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kebman

Catching cheaters and hackers

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I'm wondering how hard it would be to catch a hacker. What kind of methods could be used to catch one?

Teleportation

How hard would it be to run a simple speed check? Whenever a player's speed peaks beyond that of a chopper, you'll know he's been teleported.

However, that would still not prove that it was the player who did the actual scripting for the teleportation. It could just as easily still be the victim of a teleportation hack. There would have to be other indicators supporting that it was a hacker. Thus to prove a hacker, multiple teleportations would have to be logged, or usage of illegal gear - and about that...

About spawning in gear

How hard would it be to run a simple check for where people get stuff? If a player suddenly got a lot of gear at a location without a spawn, there would have to be another dead player there for it to be legitimate. With the addition of that tell-tale white cardboard box, the admins could be pretty sure of catching a hacker red handed.

So I'm just wondering how hard could it be?

Also I'm wondering about other methods to catch hackers.

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How hard is it for people to stop being douchey trolls? That's my question.

Once the standalone is out we wont be speaking of scripters. There will be the normal hackusations of wallhacks and aimbot, which if my past with BE is any indication, will be taken care of swiftly and quickly.

EDIT: That above statement makes it sound like I PERSONALLY have had issues or run ins with BE and that is not the case. Just wanted to clear that up lol.

Edited by Sheepdawg

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Similar posts to this are all over this forum, it's all been suggested before and similar features are bound to be in the DayZ standalone anti-hack system.

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