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wolfstriked

Infected should spawn at very very low rates for reason...

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This has been stirring in my head ever since I found Dayz....The infected are too predictable.When I stumble up to a town,deer stand etc,I see infected start roaming away from their spawn points and just wait.Its the same pattern and its so predictable that at times I wonder if its better to do away with them altogether to elicit a feeling of abandonment.But I am thinking that maybe infected should spawn in super low numbers and spawn around the player.This means they can spawn anywhere on the map but with higher chances of spawning in city centers compared to out in the wilderness.Hear me out though as this could add more fear while at same time be less taxing to the systems.

2 types can spawn and if your sneaking around and see a crawler,consider yourself lucky as they NEVER get up but instead crawl due to being near death.But if you spot a monkey walker,which signals its well fed,then they will get up at super human speeds and try to git ya.When crawlers spawn they crawl all the time BUT the more dangerous types just stop and wait.Ever turn a corner and an infected is just standing there?Its super creepy shit!!You want it so that players are very very quiet while in towns sneaking as best as they can with the purpose of listening for anything out of the ordinary.If they hear the familiar moans infected make then they will know one is close by.In wilderness the infected behave differently though.In this case they spawn a certain distance away from you and start moving towards your direction of travel.These two type of behavior kinda make sense as the city dwellers are stopped as they are where they want to be just listening for any sounds while the wilderness infected are looking for a new area to hunt in.

Some other things that can add to immersion are

They spawn at times inside of buildings.

Much harder to kill with with body shots with head shots still being instant death.

If a player gets killed by an infected then that infected stays by the body the whole time the dead players body stays on the server.This is a fear and immersion addition so that new players stumbling upon this grizzly scene will see a person being eaten slowly.

If a player gets killed in PVP then after a certain time an infected spawns to eat this dead player till they are removed from the server.

If you do set one off,either crawler or stander,then they start screaming and alerting other infected at which point the spawn rate doubles and they start headed towards the direction of the screamer.

As for the mood this sets,you can try it yourself.Start up normal Arma2 and go into Chenarus with weapon of your choice.Then set the immersion by going into options/sound and then moving the "effects" setting to be right under neath the T in the word "sound opTions".This sets the wind very low,the footsteps etc very low and just makes you try to hear whatever else is out there hiding behind a bush or whatever.Then use your imagination to "imagine" searching a city and suddenly hearing something.

REspond even if just to say NO.....

Edited by wolfstriked
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