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nikizor

@JSPHE DayZ Realism Overhaul is now in testing! Special Friday C130J crash with a boatload of loot

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Johnny's Sexy Private Hive

The best private hive on Earth!

Johnny's Sexy Private HIVE is a tight community that is dedicated to having fun and playing DayZ the meant it was to be played, this means that we have done a overhaul on the loot system and the zombie spawning system. Zombie spawn rates have been increased to promote cooperation in order to achieve a goal. Loot spawn's are different. Hangars seldom spawn loot and instead spawn dusty pilot uniforms and helicopter repair parts. Fire Stations, once a easy military loot grab is now a "police" loot spawn that will spawn SMG's such as MP5's, MP7's and my personal favorite the Glock 18. There are additional vehicles such as the mv22 osprey and the little bird. We are also playing around with additional skins and a construction system to build the base of your dreams. Also all of our weapons ingame have been swapped for Robert Hammer weapons in order to have the highest quality weapons available.

Our server has the latest Anti Hack technology, an active administration. Our server requires a password and a whitelist to enter, once we ban someone we can be sure that they will be gone for good. Our server is hosted in Dallas and is actual box and not a vilayer plaything.

To join our server:

First Download the mod and install it to the best of your abilities. If you have trouble with the install go to Teamspeak and enter the Download Mod -> Requesting Help, once the mod is installed properly or you never had problems with it proceed to requesting interview and we will assist you to get ingame. There are no age restrictions to our community, just be mature and have fun.

The download link for the mod is:

The download for the hotfix that you need to apply is at:

The IP to the teamspeak server is: 66.150.214.207 come here if you need help

To install the hotfix, drag the .pbo files into your /@DayZ_JSPHE/Addons folder

Have fun and hope to see you out there

-Johnny

Edited by nikizor
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Whats with the power hungry admins? I had met some guys from NZ and we were talking when suddenly they got capped by an Attack Helicopter, then we get Perma-banned from the Teamspeak and then banned from the server, Sturmblast was the guy who banned us from the Teamspeak

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That's not true at all. For one, Sturmblast was reacting upon a bunch of guys being assholes after he told them where he was and offered to give supplies, and give help. Then they all came up and fucked him up and a bunch of other people. That's fucking bullshit.

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We have just added support for ACEX_SM, working on a ACE integration currently seeing how that goes

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That's not true at all. For one, Sturmblast was reacting upon a bunch of guys being assholes after he told them where he was and offered to give supplies, and give help. Then they all came up and fucked him up and a bunch of other people. That's fucking bullshit.

What the fuck? He banned a bunch of people for killing him after he revealed his position? THATS PART OF THE GAME.

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His Code


class AGS_UN_Bag_EP1; // External class reference

class Net_DZ : AGS_UN_Bag_EP1 {
displayName = "Netting";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};
class Functionary1_EP1; // External class reference

class BlackSuit_DZ : Functionary1_EP1 {
displayName = "Survivor";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};
class Policeman; // External class reference

class Police_DZ : Policeman {
displayName = "Police Officer";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};
class Doctor; // External class reference

class Doctor_DZ : Doctor {
displayName = "Doctor";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};
class Priest; // External class reference

class Priest_DZ : Priest {
displayName = "Priest";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};
class Villager1; // External class reference

class Farmer_DZ : Villager1 {
displayName = "Farmer";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};
class Rocker1; // External class reference

class Rocker_DZ : Rocker1 {
displayName = "Rocker";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};
class USMC_Soldier_Pilot; // External class reference

class Pilot_DZ : USMC_Soldier_Pilot {
displayName = "Pilot";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};
class GUE_Soldier_1; // External class reference

class Terrorist_DZ : GUE_Soldier_1 {
displayName = "Terrorist";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};

class Haris_Press_EP1; // External class reference

class Biker_DZ : Haris_Press_EP1 {
displayName = "Biker";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};

My Code (SurviveDayZ Mod)


class AGS_UN_Bag_EP1; // External class reference

class Net_DZ : AGS_UN_Bag_EP1 {
displayName = "Netting";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};
class Functionary1_EP1; // External class reference

class BlackSuit_DZ : Functionary1_EP1 {
displayName = "Survivor";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};
class Policeman; // External class reference

class Police_DZ : Policeman {
displayName = "Police Officer";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};
class Doctor; // External class reference

class Doctor_DZ : Doctor {
displayName = "Doctor";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};
class Priest; // External class reference

class Priest_DZ : Priest {
displayName = "Priest";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};
class Villager1; // External class reference

class Farmer_DZ : Villager1 {
displayName = "Farmer";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};
class Rocker1; // External class reference

class Rocker_DZ : Rocker1 {
displayName = "Rocker";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};
class USMC_Soldier_Pilot; // External class reference

class Pilot_DZ : USMC_Soldier_Pilot {
displayName = "Pilot";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};
class GUE_Soldier_1; // External class reference

class Terrorist_DZ : GUE_Soldier_1 {
displayName = "Terrorist";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};

class Haris_Press_EP1; // External class reference

class Biker_DZ : Haris_Press_EP1 {
displayName = "Biker";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};

and thats just a snippet

We are also playing around with additional skins and a construction system to build the base of your dreams

AKA Stealing them

Thank You For Not giving credits leecher... write your own code instead of stealing someone elses hard work. and good luck with the construction system because i know your stealing that too because ive had a look at your files and they are 1:1 with mine.

Sincerely,

Stapo (Developer Of The SurviveDayZ Mod)

Edited by Stapo
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So what you're saying is you stole SurviveDayZ's code entirely?

Wow you're pathetic, come up with an original idea and then advertise that.

Althalus

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Why steal someone elses code douche bag? Are you that creatively empty and that morally bankrupt that you can't come up with an original idea of your own?

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Disgusting, DO NOT support this server and also should be banned from this forum.

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Read the first post thought great! this looks cool and clicked both downloads and they started to download, then i scrolled down and read this:

That's not true at all. For one, Sturmblast was reacting upon a bunch of guys being assholes after he told them where he was and offered to give supplies, and give help. Then they all came up and fucked him up and a bunch of other people. That's fucking bullshit.

Downloads cancelled.

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Anyone who has done even the slightest bit of coding knows that everyone has their own way of solving problems with code. Everytime i see lines of code that a identical that's a red flag right there. This case is like 30-40 lines of code that's identical. The proof couldn't be any more clear.

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If I had the knowledge and resources to DDoS this server, which I of course do not have, I would. But, you know...

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His Code


class AGS_UN_Bag_EP1; // External class reference

class Net_DZ : AGS_UN_Bag_EP1 {
displayName = "Netting";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};
class Functionary1_EP1; // External class reference

class BlackSuit_DZ : Functionary1_EP1 {
displayName = "Survivor";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};
class Policeman; // External class reference

class Police_DZ : Policeman {
displayName = "Police Officer";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};
class Doctor; // External class reference

class Doctor_DZ : Doctor {
displayName = "Doctor";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};
class Priest; // External class reference

class Priest_DZ : Priest {
displayName = "Priest";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};
class Villager1; // External class reference

class Farmer_DZ : Villager1 {
displayName = "Farmer";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};
class Rocker1; // External class reference

class Rocker_DZ : Rocker1 {
displayName = "Rocker";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};
class USMC_Soldier_Pilot; // External class reference

class Pilot_DZ : USMC_Soldier_Pilot {
displayName = "Pilot";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};
class GUE_Soldier_1; // External class reference

class Terrorist_DZ : GUE_Soldier_1 {
displayName = "Terrorist";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};

class Haris_Press_EP1; // External class reference

class Biker_DZ : Haris_Press_EP1 {
displayName = "Biker";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};

My Code (SurviveDayZ Mod)


class AGS_UN_Bag_EP1; // External class reference

class Net_DZ : AGS_UN_Bag_EP1 {
displayName = "Netting";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};
class Functionary1_EP1; // External class reference

class BlackSuit_DZ : Functionary1_EP1 {
displayName = "Survivor";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};
class Policeman; // External class reference

class Police_DZ : Policeman {
displayName = "Police Officer";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};
class Doctor; // External class reference

class Doctor_DZ : Doctor {
displayName = "Doctor";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};
class Priest; // External class reference

class Priest_DZ : Priest {
displayName = "Priest";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};
class Villager1; // External class reference

class Farmer_DZ : Villager1 {
displayName = "Farmer";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};
class Rocker1; // External class reference

class Rocker_DZ : Rocker1 {
displayName = "Rocker";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};
class USMC_Soldier_Pilot; // External class reference

class Pilot_DZ : USMC_Soldier_Pilot {
displayName = "Pilot";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};
class GUE_Soldier_1; // External class reference

class Terrorist_DZ : GUE_Soldier_1 {
displayName = "Terrorist";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};

class Haris_Press_EP1; // External class reference

class Biker_DZ : Haris_Press_EP1 {
displayName = "Biker";
side = TWest;
weapons[] = {"Throw", "Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
canHideBodies = true;
};

and thats just a snippet

AKA Stealing them

Thank You For Not giving credits leecher... write your own code instead of stealing someone elses hard work. and good luck with the construction system because i know your stealing that too because ive had a look at your files and they are 1:1 with mine.

Sincerely,

Stapo (Developer Of The SurviveDayZ Mod)

Hello Stapo,

I've sent your post to my coder, it really sucks paying someone and they copy stuff off of another community. I'll remove the links for now and then run vanilla dayz on our server until the infringing code is removed.

I want to work with you on this and not against you on this one.

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At the beginning it really caught my eye and I wanted to play on the said server. But reading further revealed that the author is a scum. What a disgrace. I'm really sorry to see how often people are stealing other's work it pretend it to be their brand new idea.

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I've talked to SDZ staff and hopefully we reach some sort of agreement today.

Edited by nikizor

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In the end we have resolved this issue. I will be PM'ing here in a bit

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Ryahn,

I'm glad this has been resolved. And nikizor I hope that if you did get ripped of by paying a coder who stole from the SurviveDayZ team you rip him a new one and then teabag his corpse.

  • Like 1

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