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WalkerDown (DayZ)

Combat Logging (ALt+F4) solved...

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Right... So you really think hackers are going to be able to teleport once DayZ doesn't allow clients to execute scripts..?

Cant you just already feel the good times of the first few months of standalone with zero hackers.

Its going to be quality quality survivalness!

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Cant you just already feel the good times of the first few months of standalone with zero hackers.

Its going to be quality quality survivalness!

Can't tell if you're being fantasticly sarcastic or not. Either way have some beans.

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This is why you play on a private hive where the admin can roll back the server if someone does a mass teleport or mass kill.

Also, Battle Eye has added over 250 script restriction events where people get kicked if they used them. Don't know why people say Battle Eye has done nothing.

Standalone will eliminate the most devastating hacks. Teleporting, morphing people into cows, god-mode, dropping tactical nukes and virtually all manner of spawning items and vehicles can be deleted out of the game code outright. The things that will likely persist despite all attempts to squash them are; ESP and other vision hacks, auto-aim and duping exploits.

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