FunkyHermitCrab (DayZ) 95 Posted June 15, 2012 Hey, I searched and couldn't find an answer to this question:If one uses a client side movement fix for DayZ ( ) is it considered cheating?Just wanted to make sure! (Let me know if this is a repeat thread so I can delete it) Share this post Link to post Share on other sites
enigma (DayZ) 0 Posted June 15, 2012 Id be interested to know as well as this seems like a very useful mod. Share this post Link to post Share on other sites
MrBloodworth 1 Posted June 15, 2012 I believe that mod needs to be supported on the server side as well. Share this post Link to post Share on other sites
themangeraaad 0 Posted June 15, 2012 I believe that mod needs to be supported on the server side as well.According to the video uploader "it's clientside. As long as the server doesn't prevent you from using it, you'll be fine."But this definitely looks VERY useful so hopefully it's OK to use it. If so I'll be downloading tonight. One of my biggest complaints is the inability to side step through doors or smoothly navigate tight areas and it really looks like this mod resolves a lot of those problems. Share this post Link to post Share on other sites
Mitritch 4 Posted June 15, 2012 Hm, really useful mod. But again, it gives you advantage which others don't have, so it may be considered as a cheat by DayZ staff.However I will try it to see if it will help with making corner fights more smooth. Share this post Link to post Share on other sites
lordsilence 1 Posted June 15, 2012 Any unapproved mod is disallowed.Bypassing signature checks in any capacity may get you banned . Share this post Link to post Share on other sites
CactuarLOL 0 Posted June 15, 2012 Hmm, it removes the physics from your weapon so you dont get it caught on stuff, not very realistic but then again neither is getting stuck in a doorway because the end of your rifle is touching the frame.At the moment, this mod would be very useful, I for one am so sick of getting stuck in doorways, it would be considered cheating imo, you have an unfair advantage in CQB, but hopefully something similar will be added to DayZ in the future. Share this post Link to post Share on other sites
Mitritch 4 Posted June 15, 2012 Any unapproved mod is disallowed.Bypassing signature checks in any capacity may get you banned .This mod is:A) Legal. It is used by lots of players with no problems (i.e. no BE bans)B) Signature checks are not bypassed. It is just another mod on your mod path.but:C) It really makes combat indoors and around corners more fluid, giving you the advantage. So, again, this is solely up to DayZ team to decide, what to do with it's usage. From BE point of view you'l be fine. Share this post Link to post Share on other sites
FunkyHermitCrab (DayZ) 95 Posted June 15, 2012 Any unapproved mod is disallowed.Bypassing signature checks in any capacity may get you banned .C) It really makes combat indoors and around corners more fluid' date=' giving you the advantage. So, again, this is solely up to DayZ team to decide, what to do with it's usage. From BE point of view you'l be fine.[/quote']See, that is my big conundrum! The mod is free and everybody can/should get it. But some people don't have it. So if its allowed DayZ staff could sticky it so it is a "Recommended" add-on mod or find a way to bundle it with DayZ... maybe I should post this in suggestions... Share this post Link to post Share on other sites
Efften 0 Posted June 15, 2012 Would like official word on this, dont wanna get banned, but I want to go around doors without getting stuck. Share this post Link to post Share on other sites
Bill Murray 5 Posted June 15, 2012 Officially, it is not an approved mod. You'll probably get kicked for it or fail verification. Share this post Link to post Share on other sites
Never 237 Posted June 15, 2012 Well simple idea:Why not put this in the next patch? (Or even add it to the basic DayZ file)Give it to all players, less hanging up on doorways and move free movement for every Dayz player. Surely could be easily done? Share this post Link to post Share on other sites
PITN (DayZ) 2 Posted June 15, 2012 Any mod you add to a server or client increases the risk of it being used nefariously. Every mod added to a server increases the chance that a script kiddie can exploit certain vulnerablities. In short any unsupported mod, with or without unsupported signature checks, increase the chance of an exploit or script kiddie compromise.Server admins should keep this in mind when they set up their servers. I personally would run full signatures and not allow any third party mod free access to the server. Share this post Link to post Share on other sites
Never 237 Posted June 15, 2012 Any mod you add to a server or client increases the risk of it being used nefariously. Every mod added to a server increases the chance that a script kiddie can exploit certain vulnerablities. In short any unsupported mod' date=' with or without unsupported signature checks, increase the chance of an exploit or script kiddie compromise.Server admins should keep this in mind when they set up their servers. I personally would run full signatures and not allow any third party mod free access to the server.[/quote']Could BIS stick a 'tag' on this add-on? Adapt something so the game can recognize it, add it to the DayZ mod so everyone has it, better play experience of everyone no?Technically at the moment Dayz is an third-party mod. Share this post Link to post Share on other sites
dallas 5195 Posted June 15, 2012 Seems like this mod gives you a clear advantage over other players. Share this post Link to post Share on other sites
Never 237 Posted June 15, 2012 Seems like this mod gives you a clear advantage over other players.Do people read these threads?For the 3rd time, could this be implemented into DayZ? No advantage if everyone got it patched it at the source. Share this post Link to post Share on other sites
dallas 5195 Posted June 15, 2012 I don't use it myself, don't like the mod nor do I want it to become mandatory for DayZ, which it would be, if it's allowed clientside. Share this post Link to post Share on other sites
enigma (DayZ) 0 Posted June 15, 2012 I don't use it myself' date=' don't like the mod nor do I want it to become mandatory for DayZ, which it would be, if it's allowed clientside.[/quote']Your post would be a lot more helpful if you gave a reason for your dislike of this mod. Share this post Link to post Share on other sites
FunkyHermitCrab (DayZ) 95 Posted June 15, 2012 I don't use it myself' date=' don't like the mod nor do I want it to become mandatory for DayZ, which it would be, if it's allowed clientside.[/quote']Why not? The idea is to give player better control of their character. I just want to hear your reasoning. Share this post Link to post Share on other sites
PITN (DayZ) 2 Posted June 15, 2012 Having the mod incorperated into DayZ with a DayZ signature would be the prefered method. However, getting mod developers to agree on how each others work will be used, implemented and compensated for (credit for the work) always seems to bring forth posturing and chest thumping. This hasn't prevented private clans, in the past, to incorperate several mods into ONE key. But they usually keep that stuff behind closed doors anyway. It's just not conducive to public play to go down that route. Share this post Link to post Share on other sites
Never 237 Posted June 15, 2012 I don't use it myself' date=' don't like the mod nor do I want it to become mandatory for DayZ, which it would be, if it's allowed clientside.[/quote']Why not? The idea is to give player better control of their character. I just want to hear your reasoning.I'd be keen on hearing why you don't like the idea of everyone having cleaner movement also. If its done in a way that every player has it, what would be the issue? Surely being killed because the game engines decided you can no longer fit though an 10ft wide barndoor is annoying? Share this post Link to post Share on other sites
MrBloodworth 1 Posted June 15, 2012 Because we all know, Obtuse, clunky, unfinished features = Hardcore! You can't bend your arms in real life when you walk through a door sideways!We can't get our HARDCORE™ merit badges if the games not hardcore./trollin Share this post Link to post Share on other sites
seraosha 3 Posted June 15, 2012 To play devils advocate, making your movement equal between say...a pistol and an enfield in close quarters is a bit ridiculous. Pieing the corner, making entry, stacking with other players in a building...I'm just brainstorming, but I'm not seeing how eliminating weapon length from the character model is legit.But yes, breaking a leg and bleeding out from a doorway is annoying, I just dont know that this additional client side mod is the right answer...especially in light of recent global bans...I'm not risking it. Share this post Link to post Share on other sites
themangeraaad 0 Posted June 15, 2012 Even if it's not implemented into DayZ itself (and remains a separate mod), I hope it is allowed. Yes some players could have an advantage if they installed this mod (over those who don't) but you could argue that players with faster PCs already have an advantage since they can max out settings and run smoother. The thing about PC gaming is that most systems will perform differently; there will always be individuals who have an advantage and those with a disadvantage.Add a link to the mod to an official "recommended mods" or "installation instructions" thread so that it's clearly recommended for all players and let it run its course. Players that want to seek out a bit better performance will do that and those content with current performance will not. It's no different from those of us who tweak settings/config files to improve cliet-side performance... initially my performance was sub-par so I searched/asked around and found how the settings work for this game and optimized accordingly. Did that give me an advantage? Maybe a small advantage, I got an improved frame rate. Should that be ban-able? I don't think so... and I don't think adding a mod that smooths out gameplay should be either. Share this post Link to post Share on other sites
MrBloodworth 1 Posted June 15, 2012 I believe that mod needs to be supported on the server side as well.According to the video uploader "it's clientside. As long as the server doesn't prevent you from using it' date=' you'll be fine."But this definitely looks VERY useful so hopefully it's OK to use it. If so I'll be downloading tonight. One of my biggest complaints is the inability to side step through doors or smoothly navigate tight areas and it really looks like this mod resolves a lot of those problems.[/quote']To play devils advocate' date=' making your movement equal between say...a pistol and an enfield in close quarters is a bit ridiculous. Pieing the corner, making entry, stacking with other players in a building...I'm just brainstorming, but I'm not seeing how eliminating weapon length from the character model is legit.But yes, breaking a leg and bleeding out from a doorway is annoying, I just dont know that this additional client side mod is the right answer...especially in light of recent global bans...I'm not risking it.[/quote']Please talk to the gamma adjusters, or support fixing night time. :) Share this post Link to post Share on other sites