nikizor 4 Posted October 19, 2012 (edited) Johnny's Sexy Private HiveThe best private hive on Earth!Johnny's Sexy Private HIVE is a tight community that is dedicated to having fun and playing DayZ the meant it was to be played, this means that we have done a overhaul on the loot system and the zombie spawning system. Zombie spawn rates have been increased to promote cooperation in order to achieve a goal. Loot spawn's are different. Hangars seldom spawn loot and instead spawn dusty pilot uniforms and helicopter repair parts. Fire Stations, once a easy military loot grab is now a "police" loot spawn that will spawn SMG's such as MP5's, MP7's and my personal favorite the Glock 18. There are additional vehicles such as the mv22 osprey and the little bird. We are also playing around with additional skins and a construction system to build the base of your dreams. Also all of our weapons ingame have been swapped for Robert Hammer weapons in order to have the highest quality weapons available.Our server has the latest Anti Hack technology, an active administration. Our server requires a password and a whitelist to enter, once we ban someone we can be sure that they will be gone for good. Our server is hosted in Dallas and is actual box and not a vilayer plaything.To join our server:First Download the mod and install it to the best of your abilities. If you have trouble with the install go to Teamspeak and enter the Download Mod -> Requesting Help, once the mod is installed properly or you never had problems with it proceed to requesting interview and we will assist you to get ingame. There are no age restrictions to our community, just be mature and have fun.The download link for the mod is:The download for the hotfix that you need to apply is at:The IP to the teamspeak server is: 66.150.214.207 come here if you need helpTo install the hotfix, drag the .pbo files into your /@DayZ_JSPHE/Addons folderHave fun and hope to see you out there-Johnny Edited October 20, 2012 by nikizor 2 Share this post Link to post Share on other sites
Kn1fe2MeetU 2 Posted October 20, 2012 Whats with the power hungry admins? I had met some guys from NZ and we were talking when suddenly they got capped by an Attack Helicopter, then we get Perma-banned from the Teamspeak and then banned from the server, Sturmblast was the guy who banned us from the Teamspeak Share this post Link to post Share on other sites
TheRejectedMan 1 Posted October 20, 2012 That's not true at all. For one, Sturmblast was reacting upon a bunch of guys being assholes after he told them where he was and offered to give supplies, and give help. Then they all came up and fucked him up and a bunch of other people. That's fucking bullshit. 1 Share this post Link to post Share on other sites
nikizor 4 Posted October 20, 2012 We have just added support for ACEX_SM, working on a ACE integration currently seeing how that goes Share this post Link to post Share on other sites
Bass50 43 Posted October 20, 2012 That's not true at all. For one, Sturmblast was reacting upon a bunch of guys being assholes after he told them where he was and offered to give supplies, and give help. Then they all came up and fucked him up and a bunch of other people. That's fucking bullshit.What the fuck? He banned a bunch of people for killing him after he revealed his position? THATS PART OF THE GAME. Share this post Link to post Share on other sites
stapo 188 Posted October 20, 2012 (edited) His Codeclass AGS_UN_Bag_EP1; // External class referenceclass Net_DZ : AGS_UN_Bag_EP1 {displayName = "Netting";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};class Functionary1_EP1; // External class referenceclass BlackSuit_DZ : Functionary1_EP1 {displayName = "Survivor";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};class Policeman; // External class referenceclass Police_DZ : Policeman {displayName = "Police Officer";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};class Doctor; // External class referenceclass Doctor_DZ : Doctor {displayName = "Doctor";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};class Priest; // External class referenceclass Priest_DZ : Priest {displayName = "Priest";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};class Villager1; // External class referenceclass Farmer_DZ : Villager1 {displayName = "Farmer";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};class Rocker1; // External class referenceclass Rocker_DZ : Rocker1 {displayName = "Rocker";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};class USMC_Soldier_Pilot; // External class referenceclass Pilot_DZ : USMC_Soldier_Pilot {displayName = "Pilot";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};class GUE_Soldier_1; // External class referenceclass Terrorist_DZ : GUE_Soldier_1 {displayName = "Terrorist";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};class Haris_Press_EP1; // External class referenceclass Biker_DZ : Haris_Press_EP1 {displayName = "Biker";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};My Code (SurviveDayZ Mod)class AGS_UN_Bag_EP1; // External class referenceclass Net_DZ : AGS_UN_Bag_EP1 {displayName = "Netting";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};class Functionary1_EP1; // External class referenceclass BlackSuit_DZ : Functionary1_EP1 {displayName = "Survivor";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};class Policeman; // External class referenceclass Police_DZ : Policeman {displayName = "Police Officer";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};class Doctor; // External class referenceclass Doctor_DZ : Doctor {displayName = "Doctor";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};class Priest; // External class referenceclass Priest_DZ : Priest {displayName = "Priest";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};class Villager1; // External class referenceclass Farmer_DZ : Villager1 {displayName = "Farmer";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};class Rocker1; // External class referenceclass Rocker_DZ : Rocker1 {displayName = "Rocker";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};class USMC_Soldier_Pilot; // External class referenceclass Pilot_DZ : USMC_Soldier_Pilot {displayName = "Pilot";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};class GUE_Soldier_1; // External class referenceclass Terrorist_DZ : GUE_Soldier_1 {displayName = "Terrorist";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};class Haris_Press_EP1; // External class referenceclass Biker_DZ : Haris_Press_EP1 {displayName = "Biker";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};and thats just a snippetWe are also playing around with additional skins and a construction system to build the base of your dreamsAKA Stealing themThank You For Not giving credits leecher... write your own code instead of stealing someone elses hard work. and good luck with the construction system because i know your stealing that too because ive had a look at your files and they are 1:1 with mine.Sincerely,Stapo (Developer Of The SurviveDayZ Mod) Edited October 20, 2012 by Stapo 7 Share this post Link to post Share on other sites
Althy 4 Posted October 20, 2012 So what you're saying is you stole SurviveDayZ's code entirely? Wow you're pathetic, come up with an original idea and then advertise that.Althalus 1 Share this post Link to post Share on other sites
chernojourno 226 Posted October 20, 2012 Why steal someone elses code douche bag? Are you that creatively empty and that morally bankrupt that you can't come up with an original idea of your own? 1 Share this post Link to post Share on other sites
RedNome 443 Posted October 20, 2012 Disgusting, DO NOT support this server and also should be banned from this forum. 3 Share this post Link to post Share on other sites
rooneye 135 Posted October 20, 2012 Read the first post thought great! this looks cool and clicked both downloads and they started to download, then i scrolled down and read this:That's not true at all. For one, Sturmblast was reacting upon a bunch of guys being assholes after he told them where he was and offered to give supplies, and give help. Then they all came up and fucked him up and a bunch of other people. That's fucking bullshit.Downloads cancelled. 1 Share this post Link to post Share on other sites
mio.rogvall@gmail.com 107 Posted October 20, 2012 Anyone who has done even the slightest bit of coding knows that everyone has their own way of solving problems with code. Everytime i see lines of code that a identical that's a red flag right there. This case is like 30-40 lines of code that's identical. The proof couldn't be any more clear. 1 Share this post Link to post Share on other sites
Scrax 0 Posted October 20, 2012 If I had the knowledge and resources to DDoS this server, which I of course do not have, I would. But, you know... Share this post Link to post Share on other sites
nikizor 4 Posted October 20, 2012 His Codeclass AGS_UN_Bag_EP1; // External class referenceclass Net_DZ : AGS_UN_Bag_EP1 {displayName = "Netting";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};class Functionary1_EP1; // External class referenceclass BlackSuit_DZ : Functionary1_EP1 {displayName = "Survivor";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};class Policeman; // External class referenceclass Police_DZ : Policeman {displayName = "Police Officer";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};class Doctor; // External class referenceclass Doctor_DZ : Doctor {displayName = "Doctor";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};class Priest; // External class referenceclass Priest_DZ : Priest {displayName = "Priest";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};class Villager1; // External class referenceclass Farmer_DZ : Villager1 {displayName = "Farmer";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};class Rocker1; // External class referenceclass Rocker_DZ : Rocker1 {displayName = "Rocker";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};class USMC_Soldier_Pilot; // External class referenceclass Pilot_DZ : USMC_Soldier_Pilot {displayName = "Pilot";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};class GUE_Soldier_1; // External class referenceclass Terrorist_DZ : GUE_Soldier_1 {displayName = "Terrorist";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};class Haris_Press_EP1; // External class referenceclass Biker_DZ : Haris_Press_EP1 {displayName = "Biker";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};My Code (SurviveDayZ Mod)class AGS_UN_Bag_EP1; // External class referenceclass Net_DZ : AGS_UN_Bag_EP1 {displayName = "Netting";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};class Functionary1_EP1; // External class referenceclass BlackSuit_DZ : Functionary1_EP1 {displayName = "Survivor";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};class Policeman; // External class referenceclass Police_DZ : Policeman {displayName = "Police Officer";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};class Doctor; // External class referenceclass Doctor_DZ : Doctor {displayName = "Doctor";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};class Priest; // External class referenceclass Priest_DZ : Priest {displayName = "Priest";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};class Villager1; // External class referenceclass Farmer_DZ : Villager1 {displayName = "Farmer";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};class Rocker1; // External class referenceclass Rocker_DZ : Rocker1 {displayName = "Rocker";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};class USMC_Soldier_Pilot; // External class referenceclass Pilot_DZ : USMC_Soldier_Pilot {displayName = "Pilot";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};class GUE_Soldier_1; // External class referenceclass Terrorist_DZ : GUE_Soldier_1 {displayName = "Terrorist";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};class Haris_Press_EP1; // External class referenceclass Biker_DZ : Haris_Press_EP1 {displayName = "Biker";side = TWest;weapons[] = {"Throw", "Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw", "Put"};respawnMagazines[] = {};weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;canHideBodies = true;};and thats just a snippetAKA Stealing themThank You For Not giving credits leecher... write your own code instead of stealing someone elses hard work. and good luck with the construction system because i know your stealing that too because ive had a look at your files and they are 1:1 with mine.Sincerely,Stapo (Developer Of The SurviveDayZ Mod)Hello Stapo, I've sent your post to my coder, it really sucks paying someone and they copy stuff off of another community. I'll remove the links for now and then run vanilla dayz on our server until the infringing code is removed.I want to work with you on this and not against you on this one. Share this post Link to post Share on other sites
void.false@gmail.com 300 Posted October 20, 2012 At the beginning it really caught my eye and I wanted to play on the said server. But reading further revealed that the author is a scum. What a disgrace. I'm really sorry to see how often people are stealing other's work it pretend it to be their brand new idea. Share this post Link to post Share on other sites
nikizor 4 Posted October 20, 2012 (edited) I've talked to SDZ staff and hopefully we reach some sort of agreement today. Edited October 20, 2012 by nikizor Share this post Link to post Share on other sites
ryahn 112 Posted October 21, 2012 In the end we have resolved this issue. I will be PM'ing here in a bit Share this post Link to post Share on other sites
chernojourno 226 Posted October 21, 2012 Ryahn,I'm glad this has been resolved. And nikizor I hope that if you did get ripped of by paying a coder who stole from the SurviveDayZ team you rip him a new one and then teabag his corpse. 1 Share this post Link to post Share on other sites