how is that even possible?".

So I'm more open to the idea then these other people, in fact I'm kind of surprised at how a lot of people here won't even entertain it. I find that extremely closed-minded. There is huge potential in this area for some really engaging game experiences, I agree that DayZ isn't exactly the model candidate due to the hacking, but come on, have some imagination!

One thing is for sure: I wouldn't be in no fucking hero skin! Survival would become way more important then it is now and I think my immersion would increase. I don't think I'd be hitting autorun while I went to make a fresh brew either. I'd stay out of towns much more, use cover more while in forests and I'd actually be careful not to agro zombies. I would probably always play as part of a team too. It would actually have a huge impact.

Actually OP doesn't go far enough though. He's introduced real cost but where is the real reward? I don't think it's compelling enough in a non-competitively structured game to just offer risk. Modern day games have already learned a lot about risk and reward from gambling but they've yet to go all the way. What if you structure the game more like an online poker game. The server designates how much a life costs (the stake say from £0.20 to £20) and each player also pays a small commission (say 10% of the stake). The combined stake from all players are then distributed randomly about the map in loot piles and on zombie corpses. When you kill another player you get whatever money they had on them and when you log out, you take your earned cash with you.

Now I'm not saying that's the way DayZ should go and I'm not saying that any game is secure enough to do that, but what I am saying is that I would play the shit out of that game.

That's a really interesting idea, not viable here, but nevertheless a really intriguing concept, would really put a person's skill on the line, as their wallet is paying for their mistakes, heh. Make the world dangerous enough and you have a Massively Multiplayer Online Arcade going, sounds pretty cool to me.

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Hypothetically it would probably turn me into an absolute dick, sitting at the coast sniping fresh spawns that can't defend themselves.

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How would you react when you meet the random person?

Shoot on sight... he is losing money muhahaha and that he wont kill me.

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The problem is that anyone who got in the games first, or had their own server that they kept clear untill thye had a big base with tons of guns. Then they would go to the coast and snipe anyone who got in, to make sure that they never ever had to pay again.

It would make me never, ever go on a high pop server again, and never ever trust anyone again, not even someone i met on the forum, because killing someone is alot more fun if they actually loose something, so it would absolutely ruin the teamplay of the game.

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I'll have you know I had the 3 highest scores on the leaderboard for Crazy Taxi at my local arcade and the Sturgeons would literally crowd around to watch me play. Granted there were only 2 Sturgeons in the place but still they would actually stop playing Dance Dance Sturgeon to watch that shinizzle. My highest score I don't even know how long I was playing for, all I know is that I put 50p in, went full immersion mode all up in that bitch and it was like some kind of outer body mushroom experience. Sturgeons started swimming up to me and saying "Wow, are you still going on that one game, how is that even possible?".

Fixed. ;)

I had the highest score on Alex the Kid in the mid 80's for months at our local arcade, the amount of 20 cent pieces i put through that machine was insane, i was mowing lawns on the weekend to feed my Alex addiction. My dreams were full of skateboards and i can still hear the theme music in my head. Madness.

Re paying for my char, i would probably be as careful as i am with my current hero pub char, every contact would be suspenseful.

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I'll have you know I had the 3 highest scores on the leaderboard for Crazy Taxi at my local arcade and the Sturgeons would literally crowd around to watch me play. Granted there were only 2 Sturgeons in the place but still they would actually stop playing Dance Dance Sturgeon to watch that shinizzle. My highest score I don't even know how long I was playing for, all I know is that I put 50p in, went full immersion mode all up in that bitch and it was like some kind of outer body mushroom experience. Sturgeons started swimming up to me and saying "Wow, are you still going on that one game, how is that even possible?".

Fixed. ;)

I had the highest score on Alex the Kid in the mid 80's for months at our local arcade, the amount of 20 cent pieces i put through that machine was insane, i was mowing lawns on the weekend to feed my Alex addiction. My dreams were full of skateboards and i can still hear the theme music in my head. Madness.

Re paying for my char, i would approach it the same as i do with my current hero pub char.

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You guys are all completely missing the point of this thread. Wow. He's not asking if 'you would pay to play 1 life', he's asking hypothetically how your gameplay would change knowing theres a real life consequence for dying, which is losing your dollar.

Put all hacking/exploits/bugs aside as well

at least i think this is what op was going for

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I'd reside in the woods live off the land. Fresh spring water every morning and goat steaks for dinner. If someone approached my camp I'd offer them some Leroy en to the neck

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Nah, real-world assets just make the game an unacceptable expense, and people will quit. It's not real life, after all. The rules are different. Use in-game prices for penalties. Just like people are willing to work their nuts off to get days survivied or humanity scores where they want them, make a real in-game score that can be both attained and leveraged in-game, then encourage survival to accrue or maintain that score.

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